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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2017-08-07 19:19:32 +0300
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2017-08-09 18:02:46 +0300
commitc53896caefc96a8c18ab746026330ddc4fc0338e (patch)
tree8f562b0c416d6c99f7b565e58b758701f6081677 /src/mbgl/programs/uniforms.hpp
parent9ecbe3642fb4a53b558598239b59bf1d0224c25b (diff)
downloadqtlocation-mapboxgl-c53896caefc96a8c18ab746026330ddc4fc0338e.tar.gz
Bump Mapbox GL Nativeqt-v1.1.0
mapbox-gl-native @ edd7948893fcd40a24d96b790e21d3dd028cecbe
Diffstat (limited to 'src/mbgl/programs/uniforms.hpp')
-rw-r--r--src/mbgl/programs/uniforms.hpp34
1 files changed, 30 insertions, 4 deletions
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index e0c5a0d361..285d243251 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -14,20 +14,46 @@ MBGL_DEFINE_UNIFORM_SCALAR(Color, u_color);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_collision_y_stretch);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_radius);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_stroke_width);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_stroke_color);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_stroke_opacity);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_fill_color);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_halo_color);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_halo_width);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_halo_blur);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_outline_color);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_height);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_base);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_width);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_floorwidth);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_gapwidth);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_offset);
+MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world);
+MBGL_DEFINE_UNIFORM_SCALAR(Size, u_texsize);
+MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_a);
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_a);
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_b);
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_b);
+MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_a);
+MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_a);
+MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_b);
+MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_b);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_a);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_b);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_upper);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_mix);
MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image);
+MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels);
} // namespace uniforms
} // namespace mbgl