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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-05-17 18:19:48 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-05-23 12:59:27 -0700
commit71c8f6aa10368084bc0a365b15f004d0629a8b67 (patch)
tree14f22e8b37c0ca5112f5c4cefe34e72882dee3b7 /src/mbgl/programs/symbol_program.cpp
parent72b13cef6a83594b15f47bfeaee782504def619e (diff)
downloadqtlocation-mapboxgl-71c8f6aa10368084bc0a365b15f004d0629a8b67.tar.gz
[core] Move pattern coordinate division by texture size into shader
This makes pattern usage more like icons, and will be necessary for data-driven *-pattern properties.
Diffstat (limited to 'src/mbgl/programs/symbol_program.cpp')
-rw-r--r--src/mbgl/programs/symbol_program.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
index 1fb4ae5c5e..cdbd6b9713 100644
--- a/src/mbgl/programs/symbol_program.cpp
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -51,7 +51,7 @@ Values makeValues(const bool isText,
values.translateAnchor,
state) },
uniforms::u_extrude_scale::Value{ extrudeScale },
- uniforms::u_texsize::Value{ std::array<float, 2> {{ float(texsize.width), float(texsize.height) }} },
+ uniforms::u_texsize::Value{ texsize },
uniforms::u_zoom::Value{ float(state.getZoom()) },
uniforms::u_rotate_with_map::Value{ values.rotationAlignment == AlignmentType::Map },
uniforms::u_texture::Value{ 0 },