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authorChris Loer <chris.loer@gmail.com>2017-05-19 13:30:17 -0700
committerAnsis Brammanis <brammanis@gmail.com>2017-07-10 13:09:33 -0400
commitc98ed7cf414cc4e476e59d3fec12c9062aca93ca (patch)
tree10189b0261057f1439cb7459355980bff6377b40 /src/mbgl/programs/symbol_program.cpp
parent57357d7f633c6185cfc85fe1f4cc906689656501 (diff)
downloadqtlocation-mapboxgl-c98ed7cf414cc4e476e59d3fec12c9062aca93ca.tar.gz
[core] Set "max_camera_distance" to 1.5 for viewport-aligned road labels.
Viewport-aligned curved labels start to look very strange in the distance. Until we have a better system for projecting them, just prevent them from showing.
Diffstat (limited to 'src/mbgl/programs/symbol_program.cpp')
-rw-r--r--src/mbgl/programs/symbol_program.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
index 1b5a7d9bff..bd43237b8f 100644
--- a/src/mbgl/programs/symbol_program.cpp
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -61,7 +61,7 @@ Values makeValues(const bool isText,
uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() },
uniforms::u_camera_to_center_distance::Value{ state.getCameraToCenterDistance() },
uniforms::u_pitch::Value{ state.getPitch() },
- uniforms::u_max_camera_distance::Value{ 10.0f },
+ uniforms::u_max_camera_distance::Value{ values.maxCameraDistance },
std::forward<Args>(args)...
};
}