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author | Konstantin Käfer <mail@kkaefer.com> | 2017-05-18 14:30:20 +0200 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2017-05-18 16:57:12 +0200 |
commit | eae2c715f1ead523de2984cde8708627bfc3f180 (patch) | |
tree | 615be92eaa9a651343792b23c881f9afaa09512a /src/mbgl/programs | |
parent | 5d7e54a815715458ee021ba4c4f5f3135876919b (diff) | |
download | qtlocation-mapboxgl-eae2c715f1ead523de2984cde8708627bfc3f180.tar.gz |
[core] add error for non-virtual destructor deletes + add virtual dtors
Diffstat (limited to 'src/mbgl/programs')
-rw-r--r-- | src/mbgl/programs/symbol_program.hpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp index 809eacdd6d..f86b2d97b7 100644 --- a/src/mbgl/programs/symbol_program.hpp +++ b/src/mbgl/programs/symbol_program.hpp @@ -93,6 +93,8 @@ public: // particular attribute & uniform logic needed by each possible type of the {Text,Icon}Size properties. class SymbolSizeBinder { public: + virtual ~SymbolSizeBinder() = default; + using Uniforms = gl::Uniforms< uniforms::u_is_size_zoom_constant, uniforms::u_is_size_feature_constant, @@ -129,7 +131,7 @@ Range<float> getCoveringStops(Stops s, float lowerZoom, float upperZoom) { }; } -class ConstantSymbolSizeBinder : public SymbolSizeBinder { +class ConstantSymbolSizeBinder final : public SymbolSizeBinder { public: using PropertyValue = variant<float, style::CameraFunction<float>>; @@ -198,7 +200,7 @@ public: optional<style::CameraFunction<float>> function; }; -class SourceFunctionSymbolSizeBinder : public SymbolSizeBinder { +class SourceFunctionSymbolSizeBinder final : public SymbolSizeBinder { public: using Vertex = gl::detail::Vertex<gl::Attribute<uint16_t, 1>>; using VertexVector = gl::VertexVector<Vertex>; @@ -251,7 +253,7 @@ public: optional<VertexBuffer> buffer; }; -class CompositeFunctionSymbolSizeBinder: public SymbolSizeBinder { +class CompositeFunctionSymbolSizeBinder final : public SymbolSizeBinder { public: using Vertex = SymbolSizeAttributes::Vertex; using VertexVector = gl::VertexVector<Vertex>; |