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author | Konstantin Käfer <mail@kkaefer.com> | 2018-01-22 14:46:13 -0800 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2018-01-24 17:02:18 -0800 |
commit | fcc3808c83102d272006c33fb25f9c0307b466c5 (patch) | |
tree | f4357e542bd037f0312135453c2a9a14cbf34def /src/mbgl/map | |
parent | d511f74ce45b8d18c376e7c3d806819cbe438627 (diff) | |
download | qtlocation-mapboxgl-fcc3808c83102d272006c33fb25f9c0307b466c5.tar.gz |
[core] align raster imagery rendering to pixel rid to avoid blurriness
Diffstat (limited to 'src/mbgl/map')
-rw-r--r-- | src/mbgl/map/transform_state.cpp | 21 | ||||
-rw-r--r-- | src/mbgl/map/transform_state.hpp | 2 |
2 files changed, 19 insertions, 4 deletions
diff --git a/src/mbgl/map/transform_state.cpp b/src/mbgl/map/transform_state.cpp index d79a65c61e..18d2c24aee 100644 --- a/src/mbgl/map/transform_state.cpp +++ b/src/mbgl/map/transform_state.cpp @@ -27,7 +27,7 @@ void TransformState::matrixFor(mat4& matrix, const UnwrappedTileID& tileID) cons matrix::scale(matrix, matrix, s / util::EXTENT, s / util::EXTENT, 1); } -void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ) const { +void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ, bool aligned) const { if (size.isEmpty()) { return; } @@ -63,8 +63,8 @@ void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ) const { matrix::rotate_z(projMatrix, projMatrix, getAngle() + getNorthOrientationAngle()); - matrix::translate(projMatrix, projMatrix, pixel_x() - size.width / 2.0f, - pixel_y() - size.height / 2.0f, 0); + const double dx = pixel_x() - size.width / 2.0f, dy = pixel_y() - size.height / 2.0f; + matrix::translate(projMatrix, projMatrix, dx, dy, 0); if (axonometric) { // mat[11] controls perspective @@ -77,6 +77,21 @@ void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ) const { matrix::scale(projMatrix, projMatrix, 1, 1, 1.0 / Projection::getMetersPerPixelAtLatitude(getLatLng(LatLng::Unwrapped).latitude(), getZoom())); + + // Make a second projection matrix that is aligned to a pixel grid for rendering raster tiles. + // We're rounding the (floating point) x/y values to achieve to avoid rendering raster images to fractional + // coordinates. Additionally, we adjust by half a pixel in either direction in case that viewport dimension + // is an odd integer to preserve rendering to the pixel grid. We're rotating this shift based on the angle + // of the transformation so that 0°, 90°, 180°, and 270° rasters are crisp, and adjust the shift so that + // it is always <= 0.5 pixels. + if (aligned) { + const float xShift = float(size.width % 2) / 2, yShift = float(size.height % 2) / 2; + const double angleCos = std::cos(angle), angleSin = std::sin(angle); + double devNull; + const float dxa = -std::modf(dx, &devNull) + angleCos * xShift + angleSin * yShift; + const float dya = -std::modf(dy, &devNull) + angleCos * yShift + angleSin * xShift; + matrix::translate(projMatrix, projMatrix, dxa > 0.5 ? dxa - 1 : dxa, dya > 0.5 ? dya - 1 : dya, 0); + } } #pragma mark - Dimensions diff --git a/src/mbgl/map/transform_state.hpp b/src/mbgl/map/transform_state.hpp index 0dd6d5a15e..451802034d 100644 --- a/src/mbgl/map/transform_state.hpp +++ b/src/mbgl/map/transform_state.hpp @@ -25,7 +25,7 @@ public: // Matrix void matrixFor(mat4&, const UnwrappedTileID&) const; - void getProjMatrix(mat4& matrix, uint16_t nearZ = 1) const; + void getProjMatrix(mat4& matrix, uint16_t nearZ = 1, bool aligned = false) const; // Dimensions Size getSize() const; |