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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-05-17 18:19:48 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-05-23 12:59:27 -0700
commit71c8f6aa10368084bc0a365b15f004d0629a8b67 (patch)
tree14f22e8b37c0ca5112f5c4cefe34e72882dee3b7 /src/mbgl/programs/symbol_program.hpp
parent72b13cef6a83594b15f47bfeaee782504def619e (diff)
downloadqtlocation-mapboxgl-71c8f6aa10368084bc0a365b15f004d0629a8b67.tar.gz
[core] Move pattern coordinate division by texture size into shader
This makes pattern usage more like icons, and will be necessary for data-driven *-pattern properties.
Diffstat (limited to 'src/mbgl/programs/symbol_program.hpp')
-rw-r--r--src/mbgl/programs/symbol_program.hpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index f86b2d97b7..48928988e6 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -29,7 +29,6 @@ class RenderTile;
class TransformState;
namespace uniforms {
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_texsize);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_rotate_with_map);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map);
MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_texture);