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author | Ansis Brammanis <ansis@mapbox.com> | 2017-11-10 11:32:37 -0500 |
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committer | Chris Loer <chris.loer@mapbox.com> | 2017-11-17 10:05:15 -0800 |
commit | 22c07596a0c1e2cca12df730be4448bbe79be13d (patch) | |
tree | 6f50cda446e03660c6e34aae4122177cffd73fe9 /src/mbgl/renderer/buckets/circle_bucket.cpp | |
parent | 5bdee52e5c441e6daaae7cf9f320257d0ea3d031 (diff) | |
download | qtlocation-mapboxgl-22c07596a0c1e2cca12df730be4448bbe79be13d.tar.gz |
[core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while
symbols in `Still` match rendering in `Continuous` mode.
Diffstat (limited to 'src/mbgl/renderer/buckets/circle_bucket.cpp')
-rw-r--r-- | src/mbgl/renderer/buckets/circle_bucket.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.cpp b/src/mbgl/renderer/buckets/circle_bucket.cpp index 04126990b3..d23f0861f4 100644 --- a/src/mbgl/renderer/buckets/circle_bucket.cpp +++ b/src/mbgl/renderer/buckets/circle_bucket.cpp @@ -49,7 +49,7 @@ void CircleBucket::addFeature(const GeometryTileFeature& feature, // Do not include points that are outside the tile boundaries. // Include all points in Still mode. You need to include points from // neighbouring tiles so that they are not clipped at tile boundaries. - if ((mode != MapMode::Still) && + if ((mode == MapMode::Continuous) && (x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue; if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) { |