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authorChris Loer <chris.loer@gmail.com>2018-04-18 16:33:37 -0700
committerChris Loer <chris.loer@mapbox.com>2018-04-25 14:39:03 -0700
commita62745edf9ee2da1f6ebda07acfd8260f3696e50 (patch)
tree3a756eecca1f9bbd03d588f3926425df43333dc7 /src/mbgl/layout/symbol_layout.hpp
parenteb39c80604935deb666907f90ddc31f50865f828 (diff)
downloadqtlocation-mapboxgl-a62745edf9ee2da1f6ebda07acfd8260f3696e50.tar.gz
Port global symbol query from GL JS:
- Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
Diffstat (limited to 'src/mbgl/layout/symbol_layout.hpp')
-rw-r--r--src/mbgl/layout/symbol_layout.hpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/mbgl/layout/symbol_layout.hpp b/src/mbgl/layout/symbol_layout.hpp
index 6951c29ada..c93d8f4106 100644
--- a/src/mbgl/layout/symbol_layout.hpp
+++ b/src/mbgl/layout/symbol_layout.hpp
@@ -34,8 +34,7 @@ public:
GlyphDependencies&);
void prepare(const GlyphMap&, const GlyphPositions&,
- const ImageMap&, const ImagePositions&,
- const OverscaledTileID&, const std::string&);
+ const ImageMap&, const ImagePositions&);
std::unique_ptr<SymbolBucket> place(const bool showCollisionBoxes);
@@ -52,9 +51,7 @@ private:
const SymbolFeature&,
const std::pair<Shaping, Shaping>& shapedTextOrientations,
optional<PositionedIcon> shapedIcon,
- const GlyphPositionMap&,
- const OverscaledTileID&,
- const std::string&);
+ const GlyphPositionMap&);
bool anchorIsTooClose(const std::u16string& text, const float repeatDistance, const Anchor&);
std::map<std::u16string, std::vector<Anchor>> compareText;