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authorAnsis Brammanis <brammanis@gmail.com>2015-04-24 13:06:01 -0700
committerKonstantin Käfer <mail@kkaefer.com>2015-04-27 11:44:49 +0200
commitf1edce8e213ddb595512d7d0d4bade7879aa03ff (patch)
treeb383d36a76303180796c46be0fa747ced68dcd7e /src/mbgl/map/vector_tile_data.hpp
parentaf1537ca79a0f90612154dd466845c574586195e (diff)
downloadqtlocation-mapboxgl-f1edce8e213ddb595512d7d0d4bade7879aa03ff.tar.gz
remove linejoin shader
The previous commit switched to using triangles for drawing round joins.
Diffstat (limited to 'src/mbgl/map/vector_tile_data.hpp')
-rw-r--r--src/mbgl/map/vector_tile_data.hpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mbgl/map/vector_tile_data.hpp b/src/mbgl/map/vector_tile_data.hpp
index 4e2f252f85..e87978c24c 100644
--- a/src/mbgl/map/vector_tile_data.hpp
+++ b/src/mbgl/map/vector_tile_data.hpp
@@ -50,7 +50,6 @@ protected:
TriangleElementsBuffer triangleElementsBuffer;
LineElementsBuffer lineElementsBuffer;
- PointElementsBuffer pointElementsBuffer;
// Holds the buckets of this tile.
// They contain the location offsets in the buffers stored above