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authorKonstantin Käfer <mail@kkaefer.com>2019-02-28 14:28:58 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-03-01 09:33:37 +0100
commit95deab32ceadd2bca3912d866e76c6b0f1b931f4 (patch)
tree09a2178cd034d67370cd9b9bc62312fd45f5af0d /src/mbgl/layout
parent3f1d754369fe0a12f924c3dd47ad028c98b8e3b7 (diff)
downloadqtlocation-mapboxgl-95deab32ceadd2bca3912d866e76c6b0f1b931f4.tar.gz
[core] extract attribute structs and gl::Vertex to separate namespace
Diffstat (limited to 'src/mbgl/layout')
-rw-r--r--src/mbgl/layout/symbol_projection.cpp8
-rw-r--r--src/mbgl/layout/symbol_projection.hpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/mbgl/layout/symbol_projection.cpp b/src/mbgl/layout/symbol_projection.cpp
index d2dfd12d98..edf916484b 100644
--- a/src/mbgl/layout/symbol_projection.cpp
+++ b/src/mbgl/layout/symbol_projection.cpp
@@ -122,7 +122,7 @@ namespace mbgl {
}
void addDynamicAttributes(const Point<float>& anchorPoint, const float angle,
- gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray) {
+ gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) {
auto dynamicVertex = SymbolSDFIconProgram::dynamicLayoutVertex(anchorPoint, angle);
dynamicVertexArray.emplace_back(dynamicVertex);
dynamicVertexArray.emplace_back(dynamicVertex);
@@ -130,7 +130,7 @@ namespace mbgl {
dynamicVertexArray.emplace_back(dynamicVertex);
}
- void hideGlyphs(size_t numGlyphs, gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray) {
+ void hideGlyphs(size_t numGlyphs, gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray) {
const Point<float> offscreenPoint = { -INFINITY, -INFINITY };
for (size_t i = 0; i < numGlyphs; i++) {
addDynamicAttributes(offscreenPoint, 0, dynamicVertexArray);
@@ -288,7 +288,7 @@ namespace mbgl {
const mat4& posMatrix,
const mat4& labelPlaneMatrix,
const mat4& glCoordMatrix,
- gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray,
+ gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray,
const Point<float>& projectedAnchorPoint,
const float aspectRatio) {
const float fontScale = fontSize / 24.0;
@@ -360,7 +360,7 @@ namespace mbgl {
}
- void reprojectLineLabels(gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray, const std::vector<PlacedSymbol>& placedSymbols,
+ void reprojectLineLabels(gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicVertexArray, const std::vector<PlacedSymbol>& placedSymbols,
const mat4& posMatrix, const style::SymbolPropertyValues& values,
const RenderTile& tile, const SymbolSizeBinder& sizeBinder, const TransformState& state) {
diff --git a/src/mbgl/layout/symbol_projection.hpp b/src/mbgl/layout/symbol_projection.hpp
index 3e57d162fd..f3dd29add1 100644
--- a/src/mbgl/layout/symbol_projection.hpp
+++ b/src/mbgl/layout/symbol_projection.hpp
@@ -46,7 +46,7 @@ namespace mbgl {
using PointAndCameraDistance = std::pair<Point<float>,float>;
PointAndCameraDistance project(const Point<float>& point, const mat4& matrix);
- void reprojectLineLabels(gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>&, const std::vector<PlacedSymbol>&,
+ void reprojectLineLabels(gl::VertexVector<gfx::Vertex<SymbolDynamicLayoutAttributes>>&, const std::vector<PlacedSymbol>&,
const mat4& posMatrix, const style::SymbolPropertyValues&,
const RenderTile&, const SymbolSizeBinder& sizeBinder, const TransformState&);