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author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2017-08-07 19:19:32 +0300 |
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committer | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2017-08-09 18:02:46 +0300 |
commit | c53896caefc96a8c18ab746026330ddc4fc0338e (patch) | |
tree | 8f562b0c416d6c99f7b565e58b758701f6081677 /src/mbgl/programs/uniforms.hpp | |
parent | 9ecbe3642fb4a53b558598239b59bf1d0224c25b (diff) | |
download | qtlocation-mapboxgl-c53896caefc96a8c18ab746026330ddc4fc0338e.tar.gz |
Bump Mapbox GL Nativeqt-v1.1.0
mapbox-gl-native @ edd7948893fcd40a24d96b790e21d3dd028cecbe
Diffstat (limited to 'src/mbgl/programs/uniforms.hpp')
-rw-r--r-- | src/mbgl/programs/uniforms.hpp | 34 |
1 files changed, 30 insertions, 4 deletions
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp index e0c5a0d361..285d243251 100644 --- a/src/mbgl/programs/uniforms.hpp +++ b/src/mbgl/programs/uniforms.hpp @@ -14,20 +14,46 @@ MBGL_DEFINE_UNIFORM_SCALAR(Color, u_color); MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur); MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_collision_y_stretch); MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch); MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_radius); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_stroke_width); +MBGL_DEFINE_UNIFORM_SCALAR(Color, u_stroke_color); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_stroke_opacity); +MBGL_DEFINE_UNIFORM_SCALAR(Color, u_fill_color); +MBGL_DEFINE_UNIFORM_SCALAR(Color, u_halo_color); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_halo_width); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_halo_blur); +MBGL_DEFINE_UNIFORM_SCALAR(Color, u_outline_color); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_height); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_base); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_width); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_floorwidth); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_gapwidth); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_offset); +MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world); +MBGL_DEFINE_UNIFORM_SCALAR(Size, u_texsize); +MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance); MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale); -MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_a); -MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_a); -MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_b); -MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_b); +MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_a); +MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_a); +MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_b); +MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_b); MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_a); MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_b); +MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_upper); +MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower); MBGL_DEFINE_UNIFORM_SCALAR(float, u_mix); MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image); +MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels); } // namespace uniforms } // namespace mbgl |