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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-04-21 13:05:10 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-04-21 14:05:40 -0700
commitb2beeda50bbd48fecad957d194dd5b40c72eb9c7 (patch)
tree4e13e0281222e79da20ad37eeea9cc468cdf3c32 /src/mbgl/layer/circle_layer.cpp
parent2ea450205d8b89db28f7160365b73d26bf4b8812 (diff)
downloadqtlocation-mapboxgl-b2beeda50bbd48fecad957d194dd5b40c72eb9c7.tar.gz
[core] Adopt a strict naming convention for style properties
This will allow code to be generated from the style specification.
Diffstat (limited to 'src/mbgl/layer/circle_layer.cpp')
-rw-r--r--src/mbgl/layer/circle_layer.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/mbgl/layer/circle_layer.cpp b/src/mbgl/layer/circle_layer.cpp
index b668847f55..bd70e1649e 100644
--- a/src/mbgl/layer/circle_layer.cpp
+++ b/src/mbgl/layer/circle_layer.cpp
@@ -10,32 +10,32 @@ std::unique_ptr<StyleLayer> CircleLayer::clone() const {
}
void CircleLayer::parsePaints(const JSValue& layer) {
- paint.radius.parse("circle-radius", layer);
- paint.color.parse("circle-color", layer);
- paint.opacity.parse("circle-opacity", layer);
- paint.translate.parse("circle-translate", layer);
- paint.translateAnchor.parse("circle-translate-anchor", layer);
- paint.blur.parse("circle-blur", layer);
+ paint.circleRadius.parse("circle-radius", layer);
+ paint.circleColor.parse("circle-color", layer);
+ paint.circleOpacity.parse("circle-opacity", layer);
+ paint.circleTranslate.parse("circle-translate", layer);
+ paint.circleTranslateAnchor.parse("circle-translate-anchor", layer);
+ paint.circleBlur.parse("circle-blur", layer);
}
void CircleLayer::cascade(const StyleCascadeParameters& parameters) {
- paint.radius.cascade(parameters);
- paint.color.cascade(parameters);
- paint.opacity.cascade(parameters);
- paint.translate.cascade(parameters);
- paint.translateAnchor.cascade(parameters);
- paint.blur.cascade(parameters);
+ paint.circleRadius.cascade(parameters);
+ paint.circleColor.cascade(parameters);
+ paint.circleOpacity.cascade(parameters);
+ paint.circleTranslate.cascade(parameters);
+ paint.circleTranslateAnchor.cascade(parameters);
+ paint.circleBlur.cascade(parameters);
}
bool CircleLayer::recalculate(const StyleCalculationParameters& parameters) {
bool hasTransitions = false;
- hasTransitions |= paint.radius.calculate(parameters);
- hasTransitions |= paint.color.calculate(parameters);
- hasTransitions |= paint.opacity.calculate(parameters);
- hasTransitions |= paint.translate.calculate(parameters);
- hasTransitions |= paint.translateAnchor.calculate(parameters);
- hasTransitions |= paint.blur.calculate(parameters);
+ hasTransitions |= paint.circleRadius.calculate(parameters);
+ hasTransitions |= paint.circleColor.calculate(parameters);
+ hasTransitions |= paint.circleOpacity.calculate(parameters);
+ hasTransitions |= paint.circleTranslate.calculate(parameters);
+ hasTransitions |= paint.circleTranslateAnchor.calculate(parameters);
+ hasTransitions |= paint.circleBlur.calculate(parameters);
passes = paint.isVisible() ? RenderPass::Translucent : RenderPass::None;