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author | Konstantin Käfer <mail@kkaefer.com> | 2019-02-27 13:59:49 +0100 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2019-03-01 09:33:37 +0100 |
commit | cd06b550dd95d6690daf0a34cd9733ae581ed5b9 (patch) | |
tree | 437a6ebb3d158a4ad00b813e95b66fafb749915f /src/mbgl/layout | |
parent | 55c7b86053816e74c3fd3c0595c1fa053970f959 (diff) | |
download | qtlocation-mapboxgl-cd06b550dd95d6690daf0a34cd9733ae581ed5b9.tar.gz |
[core] disallow subtyping of gl::Attributes<> and use type aliases instead
Diffstat (limited to 'src/mbgl/layout')
-rw-r--r-- | src/mbgl/layout/symbol_layout.cpp | 22 | ||||
-rw-r--r-- | src/mbgl/layout/symbol_projection.cpp | 2 |
2 files changed, 12 insertions, 12 deletions
diff --git a/src/mbgl/layout/symbol_layout.cpp b/src/mbgl/layout/symbol_layout.cpp index a95c414c82..edacaf9dda 100644 --- a/src/mbgl/layout/symbol_layout.cpp +++ b/src/mbgl/layout/symbol_layout.cpp @@ -514,20 +514,20 @@ size_t SymbolLayout::addSymbol(Buffer& buffer, uint16_t index = segment.vertexLength; // coordinates (2 triangles) - buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, tl, symbol.glyphOffset.y, tex.x, tex.y, sizeData)); - buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, tr, symbol.glyphOffset.y, tex.x + tex.w, tex.y, sizeData)); - buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, bl, symbol.glyphOffset.y, tex.x, tex.y + tex.h, sizeData)); - buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, br, symbol.glyphOffset.y, tex.x + tex.w, tex.y + tex.h, sizeData)); + buffer.vertices.emplace_back(SymbolSDFIconProgram::layoutVertex(labelAnchor.point, tl, symbol.glyphOffset.y, tex.x, tex.y, sizeData)); + buffer.vertices.emplace_back(SymbolSDFIconProgram::layoutVertex(labelAnchor.point, tr, symbol.glyphOffset.y, tex.x + tex.w, tex.y, sizeData)); + buffer.vertices.emplace_back(SymbolSDFIconProgram::layoutVertex(labelAnchor.point, bl, symbol.glyphOffset.y, tex.x, tex.y + tex.h, sizeData)); + buffer.vertices.emplace_back(SymbolSDFIconProgram::layoutVertex(labelAnchor.point, br, symbol.glyphOffset.y, tex.x + tex.w, tex.y + tex.h, sizeData)); // Dynamic/Opacity vertices are initialized so that the vertex count always agrees with // the layout vertex buffer, but they will always be updated before rendering happens - auto dynamicVertex = SymbolDynamicLayoutAttributes::vertex(labelAnchor.point, 0); + auto dynamicVertex = SymbolSDFIconProgram::dynamicLayoutVertex(labelAnchor.point, 0); buffer.dynamicVertices.emplace_back(dynamicVertex); buffer.dynamicVertices.emplace_back(dynamicVertex); buffer.dynamicVertices.emplace_back(dynamicVertex); buffer.dynamicVertices.emplace_back(dynamicVertex); - auto opacityVertex = SymbolOpacityAttributes::vertex(1.0, 1.0); + auto opacityVertex = SymbolSDFIconProgram::opacityVertex(1.0, 1.0); buffer.opacityVertices.emplace_back(opacityVertex); buffer.opacityVertices.emplace_back(opacityVertex); buffer.opacityVertices.emplace_back(opacityVertex); @@ -575,14 +575,14 @@ void SymbolLayout::addToDebugBuffers(SymbolBucket& bucket) { auto& segment = collisionBuffer.segments.back(); uint16_t index = segment.vertexLength; - collisionBuffer.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, tl)); - collisionBuffer.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, tr)); - collisionBuffer.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, br)); - collisionBuffer.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, bl)); + collisionBuffer.vertices.emplace_back(CollisionBoxProgram::layoutVertex(anchor, symbolInstance.anchor.point, tl)); + collisionBuffer.vertices.emplace_back(CollisionBoxProgram::layoutVertex(anchor, symbolInstance.anchor.point, tr)); + collisionBuffer.vertices.emplace_back(CollisionBoxProgram::layoutVertex(anchor, symbolInstance.anchor.point, br)); + collisionBuffer.vertices.emplace_back(CollisionBoxProgram::layoutVertex(anchor, symbolInstance.anchor.point, bl)); // Dynamic vertices are initialized so that the vertex count always agrees with // the layout vertex buffer, but they will always be updated before rendering happens - auto dynamicVertex = CollisionBoxDynamicAttributes::vertex(false, false); + auto dynamicVertex = CollisionBoxProgram::dynamicVertex(false, false); collisionBuffer.dynamicVertices.emplace_back(dynamicVertex); collisionBuffer.dynamicVertices.emplace_back(dynamicVertex); collisionBuffer.dynamicVertices.emplace_back(dynamicVertex); diff --git a/src/mbgl/layout/symbol_projection.cpp b/src/mbgl/layout/symbol_projection.cpp index ef669c6e19..d2dfd12d98 100644 --- a/src/mbgl/layout/symbol_projection.cpp +++ b/src/mbgl/layout/symbol_projection.cpp @@ -123,7 +123,7 @@ namespace mbgl { void addDynamicAttributes(const Point<float>& anchorPoint, const float angle, gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray) { - auto dynamicVertex = SymbolDynamicLayoutAttributes::vertex(anchorPoint, angle); + auto dynamicVertex = SymbolSDFIconProgram::dynamicLayoutVertex(anchorPoint, angle); dynamicVertexArray.emplace_back(dynamicVertex); dynamicVertexArray.emplace_back(dynamicVertex); dynamicVertexArray.emplace_back(dynamicVertex); |