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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-07-08 14:49:38 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-07-11 18:39:50 -0700
commit6e77149c13899a7b1fc6925687ad495a569f444a (patch)
tree827c7f420f5be4db20fa82c4f448ecb842c2a1d6 /src/mbgl/renderer/bucket.hpp
parent822ec091da5f1810bcba8afbb7cde35476b2f119 (diff)
downloadqtlocation-mapboxgl-6e77149c13899a7b1fc6925687ad495a569f444a.tar.gz
[core] Introduce PaintParameters
Use it to DRY selection of regular vs. overdraw shaders and VAOs.
Diffstat (limited to 'src/mbgl/renderer/bucket.hpp')
-rw-r--r--src/mbgl/renderer/bucket.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mbgl/renderer/bucket.hpp b/src/mbgl/renderer/bucket.hpp
index 4fcfb7b24e..5575b96176 100644
--- a/src/mbgl/renderer/bucket.hpp
+++ b/src/mbgl/renderer/bucket.hpp
@@ -12,6 +12,7 @@
namespace mbgl {
class Painter;
+class PaintParameters;
class UnwrappedTileID;
class CollisionTile;
@@ -34,7 +35,7 @@ public:
// Every time this bucket is getting rendered, this function is called. This happens either
// once or twice (for Opaque and Transparent render passes).
- virtual void render(Painter&, const style::Layer&, const UnwrappedTileID&, const mat4&) = 0;
+ virtual void render(Painter&, PaintParameters&, const style::Layer&, const UnwrappedTileID&, const mat4&) = 0;
virtual ~Bucket() = default;