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authorAnand Thakker <anandthakker@users.noreply.github.com>2017-02-28 19:54:24 -0800
committerGitHub <noreply@github.com>2017-02-28 19:54:24 -0800
commitf901e776b3e63aaaa6bc0cc4476624bf84127fe6 (patch)
tree3e311971d57109c64e5ace45c111fb5909e7fb7b /src/mbgl/programs
parentc3ed1f51ca677c8c2045320fe13ec881cbd94772 (diff)
downloadqtlocation-mapboxgl-f901e776b3e63aaaa6bc0cc4476624bf84127fe6.tar.gz
[core] Implement data-driven styling for {text,icon}-{color,opacity,halo-color,halo-blur,halo-width} (#7939)
* Add symbol dds attributes and adapt style code generation * Update to mapbox-gl-js/master * Refactor SymbolFeature as a subclass of GeometryTileFeature Prepares for enabling DDS on symbol paint properties by allowing the SymbolFeatures, which we keep around after constructing SymbolLayout, to be used in evaluating data-driven paint properties later in the layout process. * Draft approach for splitting icon/text paint properties The `Program` types are set up to bind GL attributes to each of the data-driven paint properties specified in the `PaintProperties` type provided. Since `SymbolPaintProperties` specifies both `Text*` and `Icon*` properties, the symbolIcon, symbolIconSDF, and symbolGlyph programs each attempt to bind roughly double the number of attributes that they actually need. This change addresses this by: - Adding the more specific `IconPaintProperties` and `TextPaintProperties` types, which are subsets of the full `SymbolPaintProperties`. - The symbol layer continues to use its `SymbolPaintProperties paint` member to track layer property state, but it provides helpers that construct objects of each the specific `{Icon,Text}PaintProperties::Evaluated` type, for use by the painter. - The three symbol programs instantiate `Program<>` using the appropriate `{Icon,Text}PaintProperties` type. * check in generated style code * Populate paint buffers for symbol DDS properties * Address first round of review comments * Refactor VectorTile{Layer,Feature} to explicitly share data * Update submodule
Diffstat (limited to 'src/mbgl/programs')
-rw-r--r--src/mbgl/programs/attributes.hpp46
-rw-r--r--src/mbgl/programs/programs.hpp4
-rw-r--r--src/mbgl/programs/symbol_program.cpp88
-rw-r--r--src/mbgl/programs/symbol_program.hpp77
4 files changed, 121 insertions, 94 deletions
diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp
index c4cc5dea8b..bb90f2c13c 100644
--- a/src/mbgl/programs/attributes.hpp
+++ b/src/mbgl/programs/attributes.hpp
@@ -64,6 +64,34 @@ struct a_color : gl::Attribute<gl::Normalized<uint8_t>, 4> {
}
};
+// used in the symbol sdf shader
+struct a_fill_color : gl::Attribute<gl::Normalized<uint8_t>, 4> {
+ static auto name() { return "a_fill_color"; }
+
+ static Value value(const Color& color) {
+ return {{
+ gl::Normalized<uint8_t>(color.r),
+ gl::Normalized<uint8_t>(color.g),
+ gl::Normalized<uint8_t>(color.b),
+ gl::Normalized<uint8_t>(color.a)
+ }};
+ }
+};
+
+// used in the symbol sdf shader
+struct a_halo_color : gl::Attribute<gl::Normalized<uint8_t>, 4> {
+ static auto name() { return "a_halo_color"; }
+
+ static Value value(const Color& color) {
+ return {{
+ gl::Normalized<uint8_t>(color.r),
+ gl::Normalized<uint8_t>(color.g),
+ gl::Normalized<uint8_t>(color.b),
+ gl::Normalized<uint8_t>(color.a)
+ }};
+ }
+};
+
struct a_stroke_color : gl::Attribute<gl::Normalized<uint8_t>, 4> {
static auto name() { return "a_stroke_color"; }
@@ -171,5 +199,23 @@ struct a_offset<1> : gl::Attribute<float, 1> {
}
};
+struct a_halo_width : gl::Attribute<float, 1> {
+ static auto name() { return "a_halo_width"; }
+
+ static Value value(float width) {
+ return {{ width }};
+ }
+};
+
+struct a_halo_blur : gl::Attribute<float, 1> {
+ static auto name() { return "a_halo_blur"; }
+
+ static Value value(float blur) {
+ return {{ blur }};
+ }
+};
+
+
+
} // namespace attributes
} // namespace mbgl
diff --git a/src/mbgl/programs/programs.hpp b/src/mbgl/programs/programs.hpp
index dd71c2ce97..742c5a221b 100644
--- a/src/mbgl/programs/programs.hpp
+++ b/src/mbgl/programs/programs.hpp
@@ -40,8 +40,8 @@ public:
LinePatternProgram linePattern;
RasterProgram raster;
SymbolIconProgram symbolIcon;
- SymbolSDFProgram symbolIconSDF;
- SymbolSDFProgram symbolGlyph;
+ SymbolSDFIconProgram symbolIconSDF;
+ SymbolSDFTextProgram symbolGlyph;
DebugProgram debug;
CollisionBoxProgram collisionBox;
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
index 3f59000b94..19fe2bc2f6 100644
--- a/src/mbgl/programs/symbol_program.cpp
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -2,6 +2,7 @@
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
+#include <mbgl/util/enum.hpp>
namespace mbgl {
@@ -19,6 +20,7 @@ Values makeValues(const style::SymbolPropertyValues& values,
std::array<float, 2> extrudeScale;
const float scale = values.paintSize / values.sdfScale;
+
if (values.pitchAlignment == AlignmentType::Map) {
extrudeScale.fill(tile.id.pixelsToTileUnits(1, state.getZoom()) * scale);
} else {
@@ -27,7 +29,7 @@ Values makeValues(const style::SymbolPropertyValues& values,
pixelsToGLUnits[1] * scale * state.getCameraToCenterDistance()
}};
}
-
+
// adjust min/max zooms for variable font sies
float zoomAdjust = std::log(values.paintSize / values.layoutSize) / std::log(2);
@@ -35,7 +37,6 @@ Values makeValues(const style::SymbolPropertyValues& values,
uniforms::u_matrix::Value{ tile.translatedMatrix(values.translate,
values.translateAnchor,
state) },
- uniforms::u_opacity::Value{ values.opacity },
uniforms::u_extrude_scale::Value{ extrudeScale },
uniforms::u_texsize::Value{ std::array<float, 2> {{ float(texsize.width) / 4, float(texsize.height) / 4 }} },
uniforms::u_zoom::Value{ float((state.getZoom() - zoomAdjust) * 10) },
@@ -62,84 +63,37 @@ SymbolIconProgram::uniformValues(const style::SymbolPropertyValues& values,
);
}
-static SymbolSDFProgram::UniformValues makeSDFValues(const style::SymbolPropertyValues& values,
- const Size& texsize,
- const std::array<float, 2>& pixelsToGLUnits,
- const RenderTile& tile,
- const TransformState& state,
- float pixelRatio,
- Color color,
- float buffer,
- float gammaAdjust)
-{
- // The default gamma value has to be adjust for the current pixelratio so that we're not
- // drawing blurry font on retina screens.
- const float gammaBase = 0.105 * values.sdfScale / values.paintSize / pixelRatio;
- const float gammaScale = (values.pitchAlignment == AlignmentType::Map
- ? 1.0 / std::cos(state.getPitch())
- : 1.0) / state.getCameraToCenterDistance();
-
- return makeValues<SymbolSDFProgram::UniformValues>(
- values,
- texsize,
- pixelsToGLUnits,
- tile,
- state,
- uniforms::u_color::Value{ color },
- uniforms::u_buffer::Value{ buffer },
- uniforms::u_gamma::Value{ (gammaBase + gammaAdjust) * gammaScale },
- uniforms::u_pitch::Value{ state.getPitch() },
- uniforms::u_bearing::Value{ -1.0f * state.getAngle() },
- uniforms::u_aspect_ratio::Value{ (state.getSize().width * 1.0f) / (state.getSize().height * 1.0f) },
- uniforms::u_pitch_with_map::Value{ values.pitchAlignment == AlignmentType::Map }
- );
-}
-
-SymbolSDFProgram::UniformValues
-SymbolSDFProgram::haloUniformValues(const style::SymbolPropertyValues& values,
+template <class PaintProperties>
+typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<PaintProperties>::uniformValues(const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
const RenderTile& tile,
const TransformState& state,
- float pixelRatio)
+ const SymbolSDFPart part)
{
const float scale = values.paintSize / values.sdfScale;
- const float sdfPx = 8.0f;
- const float blurOffset = 1.19f;
- const float haloOffset = 6.0f;
-
- return makeSDFValues(
+
+ const float gammaScale = scale * (values.pitchAlignment == AlignmentType::Map
+ ? std::cos(state.getPitch())
+ : 1.0) * state.getCameraToCenterDistance();
+
+ return makeValues<SymbolSDFProgram<PaintProperties>::UniformValues>(
values,
texsize,
pixelsToGLUnits,
tile,
state,
- pixelRatio,
- values.haloColor,
- (haloOffset - values.haloWidth / scale) / sdfPx,
- values.haloBlur * blurOffset / scale / sdfPx
+ uniforms::u_font_scale::Value{ scale },
+ uniforms::u_gamma_scale::Value{ gammaScale },
+ uniforms::u_pitch::Value{ state.getPitch() },
+ uniforms::u_bearing::Value{ -1.0f * state.getAngle() },
+ uniforms::u_aspect_ratio::Value{ (state.getSize().width * 1.0f) / (state.getSize().height * 1.0f) },
+ uniforms::u_pitch_with_map::Value{ values.pitchAlignment == AlignmentType::Map },
+ uniforms::u_is_halo::Value{ part == SymbolSDFPart::Halo }
);
}
-SymbolSDFProgram::UniformValues
-SymbolSDFProgram::foregroundUniformValues(const style::SymbolPropertyValues& values,
- const Size& texsize,
- const std::array<float, 2>& pixelsToGLUnits,
- const RenderTile& tile,
- const TransformState& state,
- float pixelRatio)
-{
- return makeSDFValues(
- values,
- texsize,
- pixelsToGLUnits,
- tile,
- state,
- pixelRatio,
- values.color,
- (256.0f - 64.0f) / 256.0f,
- 0
- );
-}
+template class SymbolSDFProgram<style::IconPaintProperties>;
+template class SymbolSDFProgram<style::TextPaintProperties>;
} // namespace mbgl
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index e0e90f0fa4..0537c25a2c 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -8,6 +8,7 @@
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
+#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <cmath>
#include <array>
@@ -27,9 +28,10 @@ MBGL_DEFINE_UNIFORM_SCALAR(bool, u_rotate_with_map);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map);
MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_texture);
MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_buffer);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_gamma);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_aspect_ratio);
+MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_halo);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_font_scale);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_gamma_scale);
} // namespace uniforms
struct SymbolLayoutAttributes : gl::Attributes<
@@ -75,14 +77,13 @@ class SymbolIconProgram : public Program<
SymbolLayoutAttributes,
gl::Uniforms<
uniforms::u_matrix,
- uniforms::u_opacity,
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_zoom,
uniforms::u_rotate_with_map,
uniforms::u_texture,
uniforms::u_fadetexture>,
- style::SymbolPaintProperties>
+ style::IconPaintProperties>
{
public:
using Program::Program;
@@ -94,47 +95,73 @@ public:
const TransformState&);
};
+enum class SymbolSDFPart {
+ Fill = 1,
+ Halo = 0
+};
+
+template <class PaintProperties>
class SymbolSDFProgram : public Program<
shaders::symbol_sdf,
gl::Triangle,
SymbolLayoutAttributes,
gl::Uniforms<
uniforms::u_matrix,
- uniforms::u_opacity,
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_zoom,
uniforms::u_rotate_with_map,
uniforms::u_texture,
uniforms::u_fadetexture,
- uniforms::u_color,
- uniforms::u_buffer,
- uniforms::u_gamma,
+ uniforms::u_font_scale,
+ uniforms::u_gamma_scale,
uniforms::u_pitch,
uniforms::u_bearing,
uniforms::u_aspect_ratio,
- uniforms::u_pitch_with_map>,
- style::SymbolPaintProperties>
+ uniforms::u_pitch_with_map,
+ uniforms::u_is_halo>,
+ PaintProperties>
{
public:
- using Program::Program;
+ using BaseProgram = Program<shaders::symbol_sdf,
+ gl::Triangle,
+ SymbolLayoutAttributes,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_extrude_scale,
+ uniforms::u_texsize,
+ uniforms::u_zoom,
+ uniforms::u_rotate_with_map,
+ uniforms::u_texture,
+ uniforms::u_fadetexture,
+ uniforms::u_font_scale,
+ uniforms::u_gamma_scale,
+ uniforms::u_pitch,
+ uniforms::u_bearing,
+ uniforms::u_aspect_ratio,
+ uniforms::u_pitch_with_map,
+ uniforms::u_is_halo>,
+ PaintProperties>;
+
+ using UniformValues = typename BaseProgram::UniformValues;
+
- static UniformValues haloUniformValues(const style::SymbolPropertyValues&,
- const Size& texsize,
- const std::array<float, 2>& pixelsToGLUnits,
- const RenderTile&,
- const TransformState&,
- float pixelRatio);
-
- static UniformValues foregroundUniformValues(const style::SymbolPropertyValues&,
- const Size& texsize,
- const std::array<float, 2>& pixelsToGLUnits,
- const RenderTile&,
- const TransformState&,
- float pixelRatio);
+
+ using BaseProgram::BaseProgram;
+
+ static UniformValues uniformValues(const style::SymbolPropertyValues&,
+ const Size& texsize,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const RenderTile&,
+ const TransformState&,
+ const SymbolSDFPart);
};
+using SymbolSDFIconProgram = SymbolSDFProgram<style::IconPaintProperties>;
+using SymbolSDFTextProgram = SymbolSDFProgram<style::TextPaintProperties>;
+
using SymbolLayoutVertex = SymbolLayoutAttributes::Vertex;
-using SymbolAttributes = SymbolIconProgram::Attributes;
+using SymbolIconAttributes = SymbolIconProgram::Attributes;
+using SymbolTextAttributes = SymbolSDFTextProgram::Attributes;
} // namespace mbgl