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authorChris Loer <chris.loer@gmail.com>2017-10-24 16:08:56 -0700
committerChris Loer <chris.loer@gmail.com>2017-10-24 16:08:56 -0700
commit74701079c297ce390de74ea2e9cfe7f1b2d4ec83 (patch)
treedd7107a1e744aec6e69305bbdfa485e28d08bd08 /src/mbgl/programs/collision_box_program.hpp
parent494d5500ca48776903248b1397fe352b4b1f6954 (diff)
downloadqtlocation-mapboxgl-74701079c297ce390de74ea2e9cfe7f1b2d4ec83.tar.gz
Starting implementation of debug collision boxes.
- Dynamic buffers not hooked up yet - Circles not hooked up yet
Diffstat (limited to 'src/mbgl/programs/collision_box_program.hpp')
-rw-r--r--src/mbgl/programs/collision_box_program.hpp31
1 files changed, 12 insertions, 19 deletions
diff --git a/src/mbgl/programs/collision_box_program.hpp b/src/mbgl/programs/collision_box_program.hpp
index ba99e0c087..d4b5ea0e5a 100644
--- a/src/mbgl/programs/collision_box_program.hpp
+++ b/src/mbgl/programs/collision_box_program.hpp
@@ -11,16 +11,18 @@
namespace mbgl {
-namespace uniforms {
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_maxzoom);
-} // namespace uniforms
-
using CollisionBoxAttributes = gl::Attributes<
attributes::a_pos,
attributes::a_anchor_pos,
- attributes::a_extrude,
- attributes::a_data<uint8_t, 2>>;
+ attributes::a_extrude>;
+
+struct CollisionBoxOpacityAttributes : gl::Attributes<attributes::a_placed> {
+ static Vertex vertex(bool placed, bool notUsed) {
+ return Vertex {
+ {{ static_cast<uint8_t>(placed), static_cast<uint8_t>(notUsed) }}
+ };
+ }
+};
class CollisionBoxProgram : public Program<
shaders::collision_box,
@@ -28,19 +30,14 @@ class CollisionBoxProgram : public Program<
CollisionBoxAttributes,
gl::Uniforms<
uniforms::u_matrix,
- uniforms::u_scale,
- uniforms::u_zoom,
- uniforms::u_maxzoom,
- uniforms::u_collision_y_stretch,
- uniforms::u_camera_to_center_distance,
- uniforms::u_pitch,
- uniforms::u_fadetexture>,
+ uniforms::u_extrude_scale,
+ uniforms::u_camera_to_center_distance>,
style::Properties<>>
{
public:
using Program::Program;
- static LayoutVertex vertex(Point<float> a, Point<float> anchor, Point<float> o, float maxzoom, float placementZoom) {
+ static LayoutVertex vertex(Point<float> a, Point<float> anchor, Point<float> o) {
return LayoutVertex {
{{
static_cast<int16_t>(a.x),
@@ -53,10 +50,6 @@ public:
{{
static_cast<int16_t>(::round(o.x)),
static_cast<int16_t>(::round(o.y))
- }},
- {{
- static_cast<uint8_t>(maxzoom * 10),
- static_cast<uint8_t>(placementZoom * 10)
}}
};
}