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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-10-28 18:17:33 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-11-08 08:09:29 -0800
commit66bdbc3b969083b9d647abdf72784be64a125949 (patch)
tree9f2f1c6eb3d0569926420459c2c9afda50c66fd0 /src/mbgl/programs/line_program.cpp
parent36210fe4e9c68a52dedc90548d90e77cf39a2228 (diff)
downloadqtlocation-mapboxgl-66bdbc3b969083b9d647abdf72784be64a125949.tar.gz
[core] Introduce gl::Program template
Diffstat (limited to 'src/mbgl/programs/line_program.cpp')
-rw-r--r--src/mbgl/programs/line_program.cpp135
1 files changed, 135 insertions, 0 deletions
diff --git a/src/mbgl/programs/line_program.cpp b/src/mbgl/programs/line_program.cpp
new file mode 100644
index 0000000000..07af464eb3
--- /dev/null
+++ b/src/mbgl/programs/line_program.cpp
@@ -0,0 +1,135 @@
+#include <mbgl/programs/line_program.hpp>
+#include <mbgl/style/layers/line_layer_properties.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/map/transform_state.hpp>
+#include <mbgl/util/mat2.hpp>
+#include <mbgl/sprite/sprite_atlas.hpp>
+#include <mbgl/geometry/line_atlas.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(LineAttributes::Vertex) == 8, "expected LineVertex size");
+
+template <class Values, class...Args>
+Values makeValues(const style::LinePaintProperties& properties,
+ float pixelRatio,
+ const RenderTile& tile,
+ const TransformState& state,
+ Args&&... args) {
+ // the distance over which the line edge fades out.
+ // Retina devices need a smaller distance to avoid aliasing.
+ float antialiasing = 1.0 / pixelRatio;
+
+ mat2 antialiasingMatrix;
+ matrix::identity(antialiasingMatrix);
+ matrix::scale(antialiasingMatrix, antialiasingMatrix, 1.0, std::cos(state.getPitch()));
+ matrix::rotate(antialiasingMatrix, antialiasingMatrix, state.getAngle());
+
+ // calculate how much longer the real world distance is at the top of the screen
+ // than at the middle of the screen.
+ float topedgelength = std::sqrt(std::pow(state.getSize().height, 2.0f) / 4.0f * (1.0f + std::pow(state.getAltitude(), 2.0f)));
+ float x = state.getSize().height / 2.0f * std::tan(state.getPitch());
+
+ return Values {
+ uniforms::u_matrix::Value{ tile.translatedMatrix(properties.lineTranslate.value,
+ properties.lineTranslateAnchor.value,
+ state) },
+ uniforms::u_opacity::Value{ properties.lineOpacity.value },
+ uniforms::u_linewidth::Value{ properties.lineWidth.value / 2 },
+ uniforms::u_gapwidth::Value{ properties.lineGapWidth.value / 2 },
+ uniforms::u_blur::Value{ properties.lineBlur.value + antialiasing },
+ uniforms::u_offset::Value{ -properties.lineOffset.value },
+ uniforms::u_antialiasing::Value{ antialiasing / 2 },
+ uniforms::u_antialiasingmatrix::Value{ antialiasingMatrix },
+ uniforms::u_ratio::Value{ 1.0f / tile.id.pixelsToTileUnits(1.0, state.getZoom()) },
+ uniforms::u_extra::Value{ (topedgelength + x) / topedgelength - 1.0f },
+ std::forward<Args>(args)...
+ };
+}
+
+LineProgram::UniformValues
+LineProgram::uniformValues(const style::LinePaintProperties& properties,
+ float pixelRatio,
+ const RenderTile& tile,
+ const TransformState& state) {
+ return makeValues<LineProgram::UniformValues>(
+ properties,
+ pixelRatio,
+ tile,
+ state,
+ uniforms::u_color::Value{ properties.lineColor.value }
+ );
+}
+
+LineSDFProgram::UniformValues
+LineSDFProgram::uniformValues(const style::LinePaintProperties& properties,
+ float pixelRatio,
+ const RenderTile& tile,
+ const TransformState& state,
+ const LinePatternPos& posA,
+ const LinePatternPos& posB,
+ float dashLineWidth,
+ float atlasWidth) {
+ const float widthA = posA.width * properties.lineDasharray.value.fromScale * dashLineWidth;
+ const float widthB = posB.width * properties.lineDasharray.value.toScale * dashLineWidth;
+
+ std::array<float, 2> scaleA {{
+ 1.0f / tile.id.pixelsToTileUnits(widthA, state.getIntegerZoom()),
+ -posA.height / 2.0f
+ }};
+
+ std::array<float, 2> scaleB {{
+ 1.0f / tile.id.pixelsToTileUnits(widthB, state.getIntegerZoom()),
+ -posB.height / 2.0f
+ }};
+
+ return makeValues<LineSDFProgram::UniformValues>(
+ properties,
+ pixelRatio,
+ tile,
+ state,
+ uniforms::u_color::Value{ properties.lineColor.value },
+ uniforms::u_patternscale_a::Value{ scaleA },
+ uniforms::u_patternscale_b::Value{ scaleB },
+ uniforms::u_tex_y_a::Value{ posA.y },
+ uniforms::u_tex_y_b::Value{ posB.y },
+ uniforms::u_mix::Value{ properties.lineDasharray.value.t },
+ uniforms::u_sdfgamma::Value{ atlasWidth / (std::min(widthA, widthB) * 256.0f * pixelRatio) / 2.0f },
+ uniforms::u_image::Value{ 0 }
+ );
+}
+
+LinePatternProgram::UniformValues
+LinePatternProgram::uniformValues(const style::LinePaintProperties& properties,
+ float pixelRatio,
+ const RenderTile& tile,
+ const TransformState& state,
+ const SpriteAtlasPosition& posA,
+ const SpriteAtlasPosition& posB) {
+ std::array<float, 2> sizeA {{
+ tile.id.pixelsToTileUnits(posA.size[0] * properties.linePattern.value.fromScale, state.getIntegerZoom()),
+ posA.size[1]
+ }};
+
+ std::array<float, 2> sizeB {{
+ tile.id.pixelsToTileUnits(posB.size[0] * properties.linePattern.value.toScale, state.getIntegerZoom()),
+ posB.size[1]
+ }};
+
+ return makeValues<LinePatternProgram::UniformValues>(
+ properties,
+ pixelRatio,
+ tile,
+ state,
+ uniforms::u_pattern_tl_a::Value{ posA.tl },
+ uniforms::u_pattern_br_a::Value{ posA.br },
+ uniforms::u_pattern_tl_b::Value{ posB.tl },
+ uniforms::u_pattern_br_b::Value{ posB.br },
+ uniforms::u_pattern_size_a::Value{ sizeA },
+ uniforms::u_pattern_size_b::Value{ sizeB },
+ uniforms::u_fade::Value{ properties.linePattern.value.t },
+ uniforms::u_image::Value{ 0 }
+ );
+}
+
+} // namespace mbgl