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authorChris Loer <chris.loer@gmail.com>2017-05-17 21:40:57 -0700
committerAnsis Brammanis <brammanis@gmail.com>2017-07-11 09:10:23 -0700
commit8f5e0b66ab13cff7d35ed46afaddbdca9ab1993f (patch)
tree49b45a6327092a9affa9fd4fd1b3f2764df4b180 /src/mbgl/layout/symbol_layout.hpp
parent59df3a90f41461562a80688337ec53687e341124 (diff)
downloadqtlocation-mapboxgl-8f5e0b66ab13cff7d35ed46afaddbdca9ab1993f.tar.gz
[core] Pass pitch-scaling vertex attributes and uniforms to shaders.
Diffstat (limited to 'src/mbgl/layout/symbol_layout.hpp')
-rw-r--r--src/mbgl/layout/symbol_layout.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mbgl/layout/symbol_layout.hpp b/src/mbgl/layout/symbol_layout.hpp
index 4ee52e843f..5dc0f3eb76 100644
--- a/src/mbgl/layout/symbol_layout.hpp
+++ b/src/mbgl/layout/symbol_layout.hpp
@@ -65,7 +65,8 @@ private:
const bool keepUpright,
const style::SymbolPlacementType,
const float placementAngle,
- WritingModeType writingModes);
+ WritingModeType writingModes,
+ const Point<float> labelAnchor);
// Stores the layer so that we can hold on to GeometryTileFeature instances in SymbolFeature,
// which may reference data from this object.