diff options
author | Thiago Marcos P. Santos <thiago@mapbox.com> | 2015-05-12 19:42:05 +0300 |
---|---|---|
committer | Konstantin Käfer <mail@kkaefer.com> | 2015-05-13 09:58:29 +0200 |
commit | af63b4980d45e40d0cc5302b0f85475be5c1f90e (patch) | |
tree | 890469c410b16807d42cbafa7ec8243031501282 /src/mbgl/map | |
parent | 41d619771e4e0c77c3112f13febeacff9003209e (diff) | |
download | qtlocation-mapboxgl-af63b4980d45e40d0cc5302b0f85475be5c1f90e.tar.gz |
Move the Collision object from TileParser to VectorTileData
We keep the Collision object alive longer because we need it
for the SymbolBuckets yet to be created in case more data
resources arrive. When the tile is no longer needed or if it
is completely parsed or obsolete (i.e. in a immutable state)
we throw the Collision object away.
Diffstat (limited to 'src/mbgl/map')
-rw-r--r-- | src/mbgl/map/tile_parser.cpp | 5 | ||||
-rw-r--r-- | src/mbgl/map/tile_parser.hpp | 2 | ||||
-rw-r--r-- | src/mbgl/map/vector_tile_data.cpp | 12 | ||||
-rw-r--r-- | src/mbgl/map/vector_tile_data.hpp | 12 |
4 files changed, 22 insertions, 9 deletions
diff --git a/src/mbgl/map/tile_parser.cpp b/src/mbgl/map/tile_parser.cpp index 201e6187ae..86517da420 100644 --- a/src/mbgl/map/tile_parser.cpp +++ b/src/mbgl/map/tile_parser.cpp @@ -8,7 +8,6 @@ #include <mbgl/renderer/line_bucket.hpp> #include <mbgl/renderer/symbol_bucket.hpp> #include <mbgl/util/constants.hpp> -#include <mbgl/text/collision.hpp> #include <mbgl/util/std.hpp> #include <mbgl/style/style.hpp> @@ -35,10 +34,8 @@ TileParser::TileParser(const GeometryTile& geometryTile_, glyphStore(glyphStore_), spriteAtlas(spriteAtlas_), sprite(sprite_), - collision(util::make_unique<Collision>(tile.id.z, 4096, tile.source.tile_size, tile.depth)), partialParse(false) { assert(sprite); - assert(collision); } bool TileParser::obsolete() const { @@ -196,7 +193,7 @@ std::unique_ptr<Bucket> TileParser::createSymbolBucket(const GeometryTileLayer& return nullptr; } - auto bucket = util::make_unique<SymbolBucket>(*collision); + auto bucket = util::make_unique<SymbolBucket>(*tile.getCollision()); const float z = tile.id.z; auto& layout = bucket->layout; diff --git a/src/mbgl/map/tile_parser.hpp b/src/mbgl/map/tile_parser.hpp index 18184e27a3..67150bcd4d 100644 --- a/src/mbgl/map/tile_parser.hpp +++ b/src/mbgl/map/tile_parser.hpp @@ -29,7 +29,6 @@ class StyleLayoutRaster; class StyleLayoutLine; class StyleLayoutSymbol; class VectorTileData; -class Collision; class TileParser : private util::noncopyable { public: @@ -69,7 +68,6 @@ private: SpriteAtlas& spriteAtlas; util::ptr<Sprite> sprite; - std::unique_ptr<Collision> collision; bool partialParse; }; diff --git a/src/mbgl/map/vector_tile_data.cpp b/src/mbgl/map/vector_tile_data.cpp index 8f5138b582..263ad52b9d 100644 --- a/src/mbgl/map/vector_tile_data.cpp +++ b/src/mbgl/map/vector_tile_data.cpp @@ -6,6 +6,7 @@ #include <mbgl/map/source.hpp> #include <mbgl/geometry/glyph_atlas.hpp> #include <mbgl/platform/log.hpp> +#include <mbgl/text/collision.hpp> #include <mbgl/util/pbf.hpp> using namespace mbgl; @@ -19,12 +20,13 @@ VectorTileData::VectorTileData(const TileID& id_, util::ptr<Sprite> sprite_, const SourceInfo& source_) : TileData(id_, source_), + depth(id_.z >= source_.max_zoom ? mapMaxZoom - id_.z : 1), glyphAtlas(glyphAtlas_), glyphStore(glyphStore_), spriteAtlas(spriteAtlas_), sprite(sprite_), style(style_), - depth(id.z >= source.max_zoom ? mapMaxZoom - id.z : 1) { + collision(util::make_unique<Collision>(id_.z, 4096, source_.tile_size, depth)) { } VectorTileData::~VectorTileData() { @@ -91,3 +93,11 @@ void VectorTileData::setBucket(StyleLayer const& layer, std::unique_ptr<Bucket> buckets[layer.bucket->name] = std::move(bucket); } + +void VectorTileData::setState(const State& state_) { + TileData::setState(state_); + + if (isImmutable()) { + collision.reset(); + } +} diff --git a/src/mbgl/map/vector_tile_data.hpp b/src/mbgl/map/vector_tile_data.hpp index 146bc93229..5fe351ca0c 100644 --- a/src/mbgl/map/vector_tile_data.hpp +++ b/src/mbgl/map/vector_tile_data.hpp @@ -16,6 +16,7 @@ namespace mbgl { class Bucket; +class Collision; class Painter; class SourceInfo; class StyleLayer; @@ -45,6 +46,14 @@ public: void setBucket(StyleLayer const &layer_desc, std::unique_ptr<Bucket> bucket); + void setState(const State& state) override; + + inline Collision* getCollision() const { + return collision.get(); + } + + const float depth; + protected: // Holds the actual geometries in this tile. FillVertexBuffer fillVertexBuffer; @@ -69,8 +78,7 @@ private: std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets; mutable std::mutex bucketsMutex; -public: - const float depth; + std::unique_ptr<Collision> collision; }; } |