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authorAleksandar Stojiljkovic <aleksandar.stojiljkovic@mapbox.com>2019-08-28 15:29:59 +0300
committerAleksandar Stojiljkovic <aleksandar.stojiljkovic@mapbox.com>2019-08-30 11:18:55 +0300
commit4ba1270dcc0a51c7c68be2bfbac283ee76ea8680 (patch)
treec10bd5ea423888f77bf82c5d9ca55e322b290ed8 /src/mbgl/programs/gl/line_pattern.cpp
parent6ef2710e5cfb5ee4258583a20d55320e90faa8a5 (diff)
downloadqtlocation-mapboxgl-4ba1270dcc0a51c7c68be2bfbac283ee76ea8680.tar.gz
[core] DEMData: do decode on GPU (port mapbox/mapbox-gl-js#8694)
This is first part of work on porting mapbox/mapbox-gl-js#8694 - in follow up patch(es) it is required to remove CPU side copy using 2d canvas support on all supported platforms, similar to approach taken in gl.js https://github.com/mapbox/mapbox-gl-js/pull/8694/files#diff-34dbe5f7de34dc4b9a8745dcde9bdc37R48 Decoding on CPU removed. Padding is still done in DEMData() but, instead od doing it wwhile decoding, it is using memcpy to pad original values. Rebase to latest mapbox-gl-js master and re-generate shaders. Partly fixes: #15503
Diffstat (limited to 'src/mbgl/programs/gl/line_pattern.cpp')
-rw-r--r--src/mbgl/programs/gl/line_pattern.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/programs/gl/line_pattern.cpp b/src/mbgl/programs/gl/line_pattern.cpp
index 96da8a4f2a..df34ac572b 100644
--- a/src/mbgl/programs/gl/line_pattern.cpp
+++ b/src/mbgl/programs/gl/line_pattern.cpp
@@ -16,8 +16,8 @@ template <>
struct ShaderSource<LinePatternProgram> {
static constexpr const char* name = "line_pattern";
static constexpr const uint8_t hash[8] = { 0x38, 0x9c, 0x3d, 0xde, 0xb4, 0xe0, 0xd1, 0x61 };
- static constexpr const auto vertexOffset = 37846;
- static constexpr const auto fragmentOffset = 41240;
+ static constexpr const auto vertexOffset = 37858;
+ static constexpr const auto fragmentOffset = 41252;
};
constexpr const char* ShaderSource<LinePatternProgram>::name;