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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-05-17 18:19:48 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-05-23 12:59:27 -0700
commit71c8f6aa10368084bc0a365b15f004d0629a8b67 (patch)
tree14f22e8b37c0ca5112f5c4cefe34e72882dee3b7 /src/mbgl/programs/fill_program.cpp
parent72b13cef6a83594b15f47bfeaee782504def619e (diff)
downloadqtlocation-mapboxgl-71c8f6aa10368084bc0a365b15f004d0629a8b67.tar.gz
[core] Move pattern coordinate division by texture size into shader
This makes pattern usage more like icons, and will be necessary for data-driven *-pattern properties.
Diffstat (limited to 'src/mbgl/programs/fill_program.cpp')
-rw-r--r--src/mbgl/programs/fill_program.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mbgl/programs/fill_program.cpp b/src/mbgl/programs/fill_program.cpp
index 4310f01164..13f7b00e35 100644
--- a/src/mbgl/programs/fill_program.cpp
+++ b/src/mbgl/programs/fill_program.cpp
@@ -13,6 +13,7 @@ static_assert(sizeof(FillLayoutVertex) == 4, "expected FillLayoutVertex size");
FillPatternUniforms::Values
FillPatternUniforms::values(mat4 matrix,
Size framebufferSize,
+ Size atlasSize,
const SpriteAtlasElement& a,
const SpriteAtlasElement& b,
const Faded<std::string>& fading,
@@ -26,6 +27,7 @@ FillPatternUniforms::values(mat4 matrix,
return FillPatternUniforms::Values {
uniforms::u_matrix::Value{ matrix },
uniforms::u_world::Value{ framebufferSize },
+ uniforms::u_texsize::Value{ atlasSize },
uniforms::u_pattern_tl_a::Value{ a.tl },
uniforms::u_pattern_br_a::Value{ a.br },
uniforms::u_pattern_tl_b::Value{ b.tl },