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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-25 23:57:47 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-02-25 13:47:56 +0200
commite800f3754758489e09c55e38bebd00c2203e4886 (patch)
tree8eeb7642f569ddbe0b8e00e4a025f2c4e91b5706 /src/mbgl/layout
parentfee22273be2d33049311de72ff6bf973b6b05164 (diff)
downloadqtlocation-mapboxgl-e800f3754758489e09c55e38bebd00c2203e4886.tar.gz
[core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
Diffstat (limited to 'src/mbgl/layout')
-rw-r--r--src/mbgl/layout/layout.hpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/mbgl/layout/layout.hpp b/src/mbgl/layout/layout.hpp
index 601c5fb184..1deaf13193 100644
--- a/src/mbgl/layout/layout.hpp
+++ b/src/mbgl/layout/layout.hpp
@@ -2,6 +2,7 @@
#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/text/glyph_atlas.hpp>
+#include <mbgl/tile/geometry_tile_data.hpp>
#include <memory>
namespace mbgl {
@@ -13,7 +14,6 @@ class FeatureIndex;
class Layout {
public:
- Layout() = default;
virtual ~Layout() = default;
virtual void createBucket(const ImagePositions&,
@@ -32,4 +32,11 @@ public:
virtual bool hasDependencies() const = 0;
};
+class LayoutParameters {
+public:
+ const BucketParameters& bucketParameters;
+ GlyphDependencies& glyphDependencies;
+ ImageDependencies& imageDependencies;
+};
+
} // namespace mbgl