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authorKonstantin Käfer <mail@kkaefer.com>2017-05-18 14:30:20 +0200
committerKonstantin Käfer <mail@kkaefer.com>2017-05-19 12:12:47 +0200
commitb52e171b6737522fe5e7739646f523becd315381 (patch)
tree97a90ea3a772c5d79a64533052c8bed1bd7d6d64 /src/mbgl/programs/symbol_program.hpp
parentf0b0167640fa6cbd852ec1bed237277ee7c5f06d (diff)
downloadqtlocation-mapboxgl-b52e171b6737522fe5e7739646f523becd315381.tar.gz
[core] add error for non-virtual destructor deletes + add virtual dtors
Diffstat (limited to 'src/mbgl/programs/symbol_program.hpp')
-rw-r--r--src/mbgl/programs/symbol_program.hpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index 1cac99bfc2..46f532e5c4 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -93,6 +93,8 @@ public:
// particular attribute & uniform logic needed by each possible type of the {Text,Icon}Size properties.
class SymbolSizeBinder {
public:
+ virtual ~SymbolSizeBinder() = default;
+
using Uniforms = gl::Uniforms<
uniforms::u_is_size_zoom_constant,
uniforms::u_is_size_feature_constant,
@@ -129,7 +131,7 @@ Range<float> getCoveringStops(Stops s, float lowerZoom, float upperZoom) {
};
}
-class ConstantSymbolSizeBinder : public SymbolSizeBinder {
+class ConstantSymbolSizeBinder final : public SymbolSizeBinder {
public:
using PropertyValue = variant<float, style::CameraFunction<float>>;
@@ -198,7 +200,7 @@ public:
optional<style::CameraFunction<float>> function;
};
-class SourceFunctionSymbolSizeBinder : public SymbolSizeBinder {
+class SourceFunctionSymbolSizeBinder final : public SymbolSizeBinder {
public:
using Vertex = gl::detail::Vertex<gl::Attribute<uint16_t, 1>>;
using VertexVector = gl::VertexVector<Vertex>;
@@ -251,7 +253,7 @@ public:
optional<VertexBuffer> buffer;
};
-class CompositeFunctionSymbolSizeBinder: public SymbolSizeBinder {
+class CompositeFunctionSymbolSizeBinder final : public SymbolSizeBinder {
public:
using Vertex = SymbolSizeAttributes::Vertex;
using VertexVector = gl::VertexVector<Vertex>;