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authorChris Loer <chris.loer@gmail.com>2017-11-09 13:24:43 -0800
committerChris Loer <chris.loer@mapbox.com>2017-11-17 10:05:15 -0800
commitc0cb210ddca1901a956cd68e9142b7fb04183248 (patch)
tree7a6d5dc3d79720b930d5669d16d5912239fcc344 /src/mbgl/layout/symbol_projection.hpp
parent9a5b2fdfc362e7041a10d5066161b51aedbb0a31 (diff)
downloadqtlocation-mapboxgl-c0cb210ddca1901a956cd68e9142b7fb04183248.tar.gz
[core] Switch from background to foreground placement
- Background placement code now just generates static symbol buffers - Don't render GeometryTiles until their symbols are loaded. This is necessary for the CrossTileSymbolIndex to successfully prevent flicker. - SymbolInstances are transferred to SymbolBucket for use on foreground during collision detection - Symbols are sorted on foreground by sorting their index buffer but leaving vertex buffers intact (only works within one segment) - Vertical glyphs are generated at same time as horizontal glyphs. `reprojectLineLabels` chooses which one to use at render time and hides the other. - Icons are now always represented with a single collision box, even if they're placed along a line (this means their rotation alignment may be wrong, but the approach of representing them with multiple collision boxes wasn't very accurate either). - Generate vertices for new debug collision boxes and collision circles - Only add symbols within tile boundaries (reduces work, avoids double-draw) - Update symbol_projection.cpp to support line label projection calls from CollisionIndex.
Diffstat (limited to 'src/mbgl/layout/symbol_projection.hpp')
-rw-r--r--src/mbgl/layout/symbol_projection.hpp34
1 files changed, 32 insertions, 2 deletions
diff --git a/src/mbgl/layout/symbol_projection.hpp b/src/mbgl/layout/symbol_projection.hpp
index 2652fe7ace..8535014f22 100644
--- a/src/mbgl/layout/symbol_projection.hpp
+++ b/src/mbgl/layout/symbol_projection.hpp
@@ -8,18 +8,48 @@ namespace mbgl {
class TransformState;
class RenderTile;
- class FrameHistory;
class SymbolSizeBinder;
class PlacedSymbol;
namespace style {
class SymbolPropertyValues;
} // end namespace style
+
+ struct TileDistance {
+ TileDistance(float prevTileDistance_, float lastSegmentViewportDistance_)
+ : prevTileDistance(prevTileDistance_), lastSegmentViewportDistance(lastSegmentViewportDistance_)
+ {}
+ float prevTileDistance;
+ float lastSegmentViewportDistance;
+ };
+
+ struct PlacedGlyph {
+ PlacedGlyph(Point<float> point_, float angle_, optional<TileDistance> tileDistance_)
+ : point(point_), angle(angle_), tileDistance(std::move(tileDistance_))
+ {}
+ Point<float> point;
+ float angle;
+ optional<TileDistance> tileDistance;
+ };
+ float evaluateSizeForFeature(const ZoomEvaluatedSize& zoomEvaluatedSize, const PlacedSymbol& placedSymbol);
mat4 getLabelPlaneMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits);
mat4 getGlCoordMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits);
+
+ using PointAndCameraDistance = std::pair<Point<float>,float>;
+ PointAndCameraDistance project(const Point<float>& point, const mat4& matrix);
void reprojectLineLabels(gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>&, const std::vector<PlacedSymbol>&,
const mat4& posMatrix, const style::SymbolPropertyValues&,
- const RenderTile&, const SymbolSizeBinder& sizeBinder, const TransformState&, const FrameHistory& frameHistory);
+ const RenderTile&, const SymbolSizeBinder& sizeBinder, const TransformState&);
+
+ optional<std::pair<PlacedGlyph, PlacedGlyph>> placeFirstAndLastGlyph(const float fontScale,
+ const float lineOffsetX,
+ const float lineOffsetY,
+ const bool flip,
+ const Point<float>& anchorPoint,
+ const Point<float>& tileAnchorPoint,
+ const PlacedSymbol& symbol,
+ const mat4& labelPlaneMatrix,
+ const bool returnTileDistance);
} // end namespace mbgl