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author | John Firebaugh <john.firebaugh@gmail.com> | 2016-04-21 13:05:10 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-04-21 14:05:40 -0700 |
commit | b2beeda50bbd48fecad957d194dd5b40c72eb9c7 (patch) | |
tree | 4e13e0281222e79da20ad37eeea9cc468cdf3c32 /src/mbgl/layer/circle_layer.cpp | |
parent | 2ea450205d8b89db28f7160365b73d26bf4b8812 (diff) | |
download | qtlocation-mapboxgl-b2beeda50bbd48fecad957d194dd5b40c72eb9c7.tar.gz |
[core] Adopt a strict naming convention for style properties
This will allow code to be generated from the style specification.
Diffstat (limited to 'src/mbgl/layer/circle_layer.cpp')
-rw-r--r-- | src/mbgl/layer/circle_layer.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/mbgl/layer/circle_layer.cpp b/src/mbgl/layer/circle_layer.cpp index b668847f55..bd70e1649e 100644 --- a/src/mbgl/layer/circle_layer.cpp +++ b/src/mbgl/layer/circle_layer.cpp @@ -10,32 +10,32 @@ std::unique_ptr<StyleLayer> CircleLayer::clone() const { } void CircleLayer::parsePaints(const JSValue& layer) { - paint.radius.parse("circle-radius", layer); - paint.color.parse("circle-color", layer); - paint.opacity.parse("circle-opacity", layer); - paint.translate.parse("circle-translate", layer); - paint.translateAnchor.parse("circle-translate-anchor", layer); - paint.blur.parse("circle-blur", layer); + paint.circleRadius.parse("circle-radius", layer); + paint.circleColor.parse("circle-color", layer); + paint.circleOpacity.parse("circle-opacity", layer); + paint.circleTranslate.parse("circle-translate", layer); + paint.circleTranslateAnchor.parse("circle-translate-anchor", layer); + paint.circleBlur.parse("circle-blur", layer); } void CircleLayer::cascade(const StyleCascadeParameters& parameters) { - paint.radius.cascade(parameters); - paint.color.cascade(parameters); - paint.opacity.cascade(parameters); - paint.translate.cascade(parameters); - paint.translateAnchor.cascade(parameters); - paint.blur.cascade(parameters); + paint.circleRadius.cascade(parameters); + paint.circleColor.cascade(parameters); + paint.circleOpacity.cascade(parameters); + paint.circleTranslate.cascade(parameters); + paint.circleTranslateAnchor.cascade(parameters); + paint.circleBlur.cascade(parameters); } bool CircleLayer::recalculate(const StyleCalculationParameters& parameters) { bool hasTransitions = false; - hasTransitions |= paint.radius.calculate(parameters); - hasTransitions |= paint.color.calculate(parameters); - hasTransitions |= paint.opacity.calculate(parameters); - hasTransitions |= paint.translate.calculate(parameters); - hasTransitions |= paint.translateAnchor.calculate(parameters); - hasTransitions |= paint.blur.calculate(parameters); + hasTransitions |= paint.circleRadius.calculate(parameters); + hasTransitions |= paint.circleColor.calculate(parameters); + hasTransitions |= paint.circleOpacity.calculate(parameters); + hasTransitions |= paint.circleTranslate.calculate(parameters); + hasTransitions |= paint.circleTranslateAnchor.calculate(parameters); + hasTransitions |= paint.circleBlur.calculate(parameters); passes = paint.isVisible() ? RenderPass::Translucent : RenderPass::None; |