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authorChris Loer <chris.loer@gmail.com>2017-05-25 09:15:27 -0700
committerAnsis Brammanis <brammanis@gmail.com>2017-07-11 09:10:23 -0700
commit8c23f14a9f47bc3e2d687ed25561b586643348f5 (patch)
tree5f789457e8fb1f4ba93eca7608bcd86826ec5c44 /src/mbgl/programs/collision_box_program.hpp
parentf8402e20425cee6cbad2a28809bce17ac46c1379 (diff)
downloadqtlocation-mapboxgl-8c23f14a9f47bc3e2d687ed25561b586643348f5.tar.gz
[core] Use fade texture in collision debug boxes so that they agree more closely with symbol shaders.
Diffstat (limited to 'src/mbgl/programs/collision_box_program.hpp')
-rw-r--r--src/mbgl/programs/collision_box_program.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mbgl/programs/collision_box_program.hpp b/src/mbgl/programs/collision_box_program.hpp
index 3b4260bb78..ba99e0c087 100644
--- a/src/mbgl/programs/collision_box_program.hpp
+++ b/src/mbgl/programs/collision_box_program.hpp
@@ -33,7 +33,8 @@ class CollisionBoxProgram : public Program<
uniforms::u_maxzoom,
uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
- uniforms::u_pitch>,
+ uniforms::u_pitch,
+ uniforms::u_fadetexture>,
style::Properties<>>
{
public: