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author | Konstantin Käfer <mail@kkaefer.com> | 2019-03-19 14:02:10 +0100 |
---|---|---|
committer | Konstantin Käfer <mail@kkaefer.com> | 2019-03-20 15:40:47 +0100 |
commit | 53ab65d81165daf4e23ce28fa0e42861724ea687 (patch) | |
tree | 402a535476210bf3527b487011a0f7ccb78ef73d /src/mbgl/programs/gl | |
parent | 0ad2375e1047353fc65fabce3ac9123dc095179e (diff) | |
download | qtlocation-mapboxgl-53ab65d81165daf4e23ce28fa0e42861724ea687.tar.gz |
[core] use constexpr string concatenation for uniform/attribute names
Diffstat (limited to 'src/mbgl/programs/gl')
-rw-r--r-- | src/mbgl/programs/gl/circle.cpp | 28 | ||||
-rw-r--r-- | src/mbgl/programs/gl/fill.cpp | 8 | ||||
-rw-r--r-- | src/mbgl/programs/gl/fill_extrusion.cpp | 12 | ||||
-rw-r--r-- | src/mbgl/programs/gl/fill_extrusion_pattern.cpp | 12 | ||||
-rw-r--r-- | src/mbgl/programs/gl/fill_outline.cpp | 8 | ||||
-rw-r--r-- | src/mbgl/programs/gl/fill_outline_pattern.cpp | 8 | ||||
-rw-r--r-- | src/mbgl/programs/gl/fill_pattern.cpp | 8 | ||||
-rw-r--r-- | src/mbgl/programs/gl/heatmap.cpp | 8 | ||||
-rw-r--r-- | src/mbgl/programs/gl/line.cpp | 24 | ||||
-rw-r--r-- | src/mbgl/programs/gl/line_gradient.cpp | 20 | ||||
-rw-r--r-- | src/mbgl/programs/gl/line_pattern.cpp | 24 | ||||
-rw-r--r-- | src/mbgl/programs/gl/line_sdf.cpp | 28 | ||||
-rw-r--r-- | src/mbgl/programs/gl/shader_source.cpp | 778 | ||||
-rw-r--r-- | src/mbgl/programs/gl/symbol_icon.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/programs/gl/symbol_sdf_icon.cpp | 20 | ||||
-rw-r--r-- | src/mbgl/programs/gl/symbol_sdf_text.cpp | 20 |
16 files changed, 505 insertions, 505 deletions
diff --git a/src/mbgl/programs/gl/circle.cpp b/src/mbgl/programs/gl/circle.cpp index 04c3f60870..ae2b65c20f 100644 --- a/src/mbgl/programs/gl/circle.cpp +++ b/src/mbgl/programs/gl/circle.cpp @@ -30,7 +30,7 @@ attribute vec2 a_pos; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; varying highp vec4 color; #else @@ -39,7 +39,7 @@ uniform highp vec4 u_color; #ifndef HAS_UNIFORM_u_radius -uniform lowp float a_radius_t; +uniform lowp float u_radius_t; attribute mediump vec2 a_radius; varying mediump float radius; #else @@ -48,7 +48,7 @@ uniform mediump float u_radius; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -57,7 +57,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -66,7 +66,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_stroke_color -uniform lowp float a_stroke_color_t; +uniform lowp float u_stroke_color_t; attribute highp vec4 a_stroke_color; varying highp vec4 stroke_color; #else @@ -75,7 +75,7 @@ uniform highp vec4 u_stroke_color; #ifndef HAS_UNIFORM_u_stroke_width -uniform lowp float a_stroke_width_t; +uniform lowp float u_stroke_width_t; attribute mediump vec2 a_stroke_width; varying mediump float stroke_width; #else @@ -84,7 +84,7 @@ uniform mediump float u_stroke_width; #ifndef HAS_UNIFORM_u_stroke_opacity -uniform lowp float a_stroke_opacity_t; +uniform lowp float u_stroke_opacity_t; attribute lowp vec2 a_stroke_opacity; varying lowp float stroke_opacity; #else @@ -97,49 +97,49 @@ varying vec3 v_data; void main(void) { #ifndef HAS_UNIFORM_u_color - color = unpack_mix_color(a_color, a_color_t); + color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif #ifndef HAS_UNIFORM_u_radius - radius = unpack_mix_vec2(a_radius, a_radius_t); + radius = unpack_mix_vec2(a_radius, u_radius_t); #else mediump float radius = u_radius; #endif #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_stroke_color - stroke_color = unpack_mix_color(a_stroke_color, a_stroke_color_t); + stroke_color = unpack_mix_color(a_stroke_color, u_stroke_color_t); #else highp vec4 stroke_color = u_stroke_color; #endif #ifndef HAS_UNIFORM_u_stroke_width - stroke_width = unpack_mix_vec2(a_stroke_width, a_stroke_width_t); + stroke_width = unpack_mix_vec2(a_stroke_width, u_stroke_width_t); #else mediump float stroke_width = u_stroke_width; #endif #ifndef HAS_UNIFORM_u_stroke_opacity - stroke_opacity = unpack_mix_vec2(a_stroke_opacity, a_stroke_opacity_t); + stroke_opacity = unpack_mix_vec2(a_stroke_opacity, u_stroke_opacity_t); #else lowp float stroke_opacity = u_stroke_opacity; #endif diff --git a/src/mbgl/programs/gl/fill.cpp b/src/mbgl/programs/gl/fill.cpp index c15c2774ab..44ab40949c 100644 --- a/src/mbgl/programs/gl/fill.cpp +++ b/src/mbgl/programs/gl/fill.cpp @@ -26,7 +26,7 @@ uniform mat4 u_matrix; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; varying highp vec4 color; #else @@ -35,7 +35,7 @@ uniform highp vec4 u_color; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -46,14 +46,14 @@ uniform lowp float u_opacity; void main() { #ifndef HAS_UNIFORM_u_color - color = unpack_mix_color(a_color, a_color_t); + color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif diff --git a/src/mbgl/programs/gl/fill_extrusion.cpp b/src/mbgl/programs/gl/fill_extrusion.cpp index 45ebb68dd4..bd26d7afde 100644 --- a/src/mbgl/programs/gl/fill_extrusion.cpp +++ b/src/mbgl/programs/gl/fill_extrusion.cpp @@ -33,7 +33,7 @@ varying vec4 v_color; #ifndef HAS_UNIFORM_u_base -uniform lowp float a_base_t; +uniform lowp float u_base_t; attribute highp vec2 a_base; #else uniform highp float u_base; @@ -41,7 +41,7 @@ uniform highp float u_base; #ifndef HAS_UNIFORM_u_height -uniform lowp float a_height_t; +uniform lowp float u_height_t; attribute highp vec2 a_height; #else uniform highp float u_height; @@ -50,7 +50,7 @@ uniform highp float u_height; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; #else uniform highp vec4 u_color; @@ -60,21 +60,21 @@ uniform highp vec4 u_color; void main() { #ifndef HAS_UNIFORM_u_base - highp float base = unpack_mix_vec2(a_base, a_base_t); + highp float base = unpack_mix_vec2(a_base, u_base_t); #else highp float base = u_base; #endif #ifndef HAS_UNIFORM_u_height - highp float height = unpack_mix_vec2(a_height, a_height_t); + highp float height = unpack_mix_vec2(a_height, u_height_t); #else highp float height = u_height; #endif #ifndef HAS_UNIFORM_u_color - highp vec4 color = unpack_mix_color(a_color, a_color_t); + highp vec4 color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif diff --git a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp index 9c2da87b11..94a663947a 100644 --- a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp +++ b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp @@ -40,7 +40,7 @@ varying vec4 v_lighting; #ifndef HAS_UNIFORM_u_base -uniform lowp float a_base_t; +uniform lowp float u_base_t; attribute lowp vec2 a_base; varying lowp float base; #else @@ -49,7 +49,7 @@ uniform lowp float u_base; #ifndef HAS_UNIFORM_u_height -uniform lowp float a_height_t; +uniform lowp float u_height_t; attribute lowp vec2 a_height; varying lowp float height; #else @@ -58,7 +58,7 @@ uniform lowp float u_height; #ifndef HAS_UNIFORM_u_pattern_from -uniform lowp float a_pattern_from_t; +uniform lowp float u_pattern_from_t; attribute lowp vec4 a_pattern_from; varying lowp vec4 pattern_from; #else @@ -67,7 +67,7 @@ uniform lowp vec4 u_pattern_from; #ifndef HAS_UNIFORM_u_pattern_to -uniform lowp float a_pattern_to_t; +uniform lowp float u_pattern_to_t; attribute lowp vec4 a_pattern_to; varying lowp vec4 pattern_to; #else @@ -78,14 +78,14 @@ uniform lowp vec4 u_pattern_to; void main() { #ifndef HAS_UNIFORM_u_base - base = unpack_mix_vec2(a_base, a_base_t); + base = unpack_mix_vec2(a_base, u_base_t); #else lowp float base = u_base; #endif #ifndef HAS_UNIFORM_u_height - height = unpack_mix_vec2(a_height, a_height_t); + height = unpack_mix_vec2(a_height, u_height_t); #else lowp float height = u_height; #endif diff --git a/src/mbgl/programs/gl/fill_outline.cpp b/src/mbgl/programs/gl/fill_outline.cpp index 07615b2138..6186db4c9a 100644 --- a/src/mbgl/programs/gl/fill_outline.cpp +++ b/src/mbgl/programs/gl/fill_outline.cpp @@ -29,7 +29,7 @@ varying vec2 v_pos; #ifndef HAS_UNIFORM_u_outline_color -uniform lowp float a_outline_color_t; +uniform lowp float u_outline_color_t; attribute highp vec4 a_outline_color; varying highp vec4 outline_color; #else @@ -38,7 +38,7 @@ uniform highp vec4 u_outline_color; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -49,14 +49,14 @@ uniform lowp float u_opacity; void main() { #ifndef HAS_UNIFORM_u_outline_color - outline_color = unpack_mix_color(a_outline_color, a_outline_color_t); + outline_color = unpack_mix_color(a_outline_color, u_outline_color_t); #else highp vec4 outline_color = u_outline_color; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif diff --git a/src/mbgl/programs/gl/fill_outline_pattern.cpp b/src/mbgl/programs/gl/fill_outline_pattern.cpp index 7e0bf19655..9989c4076a 100644 --- a/src/mbgl/programs/gl/fill_outline_pattern.cpp +++ b/src/mbgl/programs/gl/fill_outline_pattern.cpp @@ -34,7 +34,7 @@ varying vec2 v_pos; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -43,7 +43,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_pattern_from -uniform lowp float a_pattern_from_t; +uniform lowp float u_pattern_from_t; attribute lowp vec4 a_pattern_from; varying lowp vec4 pattern_from; #else @@ -52,7 +52,7 @@ uniform lowp vec4 u_pattern_from; #ifndef HAS_UNIFORM_u_pattern_to -uniform lowp float a_pattern_to_t; +uniform lowp float u_pattern_to_t; attribute lowp vec4 a_pattern_to; varying lowp vec4 pattern_to; #else @@ -63,7 +63,7 @@ uniform lowp vec4 u_pattern_to; void main() { #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif diff --git a/src/mbgl/programs/gl/fill_pattern.cpp b/src/mbgl/programs/gl/fill_pattern.cpp index 256b1ede99..10d6c6ab85 100644 --- a/src/mbgl/programs/gl/fill_pattern.cpp +++ b/src/mbgl/programs/gl/fill_pattern.cpp @@ -32,7 +32,7 @@ varying vec2 v_pos_b; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -41,7 +41,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_pattern_from -uniform lowp float a_pattern_from_t; +uniform lowp float u_pattern_from_t; attribute lowp vec4 a_pattern_from; varying lowp vec4 pattern_from; #else @@ -50,7 +50,7 @@ uniform lowp vec4 u_pattern_from; #ifndef HAS_UNIFORM_u_pattern_to -uniform lowp float a_pattern_to_t; +uniform lowp float u_pattern_to_t; attribute lowp vec4 a_pattern_to; varying lowp vec4 pattern_to; #else @@ -61,7 +61,7 @@ uniform lowp vec4 u_pattern_to; void main() { #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif diff --git a/src/mbgl/programs/gl/heatmap.cpp b/src/mbgl/programs/gl/heatmap.cpp index 59f8ad9f69..836fd52b07 100644 --- a/src/mbgl/programs/gl/heatmap.cpp +++ b/src/mbgl/programs/gl/heatmap.cpp @@ -22,7 +22,7 @@ Context::createProgram<gl::Context>(const ProgramParameters& programParameters) /* #ifndef HAS_UNIFORM_u_weight -uniform lowp float a_weight_t; +uniform lowp float u_weight_t; attribute highp vec2 a_weight; varying highp float weight; #else @@ -31,7 +31,7 @@ uniform highp float u_weight; #ifndef HAS_UNIFORM_u_radius -uniform lowp float a_radius_t; +uniform lowp float u_radius_t; attribute mediump vec2 a_radius; #else uniform mediump float u_radius; @@ -58,14 +58,14 @@ const highp float ZERO = 1.0 / 255.0 / 16.0; void main(void) { #ifndef HAS_UNIFORM_u_weight - weight = unpack_mix_vec2(a_weight, a_weight_t); + weight = unpack_mix_vec2(a_weight, u_weight_t); #else highp float weight = u_weight; #endif #ifndef HAS_UNIFORM_u_radius - mediump float radius = unpack_mix_vec2(a_radius, a_radius_t); + mediump float radius = unpack_mix_vec2(a_radius, u_radius_t); #else mediump float radius = u_radius; #endif diff --git a/src/mbgl/programs/gl/line.cpp b/src/mbgl/programs/gl/line.cpp index c25679ae1f..1f96b74a9c 100644 --- a/src/mbgl/programs/gl/line.cpp +++ b/src/mbgl/programs/gl/line.cpp @@ -48,7 +48,7 @@ varying highp float v_linesofar; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; varying highp vec4 color; #else @@ -57,7 +57,7 @@ uniform highp vec4 u_color; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -66,7 +66,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -75,7 +75,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_gapwidth -uniform lowp float a_gapwidth_t; +uniform lowp float u_gapwidth_t; attribute mediump vec2 a_gapwidth; #else uniform mediump float u_gapwidth; @@ -83,7 +83,7 @@ uniform mediump float u_gapwidth; #ifndef HAS_UNIFORM_u_offset -uniform lowp float a_offset_t; +uniform lowp float u_offset_t; attribute lowp vec2 a_offset; #else uniform lowp float u_offset; @@ -91,7 +91,7 @@ uniform lowp float u_offset; #ifndef HAS_UNIFORM_u_width -uniform lowp float a_width_t; +uniform lowp float u_width_t; attribute mediump vec2 a_width; #else uniform mediump float u_width; @@ -101,42 +101,42 @@ uniform mediump float u_width; void main() { #ifndef HAS_UNIFORM_u_color - color = unpack_mix_color(a_color, a_color_t); + color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_gapwidth - mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t); #else mediump float gapwidth = u_gapwidth; #endif #ifndef HAS_UNIFORM_u_offset - lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); + lowp float offset = unpack_mix_vec2(a_offset, u_offset_t); #else lowp float offset = u_offset; #endif #ifndef HAS_UNIFORM_u_width - mediump float width = unpack_mix_vec2(a_width, a_width_t); + mediump float width = unpack_mix_vec2(a_width, u_width_t); #else mediump float width = u_width; #endif diff --git a/src/mbgl/programs/gl/line_gradient.cpp b/src/mbgl/programs/gl/line_gradient.cpp index fae94b4596..493fc850d1 100644 --- a/src/mbgl/programs/gl/line_gradient.cpp +++ b/src/mbgl/programs/gl/line_gradient.cpp @@ -50,7 +50,7 @@ varying highp float v_lineprogress; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -59,7 +59,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -68,7 +68,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_gapwidth -uniform lowp float a_gapwidth_t; +uniform lowp float u_gapwidth_t; attribute mediump vec2 a_gapwidth; #else uniform mediump float u_gapwidth; @@ -76,7 +76,7 @@ uniform mediump float u_gapwidth; #ifndef HAS_UNIFORM_u_offset -uniform lowp float a_offset_t; +uniform lowp float u_offset_t; attribute lowp vec2 a_offset; #else uniform lowp float u_offset; @@ -84,7 +84,7 @@ uniform lowp float u_offset; #ifndef HAS_UNIFORM_u_width -uniform lowp float a_width_t; +uniform lowp float u_width_t; attribute mediump vec2 a_width; #else uniform mediump float u_width; @@ -94,35 +94,35 @@ uniform mediump float u_width; void main() { #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_gapwidth - mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t); #else mediump float gapwidth = u_gapwidth; #endif #ifndef HAS_UNIFORM_u_offset - lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); + lowp float offset = unpack_mix_vec2(a_offset, u_offset_t); #else lowp float offset = u_offset; #endif #ifndef HAS_UNIFORM_u_width - mediump float width = unpack_mix_vec2(a_width, a_width_t); + mediump float width = unpack_mix_vec2(a_width, u_width_t); #else mediump float width = u_width; #endif diff --git a/src/mbgl/programs/gl/line_pattern.cpp b/src/mbgl/programs/gl/line_pattern.cpp index 2e9ebaf5ea..747b2bd197 100644 --- a/src/mbgl/programs/gl/line_pattern.cpp +++ b/src/mbgl/programs/gl/line_pattern.cpp @@ -50,7 +50,7 @@ varying float v_gamma_scale; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -59,7 +59,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -68,7 +68,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_offset -uniform lowp float a_offset_t; +uniform lowp float u_offset_t; attribute lowp vec2 a_offset; #else uniform lowp float u_offset; @@ -76,7 +76,7 @@ uniform lowp float u_offset; #ifndef HAS_UNIFORM_u_gapwidth -uniform lowp float a_gapwidth_t; +uniform lowp float u_gapwidth_t; attribute mediump vec2 a_gapwidth; #else uniform mediump float u_gapwidth; @@ -84,7 +84,7 @@ uniform mediump float u_gapwidth; #ifndef HAS_UNIFORM_u_width -uniform lowp float a_width_t; +uniform lowp float u_width_t; attribute mediump vec2 a_width; #else uniform mediump float u_width; @@ -92,7 +92,7 @@ uniform mediump float u_width; #ifndef HAS_UNIFORM_u_pattern_from -uniform lowp float a_pattern_from_t; +uniform lowp float u_pattern_from_t; attribute lowp vec4 a_pattern_from; varying lowp vec4 pattern_from; #else @@ -101,7 +101,7 @@ uniform lowp vec4 u_pattern_from; #ifndef HAS_UNIFORM_u_pattern_to -uniform lowp float a_pattern_to_t; +uniform lowp float u_pattern_to_t; attribute lowp vec4 a_pattern_to; varying lowp vec4 pattern_to; #else @@ -112,35 +112,35 @@ uniform lowp vec4 u_pattern_to; void main() { #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_offset - lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); + lowp float offset = unpack_mix_vec2(a_offset, u_offset_t); #else lowp float offset = u_offset; #endif #ifndef HAS_UNIFORM_u_gapwidth - mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t); #else mediump float gapwidth = u_gapwidth; #endif #ifndef HAS_UNIFORM_u_width - mediump float width = unpack_mix_vec2(a_width, a_width_t); + mediump float width = unpack_mix_vec2(a_width, u_width_t); #else mediump float width = u_width; #endif diff --git a/src/mbgl/programs/gl/line_sdf.cpp b/src/mbgl/programs/gl/line_sdf.cpp index 0886bfcdf0..12fb5b61fd 100644 --- a/src/mbgl/programs/gl/line_sdf.cpp +++ b/src/mbgl/programs/gl/line_sdf.cpp @@ -55,7 +55,7 @@ varying float v_gamma_scale; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; varying highp vec4 color; #else @@ -64,7 +64,7 @@ uniform highp vec4 u_color; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -73,7 +73,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -82,7 +82,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_gapwidth -uniform lowp float a_gapwidth_t; +uniform lowp float u_gapwidth_t; attribute mediump vec2 a_gapwidth; #else uniform mediump float u_gapwidth; @@ -90,7 +90,7 @@ uniform mediump float u_gapwidth; #ifndef HAS_UNIFORM_u_offset -uniform lowp float a_offset_t; +uniform lowp float u_offset_t; attribute lowp vec2 a_offset; #else uniform lowp float u_offset; @@ -98,7 +98,7 @@ uniform lowp float u_offset; #ifndef HAS_UNIFORM_u_width -uniform lowp float a_width_t; +uniform lowp float u_width_t; attribute mediump vec2 a_width; varying mediump float width; #else @@ -107,7 +107,7 @@ uniform mediump float u_width; #ifndef HAS_UNIFORM_u_floorwidth -uniform lowp float a_floorwidth_t; +uniform lowp float u_floorwidth_t; attribute lowp vec2 a_floorwidth; varying lowp float floorwidth; #else @@ -118,49 +118,49 @@ uniform lowp float u_floorwidth; void main() { #ifndef HAS_UNIFORM_u_color - color = unpack_mix_color(a_color, a_color_t); + color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_gapwidth - mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t); #else mediump float gapwidth = u_gapwidth; #endif #ifndef HAS_UNIFORM_u_offset - lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); + lowp float offset = unpack_mix_vec2(a_offset, u_offset_t); #else lowp float offset = u_offset; #endif #ifndef HAS_UNIFORM_u_width - width = unpack_mix_vec2(a_width, a_width_t); + width = unpack_mix_vec2(a_width, u_width_t); #else mediump float width = u_width; #endif #ifndef HAS_UNIFORM_u_floorwidth - floorwidth = unpack_mix_vec2(a_floorwidth, a_floorwidth_t); + floorwidth = unpack_mix_vec2(a_floorwidth, u_floorwidth_t); #else lowp float floorwidth = u_floorwidth; #endif diff --git a/src/mbgl/programs/gl/shader_source.cpp b/src/mbgl/programs/gl/shader_source.cpp index 4a986403f7..00e70f749a 100644 --- a/src/mbgl/programs/gl/shader_source.cpp +++ b/src/mbgl/programs/gl/shader_source.cpp @@ -70,395 +70,395 @@ constexpr const uint8_t compressedShaderSource[] = { 0x3a, 0x0f, 0xf2, 0x3e, 0x9e, 0xa4, 0xf3, 0x18, 0x26, 0x4d, 0x2f, 0x9d, 0xa2, 0x4e, 0xec, 0xf6, 0x47, 0x8b, 0x3c, 0x9e, 0xf6, 0x52, 0xb3, 0x64, 0x82, 0x06, 0x4f, 0xa1, 0xc5, 0xff, 0x7d, 0x72, 0xd1, 0xfd, 0xfd, 0xcb, 0xd9, 0xe7, 0xaf, 0xdf, 0x7e, 0xed, 0x52, 0xd9, 0x7f, 0xc0, 0x6a, 0x80, - 0xc5, 0x91, 0x56, 0x10, 0x93, 0xac, 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0x5d, 0xfd, + 0x08, 0x7f, 0x78, 0xf2, 0x04, 0x55, 0xd4, 0x1c, 0xec, 0xab, 0x96, 0x0e, 0x11, 0x02, 0x69, 0x0d, + 0x19, 0x81, 0x0f, 0x29, 0x75, 0x25, 0xa5, 0xe2, 0x89, 0x41, 0x4f, 0x5d, 0xc9, 0xee, 0xe5, 0xcb, + 0xfe, 0x3f, 0x2f, 0x9e, 0x06, 0x73 }; const char* shaderSource() { diff --git a/src/mbgl/programs/gl/symbol_icon.cpp b/src/mbgl/programs/gl/symbol_icon.cpp index 733d3b7ebd..1cf2090ba3 100644 --- a/src/mbgl/programs/gl/symbol_icon.cpp +++ b/src/mbgl/programs/gl/symbol_icon.cpp @@ -39,7 +39,7 @@ uniform float u_fade_change; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -62,7 +62,7 @@ varying float v_fade_opacity; void main() { #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif diff --git a/src/mbgl/programs/gl/symbol_sdf_icon.cpp b/src/mbgl/programs/gl/symbol_sdf_icon.cpp index ef3ecd138c..ccb213bcfd 100644 --- a/src/mbgl/programs/gl/symbol_sdf_icon.cpp +++ b/src/mbgl/programs/gl/symbol_sdf_icon.cpp @@ -41,7 +41,7 @@ uniform highp float u_size; // used when size is both zoom and feature constant #ifndef HAS_UNIFORM_u_fill_color -uniform lowp float a_fill_color_t; +uniform lowp float u_fill_color_t; attribute highp vec4 a_fill_color; varying highp vec4 fill_color; #else @@ -50,7 +50,7 @@ uniform highp vec4 u_fill_color; #ifndef HAS_UNIFORM_u_halo_color -uniform lowp float a_halo_color_t; +uniform lowp float u_halo_color_t; attribute highp vec4 a_halo_color; varying highp vec4 halo_color; #else @@ -59,7 +59,7 @@ uniform highp vec4 u_halo_color; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -68,7 +68,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_halo_width -uniform lowp float a_halo_width_t; +uniform lowp float u_halo_width_t; attribute lowp vec2 a_halo_width; varying lowp float halo_width; #else @@ -77,7 +77,7 @@ uniform lowp float u_halo_width; #ifndef HAS_UNIFORM_u_halo_blur -uniform lowp float a_halo_blur_t; +uniform lowp float u_halo_blur_t; attribute lowp vec2 a_halo_blur; varying lowp float halo_blur; #else @@ -105,35 +105,35 @@ varying vec3 v_data1; void main() { #ifndef HAS_UNIFORM_u_fill_color - fill_color = unpack_mix_color(a_fill_color, a_fill_color_t); + fill_color = unpack_mix_color(a_fill_color, u_fill_color_t); #else highp vec4 fill_color = u_fill_color; #endif #ifndef HAS_UNIFORM_u_halo_color - halo_color = unpack_mix_color(a_halo_color, a_halo_color_t); + halo_color = unpack_mix_color(a_halo_color, u_halo_color_t); #else highp vec4 halo_color = u_halo_color; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_halo_width - halo_width = unpack_mix_vec2(a_halo_width, a_halo_width_t); + halo_width = unpack_mix_vec2(a_halo_width, u_halo_width_t); #else lowp float halo_width = u_halo_width; #endif #ifndef HAS_UNIFORM_u_halo_blur - halo_blur = unpack_mix_vec2(a_halo_blur, a_halo_blur_t); + halo_blur = unpack_mix_vec2(a_halo_blur, u_halo_blur_t); #else lowp float halo_blur = u_halo_blur; #endif diff --git a/src/mbgl/programs/gl/symbol_sdf_text.cpp b/src/mbgl/programs/gl/symbol_sdf_text.cpp index a0d810d1ce..0d08a64dee 100644 --- a/src/mbgl/programs/gl/symbol_sdf_text.cpp +++ b/src/mbgl/programs/gl/symbol_sdf_text.cpp @@ -41,7 +41,7 @@ uniform highp float u_size; // used when size is both zoom and feature constant #ifndef HAS_UNIFORM_u_fill_color -uniform lowp float a_fill_color_t; +uniform lowp float u_fill_color_t; attribute highp vec4 a_fill_color; varying highp vec4 fill_color; #else @@ -50,7 +50,7 @@ uniform highp vec4 u_fill_color; #ifndef HAS_UNIFORM_u_halo_color -uniform lowp float a_halo_color_t; +uniform lowp float u_halo_color_t; attribute highp vec4 a_halo_color; varying highp vec4 halo_color; #else @@ -59,7 +59,7 @@ uniform highp vec4 u_halo_color; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -68,7 +68,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_halo_width -uniform lowp float a_halo_width_t; +uniform lowp float u_halo_width_t; attribute lowp vec2 a_halo_width; varying lowp float halo_width; #else @@ -77,7 +77,7 @@ uniform lowp float u_halo_width; #ifndef HAS_UNIFORM_u_halo_blur -uniform lowp float a_halo_blur_t; +uniform lowp float u_halo_blur_t; attribute lowp vec2 a_halo_blur; varying lowp float halo_blur; #else @@ -105,35 +105,35 @@ varying vec3 v_data1; void main() { #ifndef HAS_UNIFORM_u_fill_color - fill_color = unpack_mix_color(a_fill_color, a_fill_color_t); + fill_color = unpack_mix_color(a_fill_color, u_fill_color_t); #else highp vec4 fill_color = u_fill_color; #endif #ifndef HAS_UNIFORM_u_halo_color - halo_color = unpack_mix_color(a_halo_color, a_halo_color_t); + halo_color = unpack_mix_color(a_halo_color, u_halo_color_t); #else highp vec4 halo_color = u_halo_color; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_halo_width - halo_width = unpack_mix_vec2(a_halo_width, a_halo_width_t); + halo_width = unpack_mix_vec2(a_halo_width, u_halo_width_t); #else lowp float halo_width = u_halo_width; #endif #ifndef HAS_UNIFORM_u_halo_blur - halo_blur = unpack_mix_vec2(a_halo_blur, a_halo_blur_t); + halo_blur = unpack_mix_vec2(a_halo_blur, u_halo_blur_t); #else lowp float halo_blur = u_halo_blur; #endif |