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authorKonstantin Käfer <mail@kkaefer.com>2019-03-19 14:02:10 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-03-20 15:40:47 +0100
commit53ab65d81165daf4e23ce28fa0e42861724ea687 (patch)
tree402a535476210bf3527b487011a0f7ccb78ef73d /src/mbgl/programs/gl
parent0ad2375e1047353fc65fabce3ac9123dc095179e (diff)
downloadqtlocation-mapboxgl-53ab65d81165daf4e23ce28fa0e42861724ea687.tar.gz
[core] use constexpr string concatenation for uniform/attribute names
Diffstat (limited to 'src/mbgl/programs/gl')
-rw-r--r--src/mbgl/programs/gl/circle.cpp28
-rw-r--r--src/mbgl/programs/gl/fill.cpp8
-rw-r--r--src/mbgl/programs/gl/fill_extrusion.cpp12
-rw-r--r--src/mbgl/programs/gl/fill_extrusion_pattern.cpp12
-rw-r--r--src/mbgl/programs/gl/fill_outline.cpp8
-rw-r--r--src/mbgl/programs/gl/fill_outline_pattern.cpp8
-rw-r--r--src/mbgl/programs/gl/fill_pattern.cpp8
-rw-r--r--src/mbgl/programs/gl/heatmap.cpp8
-rw-r--r--src/mbgl/programs/gl/line.cpp24
-rw-r--r--src/mbgl/programs/gl/line_gradient.cpp20
-rw-r--r--src/mbgl/programs/gl/line_pattern.cpp24
-rw-r--r--src/mbgl/programs/gl/line_sdf.cpp28
-rw-r--r--src/mbgl/programs/gl/shader_source.cpp778
-rw-r--r--src/mbgl/programs/gl/symbol_icon.cpp4
-rw-r--r--src/mbgl/programs/gl/symbol_sdf_icon.cpp20
-rw-r--r--src/mbgl/programs/gl/symbol_sdf_text.cpp20
16 files changed, 505 insertions, 505 deletions
diff --git a/src/mbgl/programs/gl/circle.cpp b/src/mbgl/programs/gl/circle.cpp
index 04c3f60870..ae2b65c20f 100644
--- a/src/mbgl/programs/gl/circle.cpp
+++ b/src/mbgl/programs/gl/circle.cpp
@@ -30,7 +30,7 @@ attribute vec2 a_pos;
#ifndef HAS_UNIFORM_u_color
-uniform lowp float a_color_t;
+uniform lowp float u_color_t;
attribute highp vec4 a_color;
varying highp vec4 color;
#else
@@ -39,7 +39,7 @@ uniform highp vec4 u_color;
#ifndef HAS_UNIFORM_u_radius
-uniform lowp float a_radius_t;
+uniform lowp float u_radius_t;
attribute mediump vec2 a_radius;
varying mediump float radius;
#else
@@ -48,7 +48,7 @@ uniform mediump float u_radius;
#ifndef HAS_UNIFORM_u_blur
-uniform lowp float a_blur_t;
+uniform lowp float u_blur_t;
attribute lowp vec2 a_blur;
varying lowp float blur;
#else
@@ -57,7 +57,7 @@ uniform lowp float u_blur;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -66,7 +66,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_stroke_color
-uniform lowp float a_stroke_color_t;
+uniform lowp float u_stroke_color_t;
attribute highp vec4 a_stroke_color;
varying highp vec4 stroke_color;
#else
@@ -75,7 +75,7 @@ uniform highp vec4 u_stroke_color;
#ifndef HAS_UNIFORM_u_stroke_width
-uniform lowp float a_stroke_width_t;
+uniform lowp float u_stroke_width_t;
attribute mediump vec2 a_stroke_width;
varying mediump float stroke_width;
#else
@@ -84,7 +84,7 @@ uniform mediump float u_stroke_width;
#ifndef HAS_UNIFORM_u_stroke_opacity
-uniform lowp float a_stroke_opacity_t;
+uniform lowp float u_stroke_opacity_t;
attribute lowp vec2 a_stroke_opacity;
varying lowp float stroke_opacity;
#else
@@ -97,49 +97,49 @@ varying vec3 v_data;
void main(void) {
#ifndef HAS_UNIFORM_u_color
- color = unpack_mix_color(a_color, a_color_t);
+ color = unpack_mix_color(a_color, u_color_t);
#else
highp vec4 color = u_color;
#endif
#ifndef HAS_UNIFORM_u_radius
- radius = unpack_mix_vec2(a_radius, a_radius_t);
+ radius = unpack_mix_vec2(a_radius, u_radius_t);
#else
mediump float radius = u_radius;
#endif
#ifndef HAS_UNIFORM_u_blur
- blur = unpack_mix_vec2(a_blur, a_blur_t);
+ blur = unpack_mix_vec2(a_blur, u_blur_t);
#else
lowp float blur = u_blur;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
#ifndef HAS_UNIFORM_u_stroke_color
- stroke_color = unpack_mix_color(a_stroke_color, a_stroke_color_t);
+ stroke_color = unpack_mix_color(a_stroke_color, u_stroke_color_t);
#else
highp vec4 stroke_color = u_stroke_color;
#endif
#ifndef HAS_UNIFORM_u_stroke_width
- stroke_width = unpack_mix_vec2(a_stroke_width, a_stroke_width_t);
+ stroke_width = unpack_mix_vec2(a_stroke_width, u_stroke_width_t);
#else
mediump float stroke_width = u_stroke_width;
#endif
#ifndef HAS_UNIFORM_u_stroke_opacity
- stroke_opacity = unpack_mix_vec2(a_stroke_opacity, a_stroke_opacity_t);
+ stroke_opacity = unpack_mix_vec2(a_stroke_opacity, u_stroke_opacity_t);
#else
lowp float stroke_opacity = u_stroke_opacity;
#endif
diff --git a/src/mbgl/programs/gl/fill.cpp b/src/mbgl/programs/gl/fill.cpp
index c15c2774ab..44ab40949c 100644
--- a/src/mbgl/programs/gl/fill.cpp
+++ b/src/mbgl/programs/gl/fill.cpp
@@ -26,7 +26,7 @@ uniform mat4 u_matrix;
#ifndef HAS_UNIFORM_u_color
-uniform lowp float a_color_t;
+uniform lowp float u_color_t;
attribute highp vec4 a_color;
varying highp vec4 color;
#else
@@ -35,7 +35,7 @@ uniform highp vec4 u_color;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -46,14 +46,14 @@ uniform lowp float u_opacity;
void main() {
#ifndef HAS_UNIFORM_u_color
- color = unpack_mix_color(a_color, a_color_t);
+ color = unpack_mix_color(a_color, u_color_t);
#else
highp vec4 color = u_color;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
diff --git a/src/mbgl/programs/gl/fill_extrusion.cpp b/src/mbgl/programs/gl/fill_extrusion.cpp
index 45ebb68dd4..bd26d7afde 100644
--- a/src/mbgl/programs/gl/fill_extrusion.cpp
+++ b/src/mbgl/programs/gl/fill_extrusion.cpp
@@ -33,7 +33,7 @@ varying vec4 v_color;
#ifndef HAS_UNIFORM_u_base
-uniform lowp float a_base_t;
+uniform lowp float u_base_t;
attribute highp vec2 a_base;
#else
uniform highp float u_base;
@@ -41,7 +41,7 @@ uniform highp float u_base;
#ifndef HAS_UNIFORM_u_height
-uniform lowp float a_height_t;
+uniform lowp float u_height_t;
attribute highp vec2 a_height;
#else
uniform highp float u_height;
@@ -50,7 +50,7 @@ uniform highp float u_height;
#ifndef HAS_UNIFORM_u_color
-uniform lowp float a_color_t;
+uniform lowp float u_color_t;
attribute highp vec4 a_color;
#else
uniform highp vec4 u_color;
@@ -60,21 +60,21 @@ uniform highp vec4 u_color;
void main() {
#ifndef HAS_UNIFORM_u_base
- highp float base = unpack_mix_vec2(a_base, a_base_t);
+ highp float base = unpack_mix_vec2(a_base, u_base_t);
#else
highp float base = u_base;
#endif
#ifndef HAS_UNIFORM_u_height
- highp float height = unpack_mix_vec2(a_height, a_height_t);
+ highp float height = unpack_mix_vec2(a_height, u_height_t);
#else
highp float height = u_height;
#endif
#ifndef HAS_UNIFORM_u_color
- highp vec4 color = unpack_mix_color(a_color, a_color_t);
+ highp vec4 color = unpack_mix_color(a_color, u_color_t);
#else
highp vec4 color = u_color;
#endif
diff --git a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp
index 9c2da87b11..94a663947a 100644
--- a/src/mbgl/programs/gl/fill_extrusion_pattern.cpp
+++ b/src/mbgl/programs/gl/fill_extrusion_pattern.cpp
@@ -40,7 +40,7 @@ varying vec4 v_lighting;
#ifndef HAS_UNIFORM_u_base
-uniform lowp float a_base_t;
+uniform lowp float u_base_t;
attribute lowp vec2 a_base;
varying lowp float base;
#else
@@ -49,7 +49,7 @@ uniform lowp float u_base;
#ifndef HAS_UNIFORM_u_height
-uniform lowp float a_height_t;
+uniform lowp float u_height_t;
attribute lowp vec2 a_height;
varying lowp float height;
#else
@@ -58,7 +58,7 @@ uniform lowp float u_height;
#ifndef HAS_UNIFORM_u_pattern_from
-uniform lowp float a_pattern_from_t;
+uniform lowp float u_pattern_from_t;
attribute lowp vec4 a_pattern_from;
varying lowp vec4 pattern_from;
#else
@@ -67,7 +67,7 @@ uniform lowp vec4 u_pattern_from;
#ifndef HAS_UNIFORM_u_pattern_to
-uniform lowp float a_pattern_to_t;
+uniform lowp float u_pattern_to_t;
attribute lowp vec4 a_pattern_to;
varying lowp vec4 pattern_to;
#else
@@ -78,14 +78,14 @@ uniform lowp vec4 u_pattern_to;
void main() {
#ifndef HAS_UNIFORM_u_base
- base = unpack_mix_vec2(a_base, a_base_t);
+ base = unpack_mix_vec2(a_base, u_base_t);
#else
lowp float base = u_base;
#endif
#ifndef HAS_UNIFORM_u_height
- height = unpack_mix_vec2(a_height, a_height_t);
+ height = unpack_mix_vec2(a_height, u_height_t);
#else
lowp float height = u_height;
#endif
diff --git a/src/mbgl/programs/gl/fill_outline.cpp b/src/mbgl/programs/gl/fill_outline.cpp
index 07615b2138..6186db4c9a 100644
--- a/src/mbgl/programs/gl/fill_outline.cpp
+++ b/src/mbgl/programs/gl/fill_outline.cpp
@@ -29,7 +29,7 @@ varying vec2 v_pos;
#ifndef HAS_UNIFORM_u_outline_color
-uniform lowp float a_outline_color_t;
+uniform lowp float u_outline_color_t;
attribute highp vec4 a_outline_color;
varying highp vec4 outline_color;
#else
@@ -38,7 +38,7 @@ uniform highp vec4 u_outline_color;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -49,14 +49,14 @@ uniform lowp float u_opacity;
void main() {
#ifndef HAS_UNIFORM_u_outline_color
- outline_color = unpack_mix_color(a_outline_color, a_outline_color_t);
+ outline_color = unpack_mix_color(a_outline_color, u_outline_color_t);
#else
highp vec4 outline_color = u_outline_color;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
diff --git a/src/mbgl/programs/gl/fill_outline_pattern.cpp b/src/mbgl/programs/gl/fill_outline_pattern.cpp
index 7e0bf19655..9989c4076a 100644
--- a/src/mbgl/programs/gl/fill_outline_pattern.cpp
+++ b/src/mbgl/programs/gl/fill_outline_pattern.cpp
@@ -34,7 +34,7 @@ varying vec2 v_pos;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -43,7 +43,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_pattern_from
-uniform lowp float a_pattern_from_t;
+uniform lowp float u_pattern_from_t;
attribute lowp vec4 a_pattern_from;
varying lowp vec4 pattern_from;
#else
@@ -52,7 +52,7 @@ uniform lowp vec4 u_pattern_from;
#ifndef HAS_UNIFORM_u_pattern_to
-uniform lowp float a_pattern_to_t;
+uniform lowp float u_pattern_to_t;
attribute lowp vec4 a_pattern_to;
varying lowp vec4 pattern_to;
#else
@@ -63,7 +63,7 @@ uniform lowp vec4 u_pattern_to;
void main() {
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
diff --git a/src/mbgl/programs/gl/fill_pattern.cpp b/src/mbgl/programs/gl/fill_pattern.cpp
index 256b1ede99..10d6c6ab85 100644
--- a/src/mbgl/programs/gl/fill_pattern.cpp
+++ b/src/mbgl/programs/gl/fill_pattern.cpp
@@ -32,7 +32,7 @@ varying vec2 v_pos_b;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -41,7 +41,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_pattern_from
-uniform lowp float a_pattern_from_t;
+uniform lowp float u_pattern_from_t;
attribute lowp vec4 a_pattern_from;
varying lowp vec4 pattern_from;
#else
@@ -50,7 +50,7 @@ uniform lowp vec4 u_pattern_from;
#ifndef HAS_UNIFORM_u_pattern_to
-uniform lowp float a_pattern_to_t;
+uniform lowp float u_pattern_to_t;
attribute lowp vec4 a_pattern_to;
varying lowp vec4 pattern_to;
#else
@@ -61,7 +61,7 @@ uniform lowp vec4 u_pattern_to;
void main() {
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
diff --git a/src/mbgl/programs/gl/heatmap.cpp b/src/mbgl/programs/gl/heatmap.cpp
index 59f8ad9f69..836fd52b07 100644
--- a/src/mbgl/programs/gl/heatmap.cpp
+++ b/src/mbgl/programs/gl/heatmap.cpp
@@ -22,7 +22,7 @@ Context::createProgram<gl::Context>(const ProgramParameters& programParameters)
/*
#ifndef HAS_UNIFORM_u_weight
-uniform lowp float a_weight_t;
+uniform lowp float u_weight_t;
attribute highp vec2 a_weight;
varying highp float weight;
#else
@@ -31,7 +31,7 @@ uniform highp float u_weight;
#ifndef HAS_UNIFORM_u_radius
-uniform lowp float a_radius_t;
+uniform lowp float u_radius_t;
attribute mediump vec2 a_radius;
#else
uniform mediump float u_radius;
@@ -58,14 +58,14 @@ const highp float ZERO = 1.0 / 255.0 / 16.0;
void main(void) {
#ifndef HAS_UNIFORM_u_weight
- weight = unpack_mix_vec2(a_weight, a_weight_t);
+ weight = unpack_mix_vec2(a_weight, u_weight_t);
#else
highp float weight = u_weight;
#endif
#ifndef HAS_UNIFORM_u_radius
- mediump float radius = unpack_mix_vec2(a_radius, a_radius_t);
+ mediump float radius = unpack_mix_vec2(a_radius, u_radius_t);
#else
mediump float radius = u_radius;
#endif
diff --git a/src/mbgl/programs/gl/line.cpp b/src/mbgl/programs/gl/line.cpp
index c25679ae1f..1f96b74a9c 100644
--- a/src/mbgl/programs/gl/line.cpp
+++ b/src/mbgl/programs/gl/line.cpp
@@ -48,7 +48,7 @@ varying highp float v_linesofar;
#ifndef HAS_UNIFORM_u_color
-uniform lowp float a_color_t;
+uniform lowp float u_color_t;
attribute highp vec4 a_color;
varying highp vec4 color;
#else
@@ -57,7 +57,7 @@ uniform highp vec4 u_color;
#ifndef HAS_UNIFORM_u_blur
-uniform lowp float a_blur_t;
+uniform lowp float u_blur_t;
attribute lowp vec2 a_blur;
varying lowp float blur;
#else
@@ -66,7 +66,7 @@ uniform lowp float u_blur;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -75,7 +75,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_gapwidth
-uniform lowp float a_gapwidth_t;
+uniform lowp float u_gapwidth_t;
attribute mediump vec2 a_gapwidth;
#else
uniform mediump float u_gapwidth;
@@ -83,7 +83,7 @@ uniform mediump float u_gapwidth;
#ifndef HAS_UNIFORM_u_offset
-uniform lowp float a_offset_t;
+uniform lowp float u_offset_t;
attribute lowp vec2 a_offset;
#else
uniform lowp float u_offset;
@@ -91,7 +91,7 @@ uniform lowp float u_offset;
#ifndef HAS_UNIFORM_u_width
-uniform lowp float a_width_t;
+uniform lowp float u_width_t;
attribute mediump vec2 a_width;
#else
uniform mediump float u_width;
@@ -101,42 +101,42 @@ uniform mediump float u_width;
void main() {
#ifndef HAS_UNIFORM_u_color
- color = unpack_mix_color(a_color, a_color_t);
+ color = unpack_mix_color(a_color, u_color_t);
#else
highp vec4 color = u_color;
#endif
#ifndef HAS_UNIFORM_u_blur
- blur = unpack_mix_vec2(a_blur, a_blur_t);
+ blur = unpack_mix_vec2(a_blur, u_blur_t);
#else
lowp float blur = u_blur;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
#ifndef HAS_UNIFORM_u_gapwidth
- mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t);
+ mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t);
#else
mediump float gapwidth = u_gapwidth;
#endif
#ifndef HAS_UNIFORM_u_offset
- lowp float offset = unpack_mix_vec2(a_offset, a_offset_t);
+ lowp float offset = unpack_mix_vec2(a_offset, u_offset_t);
#else
lowp float offset = u_offset;
#endif
#ifndef HAS_UNIFORM_u_width
- mediump float width = unpack_mix_vec2(a_width, a_width_t);
+ mediump float width = unpack_mix_vec2(a_width, u_width_t);
#else
mediump float width = u_width;
#endif
diff --git a/src/mbgl/programs/gl/line_gradient.cpp b/src/mbgl/programs/gl/line_gradient.cpp
index fae94b4596..493fc850d1 100644
--- a/src/mbgl/programs/gl/line_gradient.cpp
+++ b/src/mbgl/programs/gl/line_gradient.cpp
@@ -50,7 +50,7 @@ varying highp float v_lineprogress;
#ifndef HAS_UNIFORM_u_blur
-uniform lowp float a_blur_t;
+uniform lowp float u_blur_t;
attribute lowp vec2 a_blur;
varying lowp float blur;
#else
@@ -59,7 +59,7 @@ uniform lowp float u_blur;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -68,7 +68,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_gapwidth
-uniform lowp float a_gapwidth_t;
+uniform lowp float u_gapwidth_t;
attribute mediump vec2 a_gapwidth;
#else
uniform mediump float u_gapwidth;
@@ -76,7 +76,7 @@ uniform mediump float u_gapwidth;
#ifndef HAS_UNIFORM_u_offset
-uniform lowp float a_offset_t;
+uniform lowp float u_offset_t;
attribute lowp vec2 a_offset;
#else
uniform lowp float u_offset;
@@ -84,7 +84,7 @@ uniform lowp float u_offset;
#ifndef HAS_UNIFORM_u_width
-uniform lowp float a_width_t;
+uniform lowp float u_width_t;
attribute mediump vec2 a_width;
#else
uniform mediump float u_width;
@@ -94,35 +94,35 @@ uniform mediump float u_width;
void main() {
#ifndef HAS_UNIFORM_u_blur
- blur = unpack_mix_vec2(a_blur, a_blur_t);
+ blur = unpack_mix_vec2(a_blur, u_blur_t);
#else
lowp float blur = u_blur;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
#ifndef HAS_UNIFORM_u_gapwidth
- mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t);
+ mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t);
#else
mediump float gapwidth = u_gapwidth;
#endif
#ifndef HAS_UNIFORM_u_offset
- lowp float offset = unpack_mix_vec2(a_offset, a_offset_t);
+ lowp float offset = unpack_mix_vec2(a_offset, u_offset_t);
#else
lowp float offset = u_offset;
#endif
#ifndef HAS_UNIFORM_u_width
- mediump float width = unpack_mix_vec2(a_width, a_width_t);
+ mediump float width = unpack_mix_vec2(a_width, u_width_t);
#else
mediump float width = u_width;
#endif
diff --git a/src/mbgl/programs/gl/line_pattern.cpp b/src/mbgl/programs/gl/line_pattern.cpp
index 2e9ebaf5ea..747b2bd197 100644
--- a/src/mbgl/programs/gl/line_pattern.cpp
+++ b/src/mbgl/programs/gl/line_pattern.cpp
@@ -50,7 +50,7 @@ varying float v_gamma_scale;
#ifndef HAS_UNIFORM_u_blur
-uniform lowp float a_blur_t;
+uniform lowp float u_blur_t;
attribute lowp vec2 a_blur;
varying lowp float blur;
#else
@@ -59,7 +59,7 @@ uniform lowp float u_blur;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -68,7 +68,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_offset
-uniform lowp float a_offset_t;
+uniform lowp float u_offset_t;
attribute lowp vec2 a_offset;
#else
uniform lowp float u_offset;
@@ -76,7 +76,7 @@ uniform lowp float u_offset;
#ifndef HAS_UNIFORM_u_gapwidth
-uniform lowp float a_gapwidth_t;
+uniform lowp float u_gapwidth_t;
attribute mediump vec2 a_gapwidth;
#else
uniform mediump float u_gapwidth;
@@ -84,7 +84,7 @@ uniform mediump float u_gapwidth;
#ifndef HAS_UNIFORM_u_width
-uniform lowp float a_width_t;
+uniform lowp float u_width_t;
attribute mediump vec2 a_width;
#else
uniform mediump float u_width;
@@ -92,7 +92,7 @@ uniform mediump float u_width;
#ifndef HAS_UNIFORM_u_pattern_from
-uniform lowp float a_pattern_from_t;
+uniform lowp float u_pattern_from_t;
attribute lowp vec4 a_pattern_from;
varying lowp vec4 pattern_from;
#else
@@ -101,7 +101,7 @@ uniform lowp vec4 u_pattern_from;
#ifndef HAS_UNIFORM_u_pattern_to
-uniform lowp float a_pattern_to_t;
+uniform lowp float u_pattern_to_t;
attribute lowp vec4 a_pattern_to;
varying lowp vec4 pattern_to;
#else
@@ -112,35 +112,35 @@ uniform lowp vec4 u_pattern_to;
void main() {
#ifndef HAS_UNIFORM_u_blur
- blur = unpack_mix_vec2(a_blur, a_blur_t);
+ blur = unpack_mix_vec2(a_blur, u_blur_t);
#else
lowp float blur = u_blur;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
#ifndef HAS_UNIFORM_u_offset
- lowp float offset = unpack_mix_vec2(a_offset, a_offset_t);
+ lowp float offset = unpack_mix_vec2(a_offset, u_offset_t);
#else
lowp float offset = u_offset;
#endif
#ifndef HAS_UNIFORM_u_gapwidth
- mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t);
+ mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t);
#else
mediump float gapwidth = u_gapwidth;
#endif
#ifndef HAS_UNIFORM_u_width
- mediump float width = unpack_mix_vec2(a_width, a_width_t);
+ mediump float width = unpack_mix_vec2(a_width, u_width_t);
#else
mediump float width = u_width;
#endif
diff --git a/src/mbgl/programs/gl/line_sdf.cpp b/src/mbgl/programs/gl/line_sdf.cpp
index 0886bfcdf0..12fb5b61fd 100644
--- a/src/mbgl/programs/gl/line_sdf.cpp
+++ b/src/mbgl/programs/gl/line_sdf.cpp
@@ -55,7 +55,7 @@ varying float v_gamma_scale;
#ifndef HAS_UNIFORM_u_color
-uniform lowp float a_color_t;
+uniform lowp float u_color_t;
attribute highp vec4 a_color;
varying highp vec4 color;
#else
@@ -64,7 +64,7 @@ uniform highp vec4 u_color;
#ifndef HAS_UNIFORM_u_blur
-uniform lowp float a_blur_t;
+uniform lowp float u_blur_t;
attribute lowp vec2 a_blur;
varying lowp float blur;
#else
@@ -73,7 +73,7 @@ uniform lowp float u_blur;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -82,7 +82,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_gapwidth
-uniform lowp float a_gapwidth_t;
+uniform lowp float u_gapwidth_t;
attribute mediump vec2 a_gapwidth;
#else
uniform mediump float u_gapwidth;
@@ -90,7 +90,7 @@ uniform mediump float u_gapwidth;
#ifndef HAS_UNIFORM_u_offset
-uniform lowp float a_offset_t;
+uniform lowp float u_offset_t;
attribute lowp vec2 a_offset;
#else
uniform lowp float u_offset;
@@ -98,7 +98,7 @@ uniform lowp float u_offset;
#ifndef HAS_UNIFORM_u_width
-uniform lowp float a_width_t;
+uniform lowp float u_width_t;
attribute mediump vec2 a_width;
varying mediump float width;
#else
@@ -107,7 +107,7 @@ uniform mediump float u_width;
#ifndef HAS_UNIFORM_u_floorwidth
-uniform lowp float a_floorwidth_t;
+uniform lowp float u_floorwidth_t;
attribute lowp vec2 a_floorwidth;
varying lowp float floorwidth;
#else
@@ -118,49 +118,49 @@ uniform lowp float u_floorwidth;
void main() {
#ifndef HAS_UNIFORM_u_color
- color = unpack_mix_color(a_color, a_color_t);
+ color = unpack_mix_color(a_color, u_color_t);
#else
highp vec4 color = u_color;
#endif
#ifndef HAS_UNIFORM_u_blur
- blur = unpack_mix_vec2(a_blur, a_blur_t);
+ blur = unpack_mix_vec2(a_blur, u_blur_t);
#else
lowp float blur = u_blur;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
#ifndef HAS_UNIFORM_u_gapwidth
- mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t);
+ mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t);
#else
mediump float gapwidth = u_gapwidth;
#endif
#ifndef HAS_UNIFORM_u_offset
- lowp float offset = unpack_mix_vec2(a_offset, a_offset_t);
+ lowp float offset = unpack_mix_vec2(a_offset, u_offset_t);
#else
lowp float offset = u_offset;
#endif
#ifndef HAS_UNIFORM_u_width
- width = unpack_mix_vec2(a_width, a_width_t);
+ width = unpack_mix_vec2(a_width, u_width_t);
#else
mediump float width = u_width;
#endif
#ifndef HAS_UNIFORM_u_floorwidth
- floorwidth = unpack_mix_vec2(a_floorwidth, a_floorwidth_t);
+ floorwidth = unpack_mix_vec2(a_floorwidth, u_floorwidth_t);
#else
lowp float floorwidth = u_floorwidth;
#endif
diff --git a/src/mbgl/programs/gl/shader_source.cpp b/src/mbgl/programs/gl/shader_source.cpp
index 4a986403f7..00e70f749a 100644
--- a/src/mbgl/programs/gl/shader_source.cpp
+++ b/src/mbgl/programs/gl/shader_source.cpp
@@ -70,395 +70,395 @@ constexpr const uint8_t compressedShaderSource[] = {
0x3a, 0x0f, 0xf2, 0x3e, 0x9e, 0xa4, 0xf3, 0x18, 0x26, 0x4d, 0x2f, 0x9d, 0xa2, 0x4e, 0xec, 0xf6,
0x47, 0x8b, 0x3c, 0x9e, 0xf6, 0x52, 0xb3, 0x64, 0x82, 0x06, 0x4f, 0xa1, 0xc5, 0xff, 0x7d, 0x72,
0xd1, 0xfd, 0xfd, 0xcb, 0xd9, 0xe7, 0xaf, 0xdf, 0x7e, 0xed, 0x52, 0xd9, 0x7f, 0xc0, 0x6a, 0x80,
- 0xc5, 0x91, 0x56, 0x10, 0x93, 0xac, 0x6e, 0x2e, 0xa1, 0x23, 0x04, 0xe0, 0xe1, 0xa0, 0xd9, 0x9c,
- 0x7b, 0xa5, 0x2c, 0x92, 0x41, 0x57, 0x62, 0x95, 0x76, 0x65, 0xa9, 0x92, 0x16, 0x56, 0x03, 0x61,
- 0xf3, 0x18, 0xad, 0xbe, 0x0b, 0x33, 0x65, 0x24, 0x4f, 0x21, 0x8d, 0xa9, 0x01, 0xb4, 0xc5, 0x04,
- 0x82, 0x53, 0xa7, 0x28, 0x09, 0x35, 0x9a, 0xa9, 0x51, 0xa8, 0xc2, 0x30, 0x02, 0xd6, 0x50, 0x99,
- 0x8c, 0xaf, 0x2c, 0xbd, 0x07, 0x39, 0x0a, 0x85, 0x38, 0x97, 0x92, 0x07, 0x99, 0x9c, 0x38, 0xa9,
- 0x18, 0x4e, 0xd7, 0xe8, 0x92, 0xb2, 0x49, 0x7d, 0x6b, 0x48, 0xa2, 0x1c, 0x6e, 0xa6, 0x8a, 0x66,
- 0x5a, 0x09, 0xe3, 0xea, 0x42, 0x91, 0x36, 0x31, 0x73, 0xec, 0xe4, 0x49, 0x30, 0x25, 0x14, 0x2e,
- 0xf2, 0x79, 0xf6, 0xef, 0xb4, 0x8c, 0xf5, 0x64, 0x08, 0x3b, 0x07, 0xca, 0x50, 0x26, 0x46, 0x54,
- 0xf2, 0xcb, 0xf8, 0x51, 0x07, 0x5c, 0x4f, 0xfb, 0xcd, 0xa8, 0x9f, 0x0f, 0x4b, 0x69, 0xc7, 0x10,
- 0x65, 0x2c, 0x2a, 0xc3, 0x59, 0x18, 0x55, 0x01, 0x59, 0xc3, 0xae, 0x3a, 0xec, 0xfa, 0x36, 0x94,
- 0x32, 0x8a, 0x0a, 0x63, 0xe5, 0x17, 0x15, 0xcc, 0xc4, 0x36, 0x1a, 0x44, 0x19, 0xf7, 0x14, 0x41,
- 0x89, 0xbb, 0x40, 0x2c, 0x90, 0x87, 0x68, 0x81, 0xec, 0xc7, 0x79, 0x2c, 0xad, 0x8f, 0xf0, 0x0b,
- 0xad, 0x91, 0xa5, 0xe2, 0xad, 0x47, 0x14, 0x5d, 0xdd, 0xc4, 0xa4, 0x32, 0xcc, 0xe7, 0xa2, 0xce,
- 0x65, 0xe4, 0xe9, 0xd2, 0x2c, 0xda, 0x48, 0x66, 0x91, 0x3f, 0x91, 0x6e, 0x3b, 0x33, 0xa9, 0xe4,
- 0x0b, 0x01, 0xc6, 0x2b, 0x34, 0x09, 0xa8, 0x68, 0x13, 0x19, 0x04, 0xff, 0x18, 0x6a, 0x84, 0x64,
- 0x9f, 0x09, 0x23, 0x5e, 0x9b, 0x26, 0x71, 0xa2, 0x8d, 0xe4, 0x0a, 0xfd, 0x6b, 0xa8, 0x8c, 0xe6,
- 0xf8, 0x92, 0x98, 0x31, 0x55, 0xc9, 0x11, 0x6c, 0x23, 0x2e, 0xe4, 0x0f, 0xd3, 0x88, 0xca, 0xf9,
- 0xbe, 0x2e, 0x48, 0x4c, 0xe3, 0xab, 0x22, 0xdc, 0x5a, 0x14, 0xc8, 0x1f, 0x86, 0xae, 0x91, 0xb3,
- 0x7d, 0x5d, 0x46, 0x58, 0xb8, 0x40, 0x45, 0x79, 0x8f, 0x09, 0xae, 0x7e, 0xda, 0xa9, 0x13, 0xe3,
- 0xa7, 0xcf, 0x7e, 0xd3, 0x30, 0xea, 0x58, 0xad, 0xd3, 0x17, 0xfb, 0xac, 0x88, 0x42, 0x13, 0xe1,
- 0x0a, 0x41, 0x5d, 0x24, 0x76, 0x0d, 0xb8, 0xbb, 0x3c, 0xf4, 0x4f, 0x43, 0x68, 0x8d, 0xbd, 0xd1,
- 0xbc, 0x87, 0xf4, 0x26, 0xa2, 0xd3, 0x44, 0xa8, 0x2a, 0x3c, 0xac, 0x08, 0xd8, 0x6b, 0x35, 0x8f,
- 0xdd, 0x10, 0x19, 0xe1, 0x8e, 0xae, 0x3d, 0x31, 0x15, 0xb9, 0x97, 0xcd, 0xa7, 0x48, 0x0f, 0x9a,
- 0x31, 0x4b, 0x4a, 0x41, 0x45, 0x4b, 0xaa, 0x5a, 0x19, 0x2a, 0xa9, 0x15, 0xaa, 0x47, 0x94, 0x54,
- 0xcf, 0x21, 0x93, 0xaf, 0x2e, 0xf7, 0x3b, 0x68, 0x90, 0xaa, 0x6e, 0x76, 0x57, 0x83, 0x7e, 0xa1,
- 0x6e, 0xa8, 0xd9, 0x3c, 0xfb, 0x57, 0xda, 0xcb, 0xd3, 0x3e, 0x23, 0x5f, 0xb5, 0xe5, 0x14, 0x7a,
- 0x88, 0x4d, 0x77, 0xbf, 0xda, 0x3d, 0x47, 0xaf, 0xb1, 0x79, 0x13, 0x94, 0x68, 0x86, 0xc8, 0xa2,
- 0xb2, 0x5b, 0x9a, 0x1a, 0x29, 0xd4, 0xcd, 0x40, 0x9b, 0x57, 0x52, 0xac, 0xd8, 0x28, 0x4b, 0x4f,
- 0x4b, 0x38, 0x9a, 0xcb, 0xd5, 0xa6, 0x4d, 0x2d, 0x53, 0x78, 0x0d, 0x54, 0x6e, 0x51, 0x83, 0x5c,
- 0xfa, 0x26, 0xbc, 0xbb, 0x93, 0xd7, 0xc3, 0x69, 0x3e, 0x8a, 0xc7, 0xa3, 0x78, 0x81, 0xc5, 0x25,
- 0x62, 0xd6, 0xe0, 0xd3, 0xe9, 0x1f, 0x67, 0x1f, 0x4f, 0xbb, 0xe7, 0x67, 0x7f, 0x9e, 0xfe, 0xd2,
- 0xfd, 0x76, 0xf2, 0xdb, 0xd9, 0xd7, 0xc0, 0x58, 0x4b, 0x48, 0x16, 0x2c, 0x60, 0xfc, 0x43, 0x87,
- 0xd6, 0xd7, 0x5c, 0xfa, 0xec, 0x17, 0x9a, 0x6c, 0x32, 0x6a, 0x97, 0x3a, 0xba, 0xac, 0x2b, 0xd9,
- 0x63, 0xab, 0xdb, 0xbb, 0x51, 0x98, 0x1f, 0x59, 0xf3, 0xdd, 0x9d, 0xf2, 0xfa, 0x14, 0x4a, 0xe7,
- 0x53, 0xaa, 0x8a, 0x4f, 0xa0, 0xdf, 0x51, 0xdd, 0xce, 0x36, 0x21, 0xaa, 0x68, 0x6a, 0x56, 0x6e,
- 0xaf, 0xac, 0x75, 0x59, 0xf8, 0x78, 0xbd, 0x1e, 0x65, 0x67, 0xd2, 0xaa, 0x0a, 0xd1, 0x1a, 0x0e,
- 0xdc, 0x5c, 0x93, 0x59, 0xc3, 0x5e, 0x5b, 0xe9, 0x20, 0x6b, 0x19, 0xe7, 0xde, 0x7a, 0x03, 0x66,
- 0x0b, 0x24, 0xd4, 0x43, 0x82, 0x84, 0x49, 0xee, 0x71, 0x3a, 0x1d, 0x20, 0xca, 0xc8, 0x1f, 0x26,
- 0x5f, 0xdd, 0xd0, 0x2a, 0xba, 0x29, 0x9e, 0xdb, 0x50, 0xcb, 0x44, 0x0b, 0x28, 0xce, 0x6f, 0x4c,
- 0xe2, 0xa5, 0x43, 0x94, 0x66, 0x55, 0x2e, 0x2b, 0x23, 0xd5, 0xcd, 0xa3, 0xc5, 0x24, 0xcb, 0xf2,
- 0xe1, 0x22, 0x4f, 0x67, 0x4e, 0xab, 0xd9, 0xf2, 0x75, 0x44, 0xbe, 0x4a, 0x20, 0xd1, 0x6f, 0x08,
- 0x0e, 0xaa, 0x8b, 0x46, 0x72, 0x5f, 0xd6, 0xfe, 0x51, 0x43, 0x58, 0xda, 0xb5, 0x9f, 0xe0, 0x4f,
- 0xed, 0x43, 0x4d, 0xc2, 0x5e, 0xc0, 0x0c, 0xd5, 0x69, 0xd8, 0x09, 0xc3, 0x9a, 0x17, 0x20, 0xcd,
- 0x35, 0xc6, 0x5b, 0xe0, 0x71, 0x27, 0x99, 0xc7, 0xf4, 0x3e, 0x99, 0x63, 0x3c, 0x4d, 0x27, 0x94,
- 0x34, 0xe8, 0x7b, 0x38, 0xce, 0x1e, 0x7b, 0x4b, 0xc4, 0xbe, 0xcb, 0x21, 0xc8, 0xb1, 0xae, 0xb0,
- 0x37, 0x29, 0x9a, 0x4b, 0xb9, 0xd9, 0x1c, 0x26, 0x79, 0x66, 0x57, 0x44, 0x87, 0xe7, 0x6b, 0x4e,
- 0x08, 0x52, 0x98, 0x66, 0x19, 0x97, 0x02, 0x26, 0x19, 0x05, 0xcc, 0x63, 0x7b, 0xc4, 0x36, 0x5b,
- 0xc3, 0xcb, 0x1d, 0x9d, 0xac, 0x90, 0xd9, 0x5b, 0x69, 0x73, 0x8b, 0xb3, 0xf4, 0x11, 0xd2, 0xe1,
- 0xa6, 0x0b, 0xc8, 0xa9, 0xb2, 0x93, 0x42, 0xeb, 0x08, 0xc9, 0x0e, 0xa6, 0xdc, 0x7b, 0xff, 0x3c,
- 0xfd, 0xf6, 0x15, 0xab, 0x64, 0x78, 0xeb, 0x3a, 0x68, 0xbf, 0x69, 0xb6, 0x42, 0xbe, 0x31, 0xf7,
- 0xf3, 0xc9, 0xef, 0x17, 0x17, 0xdd, 0x8f, 0x5f, 0x4f, 0x3f, 0xa3, 0x99, 0x75, 0xf8, 0xfe, 0xdd,
- 0xfb, 0xa3, 0x4e, 0xe7, 0x5d, 0xeb, 0xa8, 0xd5, 0x3e, 0x3a, 0xec, 0xbc, 0x3d, 0xa8, 0xea, 0x45,
- 0xa0, 0x9c, 0x41, 0xfe, 0x18, 0xec, 0x27, 0x92, 0xe1, 0x0b, 0x36, 0xd1, 0x0c, 0x4d, 0x99, 0x11,
- 0xa2, 0xcd, 0x46, 0xdb, 0xbc, 0x44, 0x3d, 0xb8, 0x67, 0x81, 0x9e, 0x80, 0xc0, 0x23, 0xd8, 0xef,
- 0x56, 0xb2, 0xd6, 0x08, 0xc2, 0x8b, 0x68, 0xf1, 0xbf, 0xf3, 0xdc, 0x69, 0xa0, 0x64, 0x6f, 0x9c,
- 0x0d, 0x1c, 0x18, 0x8d, 0x80, 0x34, 0x30, 0x90, 0xc6, 0x38, 0x10, 0x03, 0xe1, 0xba, 0xc1, 0x21,
- 0x1a, 0x22, 0x3e, 0xa4, 0xd1, 0x85, 0xa7, 0x57, 0x1c, 0x6a, 0xb2, 0x9f, 0xe9, 0xf1, 0x84, 0xe8,
- 0x82, 0x0d, 0x46, 0x6c, 0xaf, 0x6c, 0x41, 0x26, 0xb9, 0x6e, 0x32, 0xd6, 0x29, 0x30, 0x11, 0x12,
- 0x46, 0x49, 0x02, 0xfc, 0xb6, 0x4e, 0x2c, 0x3c, 0xd0, 0xd4, 0x36, 0x03, 0x89, 0xb9, 0x60, 0x61,
- 0xfb, 0x8d, 0x19, 0xda, 0xaa, 0x36, 0xd1, 0xe6, 0x54, 0x61, 0x4c, 0x92, 0xdb, 0x8f, 0x1a, 0xa8,
- 0x1b, 0x3d, 0x34, 0x66, 0xf8, 0xff, 0x7e, 0x96, 0x3b, 0x9c, 0x2e, 0x9f, 0xff, 0x62, 0xfc, 0x70,
- 0x1d, 0x8f, 0x23, 0x82, 0xc6, 0x93, 0x9a, 0xe5, 0x09, 0xb2, 0xbd, 0x74, 0x39, 0x73, 0xfa, 0xda,
- 0xaa, 0x84, 0x07, 0x0e, 0x15, 0x85, 0xdd, 0x23, 0xf6, 0xbf, 0xbb, 0x83, 0x7d, 0xe8, 0x9b, 0x6c,
- 0x3e, 0xee, 0x57, 0xdd, 0xc9, 0xdd, 0x68, 0x49, 0xf2, 0x28, 0x72, 0x69, 0xeb, 0xb6, 0xb9, 0x8c,
- 0x62, 0xf2, 0x97, 0x7e, 0xaf, 0x40, 0x6c, 0x35, 0x48, 0xda, 0x4a, 0xde, 0xec, 0x2c, 0xee, 0x1c,
- 0x9a, 0x72, 0xc8, 0x92, 0x3c, 0x47, 0x29, 0xf6, 0x5d, 0xff, 0x35, 0x8d, 0xa0, 0x47, 0x45, 0x0c,
- 0xbb, 0x6a, 0x18, 0xd8, 0x6d, 0xce, 0xa5, 0xcd, 0x37, 0x05, 0x4a, 0x54, 0xee, 0x63, 0x29, 0x91,
- 0xfb, 0x30, 0xd7, 0xb4, 0x61, 0xbd, 0xd7, 0xc1, 0x82, 0x56, 0x15, 0xdd, 0xa1, 0x90, 0x18, 0x4f,
- 0x7b, 0xc3, 0x6c, 0x6e, 0xce, 0x63, 0x93, 0xa9, 0x88, 0x69, 0x1c, 0xf7, 0x52, 0x03, 0x1f, 0x2c,
- 0x86, 0xa3, 0xcb, 0x3c, 0xac, 0xc4, 0x49, 0xe5, 0x6b, 0xa0, 0xdd, 0x75, 0xc1, 0x46, 0x88, 0xce,
- 0x1e, 0x46, 0x8a, 0x9e, 0x3c, 0xcd, 0xf2, 0xdf, 0x17, 0x90, 0xae, 0xed, 0x0b, 0x4b, 0x3e, 0xa7,
- 0xf3, 0x0c, 0x4d, 0xb7, 0x02, 0x2b, 0x8a, 0xfe, 0x20, 0x9c, 0x28, 0xcf, 0x7b, 0x41, 0x15, 0x85,
- 0x62, 0x54, 0x45, 0x2a, 0xd2, 0xe6, 0x8d, 0x5a, 0x2c, 0x1b, 0x8f, 0xf1, 0xd9, 0x9b, 0xee, 0x2c,
- 0x9d, 0x2f, 0x66, 0x08, 0x6e, 0x74, 0x9d, 0x22, 0x56, 0x40, 0x53, 0x21, 0xea, 0x8d, 0x11, 0x47,
- 0xa0, 0xa1, 0x3b, 0xae, 0x83, 0xcc, 0x70, 0x4a, 0x5a, 0x1e, 0x58, 0x6b, 0x77, 0xb1, 0x8a, 0x7b,
- 0x04, 0xc3, 0xbf, 0x56, 0xef, 0x63, 0xa2, 0x42, 0xf7, 0xfc, 0x38, 0x7c, 0xb4, 0xeb, 0x74, 0x18,
- 0xd7, 0xf8, 0x7b, 0xbc, 0x92, 0x56, 0x85, 0x6c, 0x58, 0x22, 0xc6, 0x2a, 0x78, 0x0a, 0xd3, 0x31,
- 0x11, 0x89, 0x78, 0x0e, 0xdf, 0x67, 0x40, 0xa9, 0x36, 0x37, 0x9e, 0x0d, 0xe3, 0x08, 0xf5, 0x5f,
- 0x68, 0x94, 0x72, 0xb8, 0xd1, 0xac, 0xe1, 0x1e, 0x06, 0xc6, 0x1e, 0x37, 0x56, 0x55, 0xed, 0xbf,
- 0x6a, 0x30, 0x15, 0x4d, 0xfa, 0xaf, 0x54, 0x12, 0x4f, 0x57, 0x5a, 0xfa, 0x8e, 0x14, 0xa7, 0x24,
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+ 0xc1, 0xe4, 0xe8, 0xe5, 0xa7, 0x8b, 0x4f, 0x9f, 0xbb, 0xe7, 0x7f, 0xd6, 0xde, 0x49, 0xf7, 0xa1,
+ 0x4e, 0x3f, 0xfd, 0x7c, 0xda, 0xfd, 0xf9, 0xe4, 0xd7, 0x5f, 0x4f, 0x50, 0x6b, 0xdb, 0xad, 0x63,
+ 0xc3, 0x61, 0x98, 0x83, 0xa2, 0xd6, 0x0c, 0x8b, 0x71, 0x05, 0x3b, 0x78, 0xb7, 0x36, 0xec, 0x0e,
+ 0xed, 0xcf, 0x5d, 0x99, 0x90, 0x3b, 0xb5, 0xff, 0x1e, 0xc1, 0x7c, 0x33, 0x79, 0xf3, 0xcc, 0x26,
+ 0x8f, 0x7c, 0xda, 0xca, 0x62, 0xa5, 0xdd, 0xc3, 0x90, 0x29, 0xe5, 0xd2, 0xcd, 0xec, 0x90, 0x72,
+ 0x33, 0x64, 0x23, 0x33, 0xe2, 0x31, 0x4e, 0xdf, 0x49, 0xcc, 0xb3, 0x99, 0x3e, 0x5f, 0xc6, 0x19,
+ 0x9b, 0xa9, 0xe4, 0x20, 0x9e, 0xe9, 0xf0, 0x80, 0x62, 0x5d, 0x14, 0xe9, 0x74, 0x98, 0xf8, 0x65,
+ 0x75, 0xac, 0x0f, 0xb2, 0xc4, 0x95, 0x2c, 0x99, 0x59, 0xe3, 0x69, 0xa6, 0xd0, 0xb1, 0x2b, 0xea,
+ 0x34, 0x22, 0x68, 0x03, 0x19, 0x09, 0x69, 0x48, 0x65, 0xf6, 0xc3, 0xc4, 0x45, 0x42, 0x14, 0x06,
+ 0x0e, 0xc7, 0xef, 0x29, 0xac, 0xe9, 0x86, 0xf2, 0x99, 0xca, 0xab, 0xcb, 0xcb, 0xc8, 0xc1, 0xaa,
+ 0x72, 0x03, 0xdf, 0x5b, 0xa0, 0x6a, 0x33, 0x57, 0xc4, 0xa1, 0x7f, 0xd8, 0x61, 0x9c, 0x48, 0x62,
+ 0x01, 0x52, 0x9d, 0xc3, 0xbb, 0xcf, 0x6b, 0x37, 0xdb, 0xef, 0x03, 0x22, 0x9c, 0xeb, 0x82, 0x0a,
+ 0xb7, 0x84, 0x0c, 0x52, 0x37, 0xd4, 0x2c, 0x46, 0x33, 0x10, 0x0b, 0x2a, 0x45, 0x16, 0xde, 0x49,
+ 0xe4, 0xe2, 0x23, 0x81, 0x26, 0x7f, 0x31, 0x78, 0x8b, 0x9b, 0x71, 0xb1, 0x43, 0x48, 0x5d, 0xfd,
+ 0x08, 0x7f, 0x78, 0xf2, 0x04, 0x55, 0xd4, 0x1c, 0xec, 0xab, 0x96, 0x0e, 0x11, 0x02, 0x69, 0x0d,
+ 0x19, 0x81, 0x0f, 0x29, 0x75, 0x25, 0xa5, 0xe2, 0x89, 0x41, 0x4f, 0x5d, 0xc9, 0xee, 0xe5, 0xcb,
+ 0xfe, 0x3f, 0x2f, 0x9e, 0x06, 0x73
};
const char* shaderSource() {
diff --git a/src/mbgl/programs/gl/symbol_icon.cpp b/src/mbgl/programs/gl/symbol_icon.cpp
index 733d3b7ebd..1cf2090ba3 100644
--- a/src/mbgl/programs/gl/symbol_icon.cpp
+++ b/src/mbgl/programs/gl/symbol_icon.cpp
@@ -39,7 +39,7 @@ uniform float u_fade_change;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -62,7 +62,7 @@ varying float v_fade_opacity;
void main() {
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
diff --git a/src/mbgl/programs/gl/symbol_sdf_icon.cpp b/src/mbgl/programs/gl/symbol_sdf_icon.cpp
index ef3ecd138c..ccb213bcfd 100644
--- a/src/mbgl/programs/gl/symbol_sdf_icon.cpp
+++ b/src/mbgl/programs/gl/symbol_sdf_icon.cpp
@@ -41,7 +41,7 @@ uniform highp float u_size; // used when size is both zoom and feature constant
#ifndef HAS_UNIFORM_u_fill_color
-uniform lowp float a_fill_color_t;
+uniform lowp float u_fill_color_t;
attribute highp vec4 a_fill_color;
varying highp vec4 fill_color;
#else
@@ -50,7 +50,7 @@ uniform highp vec4 u_fill_color;
#ifndef HAS_UNIFORM_u_halo_color
-uniform lowp float a_halo_color_t;
+uniform lowp float u_halo_color_t;
attribute highp vec4 a_halo_color;
varying highp vec4 halo_color;
#else
@@ -59,7 +59,7 @@ uniform highp vec4 u_halo_color;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -68,7 +68,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_halo_width
-uniform lowp float a_halo_width_t;
+uniform lowp float u_halo_width_t;
attribute lowp vec2 a_halo_width;
varying lowp float halo_width;
#else
@@ -77,7 +77,7 @@ uniform lowp float u_halo_width;
#ifndef HAS_UNIFORM_u_halo_blur
-uniform lowp float a_halo_blur_t;
+uniform lowp float u_halo_blur_t;
attribute lowp vec2 a_halo_blur;
varying lowp float halo_blur;
#else
@@ -105,35 +105,35 @@ varying vec3 v_data1;
void main() {
#ifndef HAS_UNIFORM_u_fill_color
- fill_color = unpack_mix_color(a_fill_color, a_fill_color_t);
+ fill_color = unpack_mix_color(a_fill_color, u_fill_color_t);
#else
highp vec4 fill_color = u_fill_color;
#endif
#ifndef HAS_UNIFORM_u_halo_color
- halo_color = unpack_mix_color(a_halo_color, a_halo_color_t);
+ halo_color = unpack_mix_color(a_halo_color, u_halo_color_t);
#else
highp vec4 halo_color = u_halo_color;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
#ifndef HAS_UNIFORM_u_halo_width
- halo_width = unpack_mix_vec2(a_halo_width, a_halo_width_t);
+ halo_width = unpack_mix_vec2(a_halo_width, u_halo_width_t);
#else
lowp float halo_width = u_halo_width;
#endif
#ifndef HAS_UNIFORM_u_halo_blur
- halo_blur = unpack_mix_vec2(a_halo_blur, a_halo_blur_t);
+ halo_blur = unpack_mix_vec2(a_halo_blur, u_halo_blur_t);
#else
lowp float halo_blur = u_halo_blur;
#endif
diff --git a/src/mbgl/programs/gl/symbol_sdf_text.cpp b/src/mbgl/programs/gl/symbol_sdf_text.cpp
index a0d810d1ce..0d08a64dee 100644
--- a/src/mbgl/programs/gl/symbol_sdf_text.cpp
+++ b/src/mbgl/programs/gl/symbol_sdf_text.cpp
@@ -41,7 +41,7 @@ uniform highp float u_size; // used when size is both zoom and feature constant
#ifndef HAS_UNIFORM_u_fill_color
-uniform lowp float a_fill_color_t;
+uniform lowp float u_fill_color_t;
attribute highp vec4 a_fill_color;
varying highp vec4 fill_color;
#else
@@ -50,7 +50,7 @@ uniform highp vec4 u_fill_color;
#ifndef HAS_UNIFORM_u_halo_color
-uniform lowp float a_halo_color_t;
+uniform lowp float u_halo_color_t;
attribute highp vec4 a_halo_color;
varying highp vec4 halo_color;
#else
@@ -59,7 +59,7 @@ uniform highp vec4 u_halo_color;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -68,7 +68,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_halo_width
-uniform lowp float a_halo_width_t;
+uniform lowp float u_halo_width_t;
attribute lowp vec2 a_halo_width;
varying lowp float halo_width;
#else
@@ -77,7 +77,7 @@ uniform lowp float u_halo_width;
#ifndef HAS_UNIFORM_u_halo_blur
-uniform lowp float a_halo_blur_t;
+uniform lowp float u_halo_blur_t;
attribute lowp vec2 a_halo_blur;
varying lowp float halo_blur;
#else
@@ -105,35 +105,35 @@ varying vec3 v_data1;
void main() {
#ifndef HAS_UNIFORM_u_fill_color
- fill_color = unpack_mix_color(a_fill_color, a_fill_color_t);
+ fill_color = unpack_mix_color(a_fill_color, u_fill_color_t);
#else
highp vec4 fill_color = u_fill_color;
#endif
#ifndef HAS_UNIFORM_u_halo_color
- halo_color = unpack_mix_color(a_halo_color, a_halo_color_t);
+ halo_color = unpack_mix_color(a_halo_color, u_halo_color_t);
#else
highp vec4 halo_color = u_halo_color;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
#ifndef HAS_UNIFORM_u_halo_width
- halo_width = unpack_mix_vec2(a_halo_width, a_halo_width_t);
+ halo_width = unpack_mix_vec2(a_halo_width, u_halo_width_t);
#else
lowp float halo_width = u_halo_width;
#endif
#ifndef HAS_UNIFORM_u_halo_blur
- halo_blur = unpack_mix_vec2(a_halo_blur, a_halo_blur_t);
+ halo_blur = unpack_mix_vec2(a_halo_blur, u_halo_blur_t);
#else
lowp float halo_blur = u_halo_blur;
#endif