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author | John Firebaugh <john.firebaugh@gmail.com> | 2017-07-03 14:05:12 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2017-07-12 14:48:22 -0700 |
commit | c61041b44cd9181641db2351f4657cc356300226 (patch) | |
tree | 6a5d115c1796a52d4270ca48fbb1a0e1ce3a2ad4 /src/mbgl/programs | |
parent | fedfaa2f6e582e87b190f5d423302f9f95d147d9 (diff) | |
download | qtlocation-mapboxgl-c61041b44cd9181641db2351f4657cc356300226.tar.gz |
[core] Rework attribute binding (again)
These changes are necessary for programs whose set of active attributes is not fixed at compile time by a template parameter pack, but rather varies based on the generated shader text at runtime. In such cases, the attribute location of a given named attribute may vary between instances of the same Program.
Previously, attribute bindings were implicitly associated with a location based on template parameter order, and -1 was used to indicate an inactive attribute. This left us unable to disable the appropriate attribute when it went from active to inactive. Now, the state tracker for bindings explicitly associates locations and state, and an empty optional is used to indicate an inactive attribute.
In addition, a gl::VertexArray class is now exposed, allowing more flexibility in the relationship between Programs, Segments, and attribute bindings. In this commit, that relationship does not change, but the subsequent commit adjusts it to match gl-js, reduce rebinds, and work around buggy VAO implementations.
VertexArray uses a pimpl idiom in order to support implementations that lack the VAO extension. In that case, all VertexArrays share global binding state, reflecting the platform reality in the absence of VAOs, while still providing a uniform API.
Diffstat (limited to 'src/mbgl/programs')
-rw-r--r-- | src/mbgl/programs/binary_program.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/programs/binary_program.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/programs/program.hpp | 42 | ||||
-rw-r--r-- | src/mbgl/programs/segment.cpp | 7 | ||||
-rw-r--r-- | src/mbgl/programs/segment.hpp | 40 | ||||
-rw-r--r-- | src/mbgl/programs/symbol_program.hpp | 46 |
6 files changed, 108 insertions, 35 deletions
diff --git a/src/mbgl/programs/binary_program.cpp b/src/mbgl/programs/binary_program.cpp index 57f2cc0d2c..da629194b4 100644 --- a/src/mbgl/programs/binary_program.cpp +++ b/src/mbgl/programs/binary_program.cpp @@ -98,7 +98,7 @@ std::string BinaryProgram::serialize() const { return data; } -gl::AttributeLocation BinaryProgram::attributeLocation(const std::string& name) const { +optional<gl::AttributeLocation> BinaryProgram::attributeLocation(const std::string& name) const { for (const auto& pair : attributes) { if (pair.first == name) { return pair.second; @@ -113,7 +113,7 @@ gl::UniformLocation BinaryProgram::uniformLocation(const std::string& name) cons return pair.second; } } - return {}; + return -1; } } // namespace mbgl diff --git a/src/mbgl/programs/binary_program.hpp b/src/mbgl/programs/binary_program.hpp index b77cf1a510..8690f3fd6f 100644 --- a/src/mbgl/programs/binary_program.hpp +++ b/src/mbgl/programs/binary_program.hpp @@ -1,6 +1,7 @@ #pragma once #include <mbgl/gl/types.hpp> +#include <mbgl/util/optional.hpp> #include <string> #include <vector> @@ -29,7 +30,8 @@ public: const std::string& identifier() const { return binaryIdentifier; } - gl::AttributeLocation attributeLocation(const std::string& name) const; + + optional<gl::AttributeLocation> attributeLocation(const std::string& name) const; gl::UniformLocation uniformLocation(const std::string& name) const; private: diff --git a/src/mbgl/programs/program.hpp b/src/mbgl/programs/program.hpp index 3a38f30a86..0199752b06 100644 --- a/src/mbgl/programs/program.hpp +++ b/src/mbgl/programs/program.hpp @@ -2,6 +2,7 @@ #include <mbgl/gl/program.hpp> #include <mbgl/gl/features.hpp> +#include <mbgl/programs/segment.hpp> #include <mbgl/programs/binary_program.hpp> #include <mbgl/programs/attributes.hpp> #include <mbgl/programs/program_parameters.hpp> @@ -51,26 +52,37 @@ public: gl::DepthMode depthMode, gl::StencilMode stencilMode, gl::ColorMode colorMode, - UniformValues&& uniformValues, + const UniformValues& uniformValues, const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer, const gl::IndexBuffer<DrawMode>& indexBuffer, - const gl::SegmentVector<Attributes>& segments, + const SegmentVector<Attributes>& segments, const PaintPropertyBinders& paintPropertyBinders, const typename PaintProperties::PossiblyEvaluated& currentProperties, float currentZoom) { - program.draw( - context, - std::move(drawMode), - std::move(depthMode), - std::move(stencilMode), - std::move(colorMode), - uniformValues - .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties)), - LayoutAttributes::bindings(layoutVertexBuffer) - .concat(paintPropertyBinders.attributeBindings(currentProperties)), - indexBuffer, - segments - ); + typename AllUniforms::Values allUniformValues = uniformValues + .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties)); + + typename Attributes::Bindings allAttributeBindings = LayoutAttributes::bindings(layoutVertexBuffer) + .concat(paintPropertyBinders.attributeBindings(currentProperties)); + + for (auto& segment : segments) { + if (!segment.vertexArray) { + segment.vertexArray = context.createVertexArray(); + } + + program.draw( + context, + std::move(drawMode), + std::move(depthMode), + std::move(stencilMode), + std::move(colorMode), + allUniformValues, + *segment.vertexArray, + Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset), + indexBuffer, + segment.indexOffset, + segment.indexLength); + } } }; diff --git a/src/mbgl/programs/segment.cpp b/src/mbgl/programs/segment.cpp new file mode 100644 index 0000000000..bb09843e21 --- /dev/null +++ b/src/mbgl/programs/segment.cpp @@ -0,0 +1,7 @@ +#include <mbgl/programs/segment.hpp> + +namespace mbgl { +namespace gl { + +} // namespace gl +} // namespace mbgl diff --git a/src/mbgl/programs/segment.hpp b/src/mbgl/programs/segment.hpp new file mode 100644 index 0000000000..d8cc9679d7 --- /dev/null +++ b/src/mbgl/programs/segment.hpp @@ -0,0 +1,40 @@ +#pragma once + +#include <mbgl/gl/context.hpp> +#include <mbgl/gl/vertex_array.hpp> +#include <mbgl/util/optional.hpp> + +#include <cstddef> +#include <vector> +#include <map> + +namespace mbgl { + +template <class Attributes> +class Segment { +public: + Segment(std::size_t vertexOffset_, + std::size_t indexOffset_, + std::size_t vertexLength_ = 0, + std::size_t indexLength_ = 0) + : vertexOffset(vertexOffset_), + indexOffset(indexOffset_), + vertexLength(vertexLength_), + indexLength(indexLength_) {} + + const std::size_t vertexOffset; + const std::size_t indexOffset; + + std::size_t vertexLength; + std::size_t indexLength; + + mutable optional<gl::VertexArray> vertexArray; +}; + +template <class Attributes> +class SegmentVector : public std::vector<Segment<Attributes>> { +public: + SegmentVector() = default; +}; + +} // namespace mbgl diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp index c74837b121..8c59cfd5a2 100644 --- a/src/mbgl/programs/symbol_program.hpp +++ b/src/mbgl/programs/symbol_program.hpp @@ -7,6 +7,7 @@ #include <mbgl/programs/attributes.hpp> #include <mbgl/programs/uniforms.hpp> +#include <mbgl/programs/segment.hpp> #include <mbgl/shaders/symbol_icon.hpp> #include <mbgl/shaders/symbol_sdf.hpp> #include <mbgl/util/geometry.hpp> @@ -306,30 +307,41 @@ public: gl::DepthMode depthMode, gl::StencilMode stencilMode, gl::ColorMode colorMode, - UniformValues&& uniformValues, + const UniformValues& uniformValues, const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer, const gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>& dynamicLayoutVertexBuffer, const SymbolSizeBinder& symbolSizeBinder, const gl::IndexBuffer<DrawMode>& indexBuffer, - const gl::SegmentVector<Attributes>& segments, + const SegmentVector<Attributes>& segments, const PaintPropertyBinders& paintPropertyBinders, const typename PaintProperties::PossiblyEvaluated& currentProperties, float currentZoom) { - program.draw( - context, - std::move(drawMode), - std::move(depthMode), - std::move(stencilMode), - std::move(colorMode), - uniformValues - .concat(symbolSizeBinder.uniformValues(currentZoom)) - .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties)), - LayoutAttributes::bindings(layoutVertexBuffer) - .concat(SymbolDynamicLayoutAttributes::bindings(dynamicLayoutVertexBuffer)) - .concat(paintPropertyBinders.attributeBindings(currentProperties)), - indexBuffer, - segments - ); + typename AllUniforms::Values allUniformValues = uniformValues + .concat(symbolSizeBinder.uniformValues(currentZoom)) + .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties)); + + typename Attributes::Bindings allAttributeBindings = LayoutAttributes::bindings(layoutVertexBuffer) + .concat(SymbolDynamicLayoutAttributes::bindings(dynamicLayoutVertexBuffer)) + .concat(paintPropertyBinders.attributeBindings(currentProperties)); + + for (auto& segment : segments) { + if (!segment.vertexArray) { + segment.vertexArray = context.createVertexArray(); + } + + program.draw( + context, + std::move(drawMode), + std::move(depthMode), + std::move(stencilMode), + std::move(colorMode), + allUniformValues, + *segment.vertexArray, + Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset), + indexBuffer, + segment.indexOffset, + segment.indexLength); + } } }; |