diff options
author | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-01-25 23:57:47 +0200 |
---|---|---|
committer | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-02-25 13:47:56 +0200 |
commit | e800f3754758489e09c55e38bebd00c2203e4886 (patch) | |
tree | 8eeb7642f569ddbe0b8e00e4a025f2c4e91b5706 /src/mbgl/layermanager/fill_layer_factory.cpp | |
parent | fee22273be2d33049311de72ff6bf973b6b05164 (diff) | |
download | qtlocation-mapboxgl-e800f3754758489e09c55e38bebd00c2203e4886.tar.gz |
[core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
Diffstat (limited to 'src/mbgl/layermanager/fill_layer_factory.cpp')
-rw-r--r-- | src/mbgl/layermanager/fill_layer_factory.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mbgl/layermanager/fill_layer_factory.cpp b/src/mbgl/layermanager/fill_layer_factory.cpp index 664788de17..60a1818585 100644 --- a/src/mbgl/layermanager/fill_layer_factory.cpp +++ b/src/mbgl/layermanager/fill_layer_factory.cpp @@ -1,5 +1,6 @@ #include <mbgl/layermanager/fill_layer_factory.hpp> +#include <mbgl/renderer/buckets/fill_bucket.hpp> #include <mbgl/renderer/layers/render_fill_layer.hpp> #include <mbgl/style/layers/fill_layer.hpp> #include <mbgl/style/layers/fill_layer_impl.hpp> @@ -23,6 +24,13 @@ std::unique_ptr<style::Layer> FillLayerFactory::createLayer(const std::string& i return layer; } +std::unique_ptr<Layout> +FillLayerFactory::createLayout(const LayoutParameters& parameters, + std::unique_ptr<GeometryTileLayer> layer, + const std::vector<const RenderLayer*>& group) noexcept { + return std::make_unique<PatternLayout<FillBucket>>(parameters.bucketParameters, group, std::move(layer), parameters.imageDependencies); +} + std::unique_ptr<RenderLayer> FillLayerFactory::createRenderLayer(Immutable<style::Layer::Impl> impl) noexcept { assert(impl->getTypeInfo() == getTypeInfo()); return std::make_unique<RenderFillLayer>(staticImmutableCast<style::FillLayer::Impl>(std::move(impl))); |