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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-11-07 12:26:05 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-11-08 08:09:29 -0800
commit1db2ffbc1b69069eca39f786cacc45dbb02c3052 (patch)
tree9d6ed2a7302492f41c52ea3fdeadabf6466b0d8d /src/mbgl/programs/fill_program.hpp
parent66bdbc3b969083b9d647abdf72784be64a125949 (diff)
downloadqtlocation-mapboxgl-1db2ffbc1b69069eca39f786cacc45dbb02c3052.tar.gz
[core] Use gl::Program to resolve some rough edges in the GL binding types
* Extract `ignore` util to separate header. * `Segment` now tracks offset and length of indices, rather than primitives. This is more natural. * Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering. * `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms. * Use the debug shaders for debug tile rendering, like gl-js. * Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked.
Diffstat (limited to 'src/mbgl/programs/fill_program.hpp')
-rw-r--r--src/mbgl/programs/fill_program.hpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mbgl/programs/fill_program.hpp b/src/mbgl/programs/fill_program.hpp
index 3f738527c8..d885215c59 100644
--- a/src/mbgl/programs/fill_program.hpp
+++ b/src/mbgl/programs/fill_program.hpp
@@ -86,6 +86,7 @@ struct FillPatternUniforms : gl::Uniforms<
class FillProgram : public Program<
shaders::fill,
+ gl::Triangle,
FillAttributes,
FillUniforms>
{
@@ -94,6 +95,7 @@ class FillProgram : public Program<
class FillPatternProgram : public Program<
shaders::fill_pattern,
+ gl::Triangle,
FillAttributes,
FillPatternUniforms>
{
@@ -102,6 +104,7 @@ class FillPatternProgram : public Program<
class FillOutlineProgram : public Program<
shaders::fill_outline,
+ gl::Line,
FillAttributes,
FillUniforms>
{
@@ -110,6 +113,7 @@ class FillOutlineProgram : public Program<
class FillOutlinePatternProgram : public Program<
shaders::fill_outline_pattern,
+ gl::Line,
FillAttributes,
FillPatternUniforms>
{