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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-05-17 18:19:48 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-05-23 12:59:27 -0700
commit71c8f6aa10368084bc0a365b15f004d0629a8b67 (patch)
tree14f22e8b37c0ca5112f5c4cefe34e72882dee3b7 /src/mbgl/programs/fill_extrusion_program.cpp
parent72b13cef6a83594b15f47bfeaee782504def619e (diff)
downloadqtlocation-mapboxgl-71c8f6aa10368084bc0a365b15f004d0629a8b67.tar.gz
[core] Move pattern coordinate division by texture size into shader
This makes pattern usage more like icons, and will be necessary for data-driven *-pattern properties.
Diffstat (limited to 'src/mbgl/programs/fill_extrusion_program.cpp')
-rw-r--r--src/mbgl/programs/fill_extrusion_program.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mbgl/programs/fill_extrusion_program.cpp b/src/mbgl/programs/fill_extrusion_program.cpp
index 63d1cbeb59..1b0f483b1a 100644
--- a/src/mbgl/programs/fill_extrusion_program.cpp
+++ b/src/mbgl/programs/fill_extrusion_program.cpp
@@ -45,6 +45,7 @@ FillExtrusionUniforms::values(mat4 matrix,
FillExtrusionPatternUniforms::Values
FillExtrusionPatternUniforms::values(mat4 matrix,
+ Size atlasSize,
const SpriteAtlasElement& a,
const SpriteAtlasElement& b,
const Faded<std::string>& fading,
@@ -66,6 +67,7 @@ FillExtrusionPatternUniforms::values(mat4 matrix,
uniforms::u_pattern_size_b::Value{ b.size },
uniforms::u_scale_a::Value{ fading.fromScale },
uniforms::u_scale_b::Value{ fading.toScale },
+ uniforms::u_texsize::Value{ atlasSize },
uniforms::u_mix::Value{ fading.t },
uniforms::u_image::Value{ 0 },
uniforms::u_pixel_coord_upper::Value{ std::array<float, 2>{{ float(pixelX >> 16), float(pixelY >> 16) }} },