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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-10-28 18:17:33 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-11-08 08:09:29 -0800
commit66bdbc3b969083b9d647abdf72784be64a125949 (patch)
tree9f2f1c6eb3d0569926420459c2c9afda50c66fd0 /src/mbgl/programs/uniforms.hpp
parent36210fe4e9c68a52dedc90548d90e77cf39a2228 (diff)
downloadqtlocation-mapboxgl-66bdbc3b969083b9d647abdf72784be64a125949.tar.gz
[core] Introduce gl::Program template
Diffstat (limited to 'src/mbgl/programs/uniforms.hpp')
-rw-r--r--src/mbgl/programs/uniforms.hpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
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+++ b/src/mbgl/programs/uniforms.hpp
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+#pragma once
+
+#include <mbgl/gl/uniform.hpp>
+#include <mbgl/util/color.hpp>
+
+namespace mbgl {
+namespace uniforms {
+
+// Uniforms common to several shaders.
+
+MBGL_DEFINE_UNIFORM_MATRIX(double, 4, u_matrix);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_opacity);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_color);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur);
+
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing);
+
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);
+
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_a);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_a);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_b);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_b);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_a);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_b);
+
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_mix);
+MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image);
+
+} // namespace uniforms
+} // namespace mbgl