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author | John Firebaugh <john.firebaugh@gmail.com> | 2017-05-17 18:19:48 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2017-05-23 12:59:27 -0700 |
commit | 71c8f6aa10368084bc0a365b15f004d0629a8b67 (patch) | |
tree | 14f22e8b37c0ca5112f5c4cefe34e72882dee3b7 /src/mbgl/programs/symbol_program.hpp | |
parent | 72b13cef6a83594b15f47bfeaee782504def619e (diff) | |
download | qtlocation-mapboxgl-71c8f6aa10368084bc0a365b15f004d0629a8b67.tar.gz |
[core] Move pattern coordinate division by texture size into shader
This makes pattern usage more like icons, and will be necessary for data-driven *-pattern properties.
Diffstat (limited to 'src/mbgl/programs/symbol_program.hpp')
-rw-r--r-- | src/mbgl/programs/symbol_program.hpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp index f86b2d97b7..48928988e6 100644 --- a/src/mbgl/programs/symbol_program.hpp +++ b/src/mbgl/programs/symbol_program.hpp @@ -29,7 +29,6 @@ class RenderTile; class TransformState; namespace uniforms { -MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_texsize); MBGL_DEFINE_UNIFORM_SCALAR(bool, u_rotate_with_map); MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map); MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_texture); |