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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-09-26 12:53:32 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-10-28 17:14:01 -0700
commit0e57d10d77e555a9229f7d522d83f87df7d5180d (patch)
tree2a3c3b0dd4ed6edf385ba8d390d919e469b7a96a /src/mbgl/gl
parenta4c82b8a3b5e48f3bbccf32be80d45ca78d51515 (diff)
downloadqtlocation-mapboxgl-0e57d10d77e555a9229f7d522d83f87df7d5180d.tar.gz
[core] Modern C++ bindings for OpenGL
Diffstat (limited to 'src/mbgl/gl')
-rw-r--r--src/mbgl/gl/attribute.hpp4
-rw-r--r--src/mbgl/gl/color_mode.cpp44
-rw-r--r--src/mbgl/gl/color_mode.hpp95
-rw-r--r--src/mbgl/gl/context.cpp220
-rw-r--r--src/mbgl/gl/context.hpp49
-rw-r--r--src/mbgl/gl/depth_mode.cpp18
-rw-r--r--src/mbgl/gl/depth_mode.hpp36
-rw-r--r--src/mbgl/gl/draw_mode.hpp34
-rw-r--r--src/mbgl/gl/drawable.hpp124
-rw-r--r--src/mbgl/gl/index_buffer.hpp9
-rw-r--r--src/mbgl/gl/segment.hpp27
-rw-r--r--src/mbgl/gl/stencil_mode.cpp27
-rw-r--r--src/mbgl/gl/stencil_mode.hpp66
-rw-r--r--src/mbgl/gl/types.hpp83
-rw-r--r--src/mbgl/gl/uniform.cpp50
-rw-r--r--src/mbgl/gl/uniform.hpp95
-rw-r--r--src/mbgl/gl/value.cpp38
-rw-r--r--src/mbgl/gl/value.hpp69
-rw-r--r--src/mbgl/gl/vao.cpp58
-rw-r--r--src/mbgl/gl/vao.hpp78
20 files changed, 827 insertions, 397 deletions
diff --git a/src/mbgl/gl/attribute.hpp b/src/mbgl/gl/attribute.hpp
index 8bc474e967..f270a250bb 100644
--- a/src/mbgl/gl/attribute.hpp
+++ b/src/mbgl/gl/attribute.hpp
@@ -4,8 +4,6 @@
#include <mbgl/gl/shader.hpp>
#include <cstddef>
-#include <limits>
-#include <vector>
namespace mbgl {
namespace gl {
@@ -27,10 +25,8 @@ public:
type(DataTypeOf<T>::value),
count(N),
offset(O) {
- static_assert(std::is_standard_layout<Vertex>::value, "vertex type must use standard layout");
static_assert(O % 4 == 0, "vertex attribute must be optimally aligned");
static_assert(1 <= N && N <= 4, "count must be 1, 2, 3, or 4");
- static_assert(sizeof(Vertex) <= std::numeric_limits<int32_t>::max(), "vertex type is too big");
}
AttributeLocation location;
diff --git a/src/mbgl/gl/color_mode.cpp b/src/mbgl/gl/color_mode.cpp
new file mode 100644
index 0000000000..e838c8e2ff
--- /dev/null
+++ b/src/mbgl/gl/color_mode.cpp
@@ -0,0 +1,44 @@
+#include <mbgl/gl/color_mode.hpp>
+#include <mbgl/gl/gl.hpp>
+#include <mbgl/util/traits.hpp>
+
+namespace mbgl {
+namespace gl {
+
+static_assert(underlying_type(ColorMode::BlendEquation::Add) == GL_FUNC_ADD, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::BlendEquation::Subtract) == GL_FUNC_SUBTRACT, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::BlendEquation::ReverseSubtract) == GL_FUNC_REVERSE_SUBTRACT, "OpenGL enum mismatch");
+
+static_assert(underlying_type(ColorMode::Zero) == GL_ZERO, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::One) == GL_ONE, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::SrcColor) == GL_SRC_COLOR, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::OneMinusSrcColor) == GL_ONE_MINUS_SRC_COLOR, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::DstColor) == GL_DST_COLOR, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::OneMinusDstColor) == GL_ONE_MINUS_DST_COLOR, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::SrcAlpha) == GL_SRC_ALPHA, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::OneMinusSrcAlpha) == GL_ONE_MINUS_SRC_ALPHA, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::DstAlpha) == GL_DST_ALPHA, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::OneMinusDstAlpha) == GL_ONE_MINUS_DST_ALPHA, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::ConstantColor) == GL_CONSTANT_COLOR, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::OneMinusConstantColor) == GL_ONE_MINUS_CONSTANT_COLOR, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::ConstantAlpha) == GL_CONSTANT_ALPHA, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::OneMinusConstantAlpha) == GL_ONE_MINUS_CONSTANT_ALPHA, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::SrcAlphaSaturate) == GL_SRC_ALPHA_SATURATE, "OpenGL enum mismatch");
+
+static_assert(underlying_type(ColorMode::Zero) == GL_ZERO, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::One) == GL_ONE, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::SrcColor) == GL_SRC_COLOR, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::OneMinusSrcColor) == GL_ONE_MINUS_SRC_COLOR, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::DstColor) == GL_DST_COLOR, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::OneMinusDstColor) == GL_ONE_MINUS_DST_COLOR, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::SrcAlpha) == GL_SRC_ALPHA, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::OneMinusSrcAlpha) == GL_ONE_MINUS_SRC_ALPHA, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::DstAlpha) == GL_DST_ALPHA, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::OneMinusDstAlpha) == GL_ONE_MINUS_DST_ALPHA, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::ConstantColor) == GL_CONSTANT_COLOR, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::OneMinusConstantColor) == GL_ONE_MINUS_CONSTANT_COLOR, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::ConstantAlpha) == GL_CONSTANT_ALPHA, "OpenGL enum mismatch");
+static_assert(underlying_type(ColorMode::OneMinusConstantAlpha) == GL_ONE_MINUS_CONSTANT_ALPHA, "OpenGL enum mismatch");
+
+} // namespace gl
+} // namespace mbgl
diff --git a/src/mbgl/gl/color_mode.hpp b/src/mbgl/gl/color_mode.hpp
new file mode 100644
index 0000000000..e73c8737eb
--- /dev/null
+++ b/src/mbgl/gl/color_mode.hpp
@@ -0,0 +1,95 @@
+#pragma once
+
+#include <mbgl/util/variant.hpp>
+#include <mbgl/util/color.hpp>
+
+namespace mbgl {
+namespace gl {
+
+class ColorMode {
+public:
+ enum class BlendEquation {
+ Add = 0x8006,
+ Subtract = 0x800A,
+ ReverseSubtract = 0x800B
+ };
+
+ enum BlendFactor {
+ Zero = 0x0000,
+ One = 0x0001,
+ SrcColor = 0x0300,
+ OneMinusSrcColor = 0x0301,
+ SrcAlpha = 0x0302,
+ OneMinusSrcAlpha = 0x0303,
+ DstAlpha = 0x0304,
+ OneMinusDstAlpha = 0x0305,
+ DstColor = 0x0306,
+ OneMinusDstColor = 0x0307,
+ SrcAlphaSaturate = 0x0308,
+ ConstantColor = 0x8001,
+ OneMinusConstantColor = 0x8002,
+ ConstantAlpha = 0x8003,
+ OneMinusConstantAlpha = 0x8004
+ };
+
+ template <BlendEquation E>
+ struct ConstantBlend {
+ static constexpr BlendEquation equation = E;
+ static constexpr BlendFactor srcFactor = One;
+ static constexpr BlendFactor dstFactor = One;
+ };
+
+ template <BlendEquation E>
+ struct LinearBlend {
+ static constexpr BlendEquation equation = E;
+ BlendFactor srcFactor;
+ BlendFactor dstFactor;
+ };
+
+ struct Replace {
+ static constexpr BlendEquation equation = BlendEquation::Add;
+ static constexpr BlendFactor srcFactor = One;
+ static constexpr BlendFactor dstFactor = One;
+ };
+
+ using Add = LinearBlend<BlendEquation::Add>;
+ using Subtract = LinearBlend<BlendEquation::Subtract>;
+ using ReverseSubtract = LinearBlend<BlendEquation::ReverseSubtract>;
+
+ using BlendFunction = variant<
+ Replace,
+ Add,
+ Subtract,
+ ReverseSubtract>;
+
+ BlendFunction blendFunction;
+ Color blendColor;
+
+ struct Mask {
+ bool r;
+ bool g;
+ bool b;
+ bool a;
+ };
+
+ Mask mask;
+
+ static ColorMode disabled() {
+ return ColorMode { Replace(), {}, { false, false, false, false } };
+ }
+
+ static ColorMode unblended() {
+ return ColorMode { Replace(), {}, { true, true, true, true } };
+ }
+
+ static ColorMode alphaBlended() {
+ return ColorMode { Add { One, OneMinusSrcAlpha }, {}, { true, true, true, true } };
+ }
+};
+
+constexpr bool operator!=(const ColorMode::Mask& a, const ColorMode::Mask& b) {
+ return a.r != b.r || a.g != b.g || a.b != b.b || a.a != b.a;
+}
+
+} // namespace gl
+} // namespace mbgl
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index bf9bae4fe7..26a8e299ec 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -7,6 +7,14 @@
namespace mbgl {
namespace gl {
+static_assert(underlying_type(PrimitiveType::Points) == GL_POINTS, "OpenGL type mismatch");
+static_assert(underlying_type(PrimitiveType::Lines) == GL_LINES, "OpenGL type mismatch");
+static_assert(underlying_type(PrimitiveType::LineLoop) == GL_LINE_LOOP, "OpenGL type mismatch");
+static_assert(underlying_type(PrimitiveType::LineStrip) == GL_LINE_STRIP, "OpenGL type mismatch");
+static_assert(underlying_type(PrimitiveType::Triangles) == GL_TRIANGLES, "OpenGL type mismatch");
+static_assert(underlying_type(PrimitiveType::TriangleStrip) == GL_TRIANGLE_STRIP, "OpenGL type mismatch");
+static_assert(underlying_type(PrimitiveType::TriangleFan) == GL_TRIANGLE_FAN, "OpenGL type mismatch");
+
static_assert(std::is_same<ProgramID, GLuint>::value, "OpenGL type mismatch");
static_assert(std::is_same<ShaderID, GLuint>::value, "OpenGL type mismatch");
static_assert(std::is_same<BufferID, GLuint>::value, "OpenGL type mismatch");
@@ -15,67 +23,6 @@ static_assert(std::is_same<VertexArrayID, GLuint>::value, "OpenGL type mismatch"
static_assert(std::is_same<FramebufferID, GLuint>::value, "OpenGL type mismatch");
static_assert(std::is_same<RenderbufferID, GLuint>::value, "OpenGL type mismatch");
-static_assert(std::is_same<StencilValue, GLint>::value, "OpenGL type mismatch");
-static_assert(std::is_same<StencilMaskValue, GLuint>::value, "OpenGL type mismatch");
-
-static_assert(underlying_type(StencilTestFunction::Never) == GL_NEVER, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestFunction::Less) == GL_LESS, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestFunction::Equal) == GL_EQUAL, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestFunction::LessEqual) == GL_LEQUAL, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestFunction::Greater) == GL_GREATER, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestFunction::NotEqual) == GL_NOTEQUAL, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestFunction::GreaterEqual) == GL_GEQUAL, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestFunction::Always) == GL_ALWAYS, "OpenGL enum mismatch");
-
-static_assert(underlying_type(StencilTestOperation::Keep) == GL_KEEP, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestOperation::Zero) == GL_ZERO, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestOperation::Replace) == GL_REPLACE, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestOperation::Increment) == GL_INCR, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestOperation::IncrementWrap) == GL_INCR_WRAP, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestOperation::Decrement) == GL_DECR, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestOperation::DecrementWrap) == GL_DECR_WRAP, "OpenGL enum mismatch");
-static_assert(underlying_type(StencilTestOperation::Invert) == GL_INVERT, "OpenGL enum mismatch");
-
-static_assert(underlying_type(DepthTestFunction::Never) == GL_NEVER, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthTestFunction::Less) == GL_LESS, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthTestFunction::Equal) == GL_EQUAL, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthTestFunction::LessEqual) == GL_LEQUAL, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthTestFunction::Greater) == GL_GREATER, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthTestFunction::NotEqual) == GL_NOTEQUAL, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthTestFunction::GreaterEqual) == GL_GEQUAL, "OpenGL enum mismatch");
-static_assert(underlying_type(DepthTestFunction::Always) == GL_ALWAYS, "OpenGL enum mismatch");
-
-static_assert(underlying_type(BlendSourceFactor::Zero) == GL_ZERO, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::One) == GL_ONE, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::SrcColor) == GL_SRC_COLOR, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::OneMinusSrcColor) == GL_ONE_MINUS_SRC_COLOR, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::DstColor) == GL_DST_COLOR, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::OneMinusDstColor) == GL_ONE_MINUS_DST_COLOR, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::SrcAlpha) == GL_SRC_ALPHA, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::OneMinusSrcAlpha) == GL_ONE_MINUS_SRC_ALPHA, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::DstAlpha) == GL_DST_ALPHA, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::OneMinusDstAlpha) == GL_ONE_MINUS_DST_ALPHA, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::ConstantColor) == GL_CONSTANT_COLOR, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::OneMinusConstantColor) == GL_ONE_MINUS_CONSTANT_COLOR, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::ConstantAlpha) == GL_CONSTANT_ALPHA, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::OneMinusConstantAlpha) == GL_ONE_MINUS_CONSTANT_ALPHA, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendSourceFactor::SrcAlphaSaturate) == GL_SRC_ALPHA_SATURATE, "OpenGL enum mismatch");
-
-static_assert(underlying_type(BlendDestinationFactor::Zero) == GL_ZERO, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendDestinationFactor::One) == GL_ONE, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendDestinationFactor::SrcColor) == GL_SRC_COLOR, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendDestinationFactor::OneMinusSrcColor) == GL_ONE_MINUS_SRC_COLOR, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendDestinationFactor::DstColor) == GL_DST_COLOR, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendDestinationFactor::OneMinusDstColor) == GL_ONE_MINUS_DST_COLOR, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendDestinationFactor::SrcAlpha) == GL_SRC_ALPHA, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendDestinationFactor::OneMinusSrcAlpha) == GL_ONE_MINUS_SRC_ALPHA, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendDestinationFactor::DstAlpha) == GL_DST_ALPHA, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendDestinationFactor::OneMinusDstAlpha) == GL_ONE_MINUS_DST_ALPHA, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendDestinationFactor::ConstantColor) == GL_CONSTANT_COLOR, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendDestinationFactor::OneMinusConstantColor) == GL_ONE_MINUS_CONSTANT_COLOR, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendDestinationFactor::ConstantAlpha) == GL_CONSTANT_ALPHA, "OpenGL enum mismatch");
-static_assert(underlying_type(BlendDestinationFactor::OneMinusConstantAlpha) == GL_ONE_MINUS_CONSTANT_ALPHA, "OpenGL enum mismatch");
-
Context::~Context() {
reset();
}
@@ -110,16 +57,6 @@ UniqueBuffer Context::createIndexBuffer(const void* data, std::size_t size) {
return result;
}
-void Context::bindAttribute(const AttributeBinding& binding, std::size_t stride, const int8_t* offset) {
- MBGL_CHECK_ERROR(glEnableVertexAttribArray(binding.location));
- MBGL_CHECK_ERROR(glVertexAttribPointer(binding.location,
- binding.count,
- static_cast<GLenum>(binding.type),
- false,
- static_cast<GLsizei>(stride),
- offset + binding.offset));
-}
-
UniqueTexture Context::createTexture() {
if (pooledTextures.empty()) {
pooledTextures.resize(TextureMax);
@@ -304,6 +241,7 @@ void Context::setDirtyState() {
depthTest.setDirty();
depthFunc.setDirty();
blend.setDirty();
+ blendEquation.setDirty();
blendFunc.setDirty();
blendColor.setDirty();
colorMask.setDirty();
@@ -314,6 +252,7 @@ void Context::setDirtyState() {
lineWidth.setDirty();
activeTexture.setDirty();
#if not MBGL_USE_GLES2
+ pointSize.setDirty();
pixelZoom.setDirty();
rasterPos.setDirty();
#endif // MBGL_USE_GLES2
@@ -325,6 +264,145 @@ void Context::setDirtyState() {
vertexArrayObject.setDirty();
}
+void Context::clear(optional<mbgl::Color> color,
+ optional<float> depth,
+ optional<int32_t> stencil) {
+ GLbitfield mask = 0;
+
+ if (color) {
+ mask |= GL_COLOR_BUFFER_BIT;
+ clearColor = *color;
+ colorMask = { true, true, true, true };
+ }
+
+ if (depth) {
+ mask |= GL_DEPTH_BUFFER_BIT;
+ clearDepth = *depth;
+ depthMask = true;
+ }
+
+ if (stencil) {
+ mask |= GL_STENCIL_BUFFER_BIT;
+ clearStencil = *stencil;
+ stencilMask = 0xFF;
+ }
+
+ MBGL_CHECK_ERROR(glClear(mask));
+}
+
+#if not MBGL_USE_GLES2
+PrimitiveType Context::operator()(const Points& points) {
+ pointSize = points.pointSize;
+ return PrimitiveType::Points;
+}
+#else
+PrimitiveType Context::operator()(const Points&) {
+ return PrimitiveType::Points;
+}
+#endif // MBGL_USE_GLES2
+
+PrimitiveType Context::operator()(const Lines& lines) {
+ lineWidth = lines.lineWidth;
+ return PrimitiveType::Lines;
+}
+
+PrimitiveType Context::operator()(const LineStrip& lineStrip) {
+ lineWidth = lineStrip.lineWidth;
+ return PrimitiveType::LineStrip;
+}
+
+PrimitiveType Context::operator()(const Triangles&) {
+ return PrimitiveType::Triangles;
+}
+
+PrimitiveType Context::operator()(const TriangleStrip&) {
+ return PrimitiveType::TriangleStrip;
+}
+
+void Context::setDepthMode(const DepthMode& depth) {
+ if (depth.func == DepthMode::Always && !depth.mask) {
+ depthTest = false;
+ } else {
+ depthTest = true;
+ depthFunc = depth.func;
+ depthMask = depth.mask;
+ depthRange = depth.range;
+ }
+}
+
+void Context::setStencilMode(const StencilMode& stencil) {
+ if (stencil.test.is<StencilMode::Always>() && !stencil.mask) {
+ stencilTest = false;
+ } else {
+ stencilTest = true;
+ stencilMask = stencil.mask;
+ stencilOp = { stencil.fail, stencil.depthFail, stencil.pass };
+ apply_visitor([&] (const auto& test) {
+ stencilFunc = { test.func, stencil.ref, test.mask };
+ }, stencil.test);
+ }
+}
+
+void Context::setColorMode(const ColorMode& color) {
+ if (color.blendFunction.is<ColorMode::Replace>()) {
+ blend = false;
+ } else {
+ blend = true;
+ blendColor = color.blendColor;
+ apply_visitor([&] (const auto& blendFunction) {
+ blendEquation = ColorMode::BlendEquation(blendFunction.equation);
+ blendFunc = { blendFunction.srcFactor, blendFunction.dstFactor };
+ }, color.blendFunction);
+ }
+
+ colorMask = color.mask;
+}
+
+void Context::draw(const Drawable& drawable) {
+ if (drawable.segments.empty()) {
+ return;
+ }
+
+ PrimitiveType primitiveType = apply_visitor([&] (auto m) { return (*this)(m); }, drawable.drawMode);
+
+ setDepthMode(drawable.depthMode);
+ setStencilMode(drawable.stencilMode);
+ setColorMode(drawable.colorMode);
+
+ program = drawable.program;
+
+ drawable.bindUniforms();
+
+ for (const auto& segment : drawable.segments) {
+ vertexBuffer = drawable.vertexBuffer;
+ elementBuffer = drawable.indexBuffer;
+
+ for (const auto& binding : drawable.attributeBindings) {
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(binding.location));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(
+ binding.location,
+ binding.count,
+ static_cast<GLenum>(binding.type),
+ GL_FALSE,
+ static_cast<GLsizei>(drawable.vertexSize),
+ reinterpret_cast<GLvoid*>(binding.offset + (drawable.vertexSize * segment.vertexOffset))));
+ }
+
+ if (drawable.indexBuffer) {
+ MBGL_CHECK_ERROR(glDrawElements(
+ static_cast<GLenum>(primitiveType),
+ static_cast<GLsizei>(drawable.primitiveSize / sizeof(uint16_t) * segment.primitiveLength),
+ GL_UNSIGNED_SHORT,
+ reinterpret_cast<GLvoid*>(drawable.primitiveSize * segment.primitiveOffset)));
+ } else {
+ MBGL_CHECK_ERROR(glDrawArrays(
+ static_cast<GLenum>(primitiveType),
+ static_cast<GLint>(segment.vertexOffset),
+ static_cast<GLsizei>(segment.vertexLength)));
+ }
+ }
+}
+
void Context::performCleanup() {
for (auto id : abandonedPrograms) {
if (program == id) {
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index 6daf3f9bfb..74c1bcba56 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -8,7 +8,7 @@
#include <mbgl/gl/framebuffer.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/gl/attribute.hpp>
+#include <mbgl/gl/drawable.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <memory>
@@ -78,13 +78,15 @@ public:
TextureFilter = TextureFilter::Nearest,
TextureMipMap = TextureMipMap::No);
- template <class Shader, class Vertex>
- void bindAttributes(const Shader& shader, const VertexBuffer<Vertex>&, const int8_t* offset) {
- static_assert(std::is_same<typename Shader::VertexType, Vertex>::value, "vertex type mismatch");
- for (const auto& binding : AttributeBindings<Shader, Vertex>()(shader)) {
- bindAttribute(binding, sizeof(Vertex), offset);
- }
- }
+ void clear(optional<mbgl::Color> color,
+ optional<float> depth,
+ optional<int32_t> stencil);
+
+ void draw(const Drawable&);
+
+ void setDepthMode(const DepthMode&);
+ void setStencilMode(const StencilMode&);
+ void setColorMode(const ColorMode&);
// Actually remove the objects we marked as abandoned with the above methods.
// Only call this while the OpenGL context is exclusive to this thread.
@@ -106,6 +108,19 @@ public:
void setDirtyState();
+ State<value::ActiveTexture> activeTexture;
+ State<value::BindFramebuffer> bindFramebuffer;
+ State<value::Viewport> viewport;
+ std::array<State<value::BindTexture>, 2> texture;
+ State<value::BindVertexArray> vertexArrayObject;
+ State<value::Program> program;
+
+#if not MBGL_USE_GLES2
+ State<value::PixelZoom> pixelZoom;
+ State<value::RasterPos> rasterPos;
+#endif // MBGL_USE_GLES2
+
+private:
State<value::StencilFunc> stencilFunc;
State<value::StencilMask> stencilMask;
State<value::StencilTest> stencilTest;
@@ -115,34 +130,32 @@ public:
State<value::DepthTest> depthTest;
State<value::DepthFunc> depthFunc;
State<value::Blend> blend;
+ State<value::BlendEquation> blendEquation;
State<value::BlendFunc> blendFunc;
State<value::BlendColor> blendColor;
State<value::ColorMask> colorMask;
State<value::ClearDepth> clearDepth;
State<value::ClearColor> clearColor;
State<value::ClearStencil> clearStencil;
- State<value::Program> program;
State<value::LineWidth> lineWidth;
- State<value::ActiveTexture> activeTexture;
- State<value::BindFramebuffer> bindFramebuffer;
- State<value::Viewport> viewport;
State<value::BindRenderbuffer> bindRenderbuffer;
#if not MBGL_USE_GLES2
- State<value::PixelZoom> pixelZoom;
- State<value::RasterPos> rasterPos;
+ State<value::PointSize> pointSize;
#endif // MBGL_USE_GLES2
- std::array<State<value::BindTexture>, 2> texture;
State<value::BindVertexBuffer> vertexBuffer;
State<value::BindElementBuffer> elementBuffer;
- State<value::BindVertexArray> vertexArrayObject;
-private:
UniqueBuffer createVertexBuffer(const void* data, std::size_t size);
UniqueBuffer createIndexBuffer(const void* data, std::size_t size);
UniqueTexture createTexture(Size size, const void* data, TextureUnit);
UniqueFramebuffer createFramebuffer();
UniqueRenderbuffer createRenderbuffer(RenderbufferType, Size size);
- void bindAttribute(const AttributeBinding&, std::size_t stride, const int8_t* offset);
+
+ PrimitiveType operator()(const Points&);
+ PrimitiveType operator()(const Lines&);
+ PrimitiveType operator()(const LineStrip&);
+ PrimitiveType operator()(const Triangles&);
+ PrimitiveType operator()(const TriangleStrip&);
friend detail::ProgramDeleter;
friend detail::ShaderDeleter;
diff --git a/src/mbgl/gl/depth_mode.cpp b/src/mbgl/gl/depth_mode.cpp
new file mode 100644
index 0000000000..21af75a391
--- /dev/null
+++ b/src/mbgl/gl/depth_mode.cpp
@@ -0,0 +1,18 @@
+#include <mbgl/gl/depth_mode.hpp>
+#include <mbgl/gl/gl.hpp>
+#include <mbgl/util/traits.hpp>
+
+namespace mbgl {
+namespace gl {
+
+static_assert(underlying_type(DepthMode::Never) == GL_NEVER, "OpenGL enum mismatch");
+static_assert(underlying_type(DepthMode::Less) == GL_LESS, "OpenGL enum mismatch");
+static_assert(underlying_type(DepthMode::Equal) == GL_EQUAL, "OpenGL enum mismatch");
+static_assert(underlying_type(DepthMode::LessEqual) == GL_LEQUAL, "OpenGL enum mismatch");
+static_assert(underlying_type(DepthMode::Greater) == GL_GREATER, "OpenGL enum mismatch");
+static_assert(underlying_type(DepthMode::NotEqual) == GL_NOTEQUAL, "OpenGL enum mismatch");
+static_assert(underlying_type(DepthMode::GreaterEqual) == GL_GEQUAL, "OpenGL enum mismatch");
+static_assert(underlying_type(DepthMode::Always) == GL_ALWAYS, "OpenGL enum mismatch");
+
+} // namespace gl
+} // namespace mbgl
diff --git a/src/mbgl/gl/depth_mode.hpp b/src/mbgl/gl/depth_mode.hpp
new file mode 100644
index 0000000000..37617e3c34
--- /dev/null
+++ b/src/mbgl/gl/depth_mode.hpp
@@ -0,0 +1,36 @@
+#pragma once
+
+#include <mbgl/util/range.hpp>
+
+namespace mbgl {
+namespace gl {
+
+class DepthMode {
+public:
+ enum Function {
+ Never = 0x0200,
+ Less = 0x0201,
+ Equal = 0x0202,
+ LessEqual = 0x0203,
+ Greater = 0x0204,
+ NotEqual = 0x0205,
+ GreaterEqual = 0x0206,
+ Always = 0x0207
+ };
+
+ enum Mask : bool {
+ ReadOnly = false,
+ ReadWrite = true
+ };
+
+ Function func;
+ Mask mask;
+ Range<float> range;
+
+ static DepthMode disabled() {
+ return DepthMode { Always, ReadOnly, { 0.0, 1.0 } };
+ }
+};
+
+} // namespace gl
+} // namespace mbgl
diff --git a/src/mbgl/gl/draw_mode.hpp b/src/mbgl/gl/draw_mode.hpp
new file mode 100644
index 0000000000..a379162210
--- /dev/null
+++ b/src/mbgl/gl/draw_mode.hpp
@@ -0,0 +1,34 @@
+#pragma once
+
+#include <mbgl/util/variant.hpp>
+
+namespace mbgl {
+namespace gl {
+
+class Points {
+public:
+ float pointSize;
+};
+
+class Lines {
+public:
+ float lineWidth;
+};
+
+class LineStrip {
+public:
+ float lineWidth;
+};
+
+class Triangles {};
+class TriangleStrip {};
+
+using DrawMode = variant<
+ Points,
+ Lines,
+ LineStrip,
+ Triangles,
+ TriangleStrip>;
+
+} // namespace gl
+} // namespace mbgl
diff --git a/src/mbgl/gl/drawable.hpp b/src/mbgl/gl/drawable.hpp
new file mode 100644
index 0000000000..4f2f11e2f1
--- /dev/null
+++ b/src/mbgl/gl/drawable.hpp
@@ -0,0 +1,124 @@
+#pragma once
+
+#include <mbgl/gl/types.hpp>
+#include <mbgl/gl/draw_mode.hpp>
+#include <mbgl/gl/depth_mode.hpp>
+#include <mbgl/gl/stencil_mode.hpp>
+#include <mbgl/gl/color_mode.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gl/attribute.hpp>
+#include <mbgl/gl/uniform.hpp>
+#include <mbgl/gl/segment.hpp>
+
+#include <cstddef>
+#include <functional>
+#include <limits>
+#include <vector>
+
+namespace mbgl {
+namespace gl {
+
+template <class Vertex>
+class UnindexedVertices {
+public:
+ using VertexType = Vertex;
+
+ UnindexedVertices(DrawMode drawMode_, const VertexBuffer<Vertex>& vertexBuffer_)
+ : drawMode(std::move(drawMode_)),
+ vertexBuffer(vertexBuffer_.buffer),
+ segments({{ 0, 0, vertexBuffer_.vertexCount, 0 }}) {}
+
+ DrawMode drawMode;
+ gl::BufferID vertexBuffer;
+ static constexpr std::size_t vertexSize = sizeof(Vertex);
+ static constexpr gl::BufferID indexBuffer = 0;
+ static constexpr std::size_t primitiveSize = 0;
+ std::vector<Segment> segments;
+};
+
+template <class DrawMode, class Vertex, class...Args>
+auto Unindexed(const VertexBuffer<Vertex>& vertexBuffer,
+ Args&&... drawModeArguments) {
+ return UnindexedVertices<Vertex>(
+ DrawMode { std::forward<Args>(drawModeArguments)... },
+ vertexBuffer);
+}
+
+template <class Vertex, class Primitive>
+class SegmentedVertices {
+public:
+ using VertexType = Vertex;
+
+ SegmentedVertices(DrawMode drawMode_,
+ const VertexBuffer<Vertex>& vertexBuffer_,
+ const IndexBuffer<Primitive>& indexBuffer_,
+ const std::vector<Segment>& segments_)
+ : drawMode(std::move(drawMode_)),
+ vertexBuffer(vertexBuffer_.buffer),
+ indexBuffer(indexBuffer_.buffer),
+ segments(segments_) {}
+
+ DrawMode drawMode;
+ gl::BufferID vertexBuffer;
+ static constexpr std::size_t vertexSize = sizeof(Vertex);
+ gl::BufferID indexBuffer;
+ static constexpr std::size_t primitiveSize = sizeof(Primitive);
+ const std::vector<Segment>& segments;
+};
+
+template <class DrawMode, class Vertex, class Primitive, class...Args>
+auto Segmented(const VertexBuffer<Vertex>& vertexBuffer,
+ const IndexBuffer<Primitive>& indexBuffer,
+ const std::vector<Segment>& segments,
+ Args&&... drawModeArguments) {
+ static_assert(std::is_same<typename Primitive::DrawMode, DrawMode>::value, "primitive mode mismatch");
+ return SegmentedVertices<Vertex, Primitive>(
+ DrawMode { std::forward<Args>(drawModeArguments)... },
+ vertexBuffer,
+ indexBuffer,
+ segments);
+}
+
+class Drawable {
+public:
+ template <class Shader, class Subject>
+ Drawable(DepthMode depthMode_,
+ StencilMode stencilMode_,
+ ColorMode colorMode_,
+ Shader& shader,
+ typename Shader::UniformsType::Values&& uniformValues,
+ const Subject& subject)
+ : drawMode(subject.drawMode),
+ depthMode(std::move(depthMode_)),
+ stencilMode(std::move(stencilMode_)),
+ colorMode(std::move(colorMode_)),
+ program(shader.getID()),
+ vertexBuffer(subject.vertexBuffer),
+ vertexSize(subject.vertexSize),
+ indexBuffer(subject.indexBuffer),
+ primitiveSize(subject.primitiveSize),
+ segments(subject.segments),
+ bindUniforms(Shader::UniformsType::binder(shader.uniformsState, std::move(uniformValues))),
+ attributeBindings(AttributeBindings<Shader, typename Subject::VertexType>()(shader))
+ {
+ static_assert(std::is_standard_layout<typename Subject::VertexType>::value, "vertex type must use standard layout");
+ static_assert(std::is_same<typename Shader::VertexType, typename Subject::VertexType>::value, "vertex type mismatch");
+ }
+
+ DrawMode drawMode;
+ DepthMode depthMode;
+ StencilMode stencilMode;
+ ColorMode colorMode;
+ gl::ProgramID program;
+ gl::BufferID vertexBuffer;
+ std::size_t vertexSize;
+ gl::BufferID indexBuffer;
+ std::size_t primitiveSize;
+ const std::vector<Segment>& segments;
+ std::function<void ()> bindUniforms;
+ std::vector<AttributeBinding> attributeBindings;
+};
+
+} // namespace gl
+} // namespace mbgl
diff --git a/src/mbgl/gl/index_buffer.hpp b/src/mbgl/gl/index_buffer.hpp
index f38d7fd4f5..5d8630b902 100644
--- a/src/mbgl/gl/index_buffer.hpp
+++ b/src/mbgl/gl/index_buffer.hpp
@@ -1,31 +1,32 @@
#pragma once
#include <mbgl/gl/object.hpp>
+#include <mbgl/gl/draw_mode.hpp>
namespace mbgl {
namespace gl {
class Line {
public:
+ using DrawMode = Lines;
+
Line(uint16_t a_, uint16_t b_)
: a(a_), b(b_) {}
uint16_t a;
uint16_t b;
-
- static constexpr std::size_t IndexCount = 2;
};
class Triangle {
public:
+ using DrawMode = Triangles;
+
Triangle(uint16_t a_, uint16_t b_, uint16_t c_)
: a(a_), b(b_), c(c_) {}
uint16_t a;
uint16_t b;
uint16_t c;
-
- static constexpr std::size_t IndexCount = 3;
};
template <class Primitive>
diff --git a/src/mbgl/gl/segment.hpp b/src/mbgl/gl/segment.hpp
new file mode 100644
index 0000000000..648d02e902
--- /dev/null
+++ b/src/mbgl/gl/segment.hpp
@@ -0,0 +1,27 @@
+#pragma once
+
+#include <cstddef>
+
+namespace mbgl {
+namespace gl {
+
+class Segment {
+public:
+ Segment(std::size_t vertexOffset_,
+ std::size_t primitiveOffset_,
+ std::size_t vertexLength_ = 0,
+ std::size_t primitiveLength_ = 0)
+ : vertexOffset(vertexOffset_),
+ primitiveOffset(primitiveOffset_),
+ vertexLength(vertexLength_),
+ primitiveLength(primitiveLength_) {}
+
+ const std::size_t vertexOffset;
+ const std::size_t primitiveOffset;
+
+ std::size_t vertexLength;
+ std::size_t primitiveLength;
+};
+
+} // namespace gl
+} // namespace mbgl
diff --git a/src/mbgl/gl/stencil_mode.cpp b/src/mbgl/gl/stencil_mode.cpp
new file mode 100644
index 0000000000..6858d6d106
--- /dev/null
+++ b/src/mbgl/gl/stencil_mode.cpp
@@ -0,0 +1,27 @@
+#include <mbgl/gl/stencil_mode.hpp>
+#include <mbgl/gl/gl.hpp>
+#include <mbgl/util/traits.hpp>
+
+namespace mbgl {
+namespace gl {
+
+static_assert(StencilMode::Never::func == GL_NEVER, "OpenGL enum mismatch");
+static_assert(StencilMode::Less::func == GL_LESS, "OpenGL enum mismatch");
+static_assert(StencilMode::Equal::func == GL_EQUAL, "OpenGL enum mismatch");
+static_assert(StencilMode::LessEqual::func == GL_LEQUAL, "OpenGL enum mismatch");
+static_assert(StencilMode::Greater::func == GL_GREATER, "OpenGL enum mismatch");
+static_assert(StencilMode::NotEqual::func == GL_NOTEQUAL, "OpenGL enum mismatch");
+static_assert(StencilMode::GreaterEqual::func == GL_GEQUAL, "OpenGL enum mismatch");
+static_assert(StencilMode::Always::func == GL_ALWAYS, "OpenGL enum mismatch");
+
+static_assert(underlying_type(StencilMode::Keep) == GL_KEEP, "OpenGL enum mismatch");
+static_assert(underlying_type(StencilMode::Zero) == GL_ZERO, "OpenGL enum mismatch");
+static_assert(underlying_type(StencilMode::Replace) == GL_REPLACE, "OpenGL enum mismatch");
+static_assert(underlying_type(StencilMode::Increment) == GL_INCR, "OpenGL enum mismatch");
+static_assert(underlying_type(StencilMode::IncrementWrap) == GL_INCR_WRAP, "OpenGL enum mismatch");
+static_assert(underlying_type(StencilMode::Decrement) == GL_DECR, "OpenGL enum mismatch");
+static_assert(underlying_type(StencilMode::DecrementWrap) == GL_DECR_WRAP, "OpenGL enum mismatch");
+static_assert(underlying_type(StencilMode::Invert) == GL_INVERT, "OpenGL enum mismatch");
+
+} // namespace gl
+} // namespace mbgl
diff --git a/src/mbgl/gl/stencil_mode.hpp b/src/mbgl/gl/stencil_mode.hpp
new file mode 100644
index 0000000000..bc959c9a73
--- /dev/null
+++ b/src/mbgl/gl/stencil_mode.hpp
@@ -0,0 +1,66 @@
+#pragma once
+
+#include <mbgl/util/variant.hpp>
+
+namespace mbgl {
+namespace gl {
+
+class StencilMode {
+public:
+ template <uint32_t F>
+ struct SimpleTest {
+ static constexpr uint32_t func = F;
+ static constexpr uint32_t mask = 0;
+ };
+
+ template <uint32_t F>
+ struct MaskedTest {
+ static constexpr uint32_t func = F;
+ uint32_t mask;
+ };
+
+ using Never = SimpleTest<0x0200>;
+ using Less = MaskedTest<0x0201>;
+ using Equal = MaskedTest<0x0202>;
+ using LessEqual = MaskedTest<0x0203>;
+ using Greater = MaskedTest<0x0204>;
+ using NotEqual = MaskedTest<0x0205>;
+ using GreaterEqual = MaskedTest<0x0206>;
+ using Always = SimpleTest<0x0207>;
+
+ using Test = variant<
+ Never,
+ Less,
+ Equal,
+ LessEqual,
+ Greater,
+ NotEqual,
+ GreaterEqual,
+ Always>;
+
+ enum Op {
+ Zero = 0x0000,
+ Keep = 0x1E00,
+ Replace = 0x1E01,
+ Increment = 0x1E02,
+ Decrement = 0x1E03,
+ Invert = 0x150A,
+ IncrementWrap = 0x8507,
+ DecrementWrap = 0x8508
+ };
+
+ Test test;
+ int32_t ref;
+ uint32_t mask;
+
+ Op fail;
+ Op depthFail;
+ Op pass;
+
+ static StencilMode disabled() {
+ return StencilMode { Always(), 0, 0, Keep, Keep, Keep };
+ }
+};
+
+} // namespace gl
+} // namespace mbgl
diff --git a/src/mbgl/gl/types.hpp b/src/mbgl/gl/types.hpp
index dccc61b03a..9a1eb365d1 100644
--- a/src/mbgl/gl/types.hpp
+++ b/src/mbgl/gl/types.hpp
@@ -19,10 +19,6 @@ using AttributeLocation = int32_t;
using UniformLocation = int32_t;
using TextureUnit = uint8_t;
-using DepthValue = double;
-using StencilValue = int32_t;
-using StencilMaskValue = uint32_t;
-
enum class DataType : uint32_t {
Byte = 0x1400,
UnsignedByte = 0x1401,
@@ -43,11 +39,6 @@ template <> struct DataTypeOf<int32_t> : std::integral_constant<DataType, DataT
template <> struct DataTypeOf<uint32_t> : std::integral_constant<DataType, DataType::UnsignedInteger> {};
template <> struct DataTypeOf<float> : std::integral_constant<DataType, DataType::Float> {};
-enum class BufferType : uint32_t {
- Vertex = 0x8892,
- Element = 0x8893
-};
-
enum class RenderbufferType : uint32_t {
RGBA = 0x8058,
DepthStencil = 0x88F0,
@@ -56,72 +47,14 @@ enum class RenderbufferType : uint32_t {
enum class TextureMipMap : bool { No = false, Yes = true };
enum class TextureFilter : bool { Nearest = false, Linear = true };
-enum class StencilTestFunction : uint32_t {
- Never = 0x0200,
- Less = 0x0201,
- Equal = 0x0202,
- LessEqual = 0x0203,
- Greater = 0x0204,
- NotEqual = 0x0205,
- GreaterEqual = 0x0206,
- Always = 0x0207,
-};
-
-enum class StencilTestOperation : uint32_t {
- Keep = 0x1E00,
- Zero = 0x0000,
- Replace = 0x1E01,
- Increment = 0x1E02,
- IncrementWrap = 0x8507,
- Decrement = 0x1E03,
- DecrementWrap = 0x8508,
- Invert = 0x150A,
-};
-
-enum class DepthTestFunction : uint32_t {
- Never = 0x0200,
- Less = 0x0201,
- Equal = 0x0202,
- LessEqual = 0x0203,
- Greater = 0x0204,
- NotEqual = 0x0205,
- GreaterEqual = 0x0206,
- Always = 0x0207,
-};
-
-enum class BlendSourceFactor : uint32_t {
- Zero = 0x0000,
- One = 0x0001,
- SrcColor = 0x0300,
- OneMinusSrcColor = 0x0301,
- DstColor = 0x0306,
- OneMinusDstColor = 0x0307,
- SrcAlpha = 0x0302,
- OneMinusSrcAlpha = 0x0303,
- DstAlpha = 0x0304,
- OneMinusDstAlpha = 0x0305,
- ConstantColor = 0x8001,
- OneMinusConstantColor = 0x8002,
- ConstantAlpha = 0x8003,
- OneMinusConstantAlpha = 0x8004,
- SrcAlphaSaturate = 0x0308,
-};
-
-enum class BlendDestinationFactor : uint32_t {
- Zero = 0x0000,
- One = 0x0001,
- SrcColor = 0x0300,
- OneMinusSrcColor = 0x0301,
- DstColor = 0x0306,
- OneMinusDstColor = 0x0307,
- SrcAlpha = 0x0302,
- OneMinusSrcAlpha = 0x0303,
- DstAlpha = 0x0304,
- OneMinusDstAlpha = 0x0305,
- ConstantColor = 0x8001,
- OneMinusConstantColor = 0x8002,
- ConstantAlpha = 0x8003,
- OneMinusConstantAlpha = 0x8004,
+enum class PrimitiveType {
+ Points = 0x0000,
+ Lines = 0x0001,
+ LineLoop = 0x0002,
+ LineStrip = 0x0003,
+ Triangles = 0x0004,
+ TriangleStrip = 0x0005,
+ TriangleFan = 0x0006
};
} // namespace gl
diff --git a/src/mbgl/gl/uniform.cpp b/src/mbgl/gl/uniform.cpp
index 07a27963d9..8018953fb5 100644
--- a/src/mbgl/gl/uniform.cpp
+++ b/src/mbgl/gl/uniform.cpp
@@ -1,54 +1,76 @@
#include <mbgl/gl/uniform.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/color.hpp>
+#include <mbgl/util/size.hpp>
+#include <mbgl/util/convert.hpp>
namespace mbgl {
namespace gl {
template <>
-void Uniform<float>::bind(const float& t) {
+void bindUniform<float>(UniformLocation location, const float& t) {
MBGL_CHECK_ERROR(glUniform1f(location, t));
}
template <>
-void Uniform<int32_t>::bind(const int32_t& t) {
+void bindUniform<int32_t>(UniformLocation location, const int32_t& t) {
MBGL_CHECK_ERROR(glUniform1i(location, t));
}
template <>
-void Uniform<std::array<float, 2>>::bind(const std::array<float, 2>& t) {
+void bindUniform<std::array<float, 2>>(UniformLocation location, const std::array<float, 2>& t) {
MBGL_CHECK_ERROR(glUniform2fv(location, 1, t.data()));
}
template <>
-void Uniform<std::array<float, 3>>::bind(const std::array<float, 3>& t) {
+void bindUniform<std::array<float, 3>>(UniformLocation location, const std::array<float, 3>& t) {
MBGL_CHECK_ERROR(glUniform3fv(location, 1, t.data()));
}
template <>
-void Uniform<std::array<float, 4>>::bind(const std::array<float, 4>& t) {
+void bindUniform<std::array<float, 4>>(UniformLocation location, const std::array<float, 4>& t) {
MBGL_CHECK_ERROR(glUniform4fv(location, 1, t.data()));
}
template <>
-void Uniform<Color>::bind(const Color& t) {
- std::array<float, 4> a = {{ t.r, t.g, t.b, t.a }};
- MBGL_CHECK_ERROR(glUniform4fv(location, 1, a.data()));
+void bindUniform<std::array<double, 4>>(UniformLocation location, const std::array<double, 4>& t) {
+ MBGL_CHECK_ERROR(glUniformMatrix2fv(location, 1, GL_FALSE, util::convert<float>(t).data()));
}
template <>
-void UniformMatrix<2>::bind(const std::array<float, 4>& t) {
- MBGL_CHECK_ERROR(glUniformMatrix2fv(location, 1, GL_FALSE, t.data()));
+void bindUniform<std::array<double, 9>>(UniformLocation location, const std::array<double, 9>& t) {
+ MBGL_CHECK_ERROR(glUniformMatrix3fv(location, 1, GL_FALSE, util::convert<float>(t).data()));
}
template <>
-void UniformMatrix<3>::bind(const std::array<float, 9>& t) {
- MBGL_CHECK_ERROR(glUniformMatrix3fv(location, 1, GL_FALSE, t.data()));
+void bindUniform<std::array<double, 16>>(UniformLocation location, const std::array<double, 16>& t) {
+ MBGL_CHECK_ERROR(glUniformMatrix4fv(location, 1, GL_FALSE, util::convert<float>(t).data()));
+}
+
+
+template <>
+void bindUniform<bool>(UniformLocation location, const bool& t) {
+ return bindUniform(location, int32_t(t));
+}
+
+template <>
+void bindUniform<uint8_t>(UniformLocation location, const uint8_t& t) {
+ bindUniform(location, int32_t(t));
+}
+
+template <>
+void bindUniform<Color>(UniformLocation location, const Color& t) {
+ bindUniform(location, std::array<float, 4> {{ t.r, t.g, t.b, t.a }});
+}
+
+template <>
+void bindUniform<Size>(UniformLocation location, const Size& t) {
+ bindUniform(location, util::convert<float>(std::array<uint32_t, 2> {{ t.width, t.height }}));
}
template <>
-void UniformMatrix<4>::bind(const std::array<float, 16>& t) {
- MBGL_CHECK_ERROR(glUniformMatrix4fv(location, 1, GL_FALSE, t.data()));
+void bindUniform<std::array<uint16_t, 2>>(UniformLocation location, const std::array<uint16_t, 2>& t) {
+ bindUniform(location, util::convert<float>(t));
}
// Add more as needed.
diff --git a/src/mbgl/gl/uniform.hpp b/src/mbgl/gl/uniform.hpp
index 5af781043d..d233614aa6 100644
--- a/src/mbgl/gl/uniform.hpp
+++ b/src/mbgl/gl/uniform.hpp
@@ -1,60 +1,87 @@
#pragma once
#include <mbgl/gl/shader.hpp>
+#include <mbgl/util/optional.hpp>
#include <array>
+#include <functional>
+#include <tuple>
namespace mbgl {
namespace gl {
-template <typename T>
+template <class T>
+void bindUniform(UniformLocation, const T&);
+
+template <class Tag, class T>
class Uniform {
public:
- Uniform(const char* name, const Shader& shader)
- : current(), location(shader.getUniformLocation(name)) {
- }
+ class Value {
+ public:
+ Value(T t_) : t(std::move(t_)) {}
+ T t;
+ };
- void operator=(const T& t) {
- if (current != t) {
- current = t;
- bind(t);
- }
- }
+ class State {
+ public:
+ State(const char* name, const Shader& shader)
+ : location(shader.getUniformLocation(name)) {}
-private:
- void bind(const T&);
+ void operator=(const Value& value) {
+ if (!current || *current != value.t) {
+ current = value.t;
+ bindUniform(location, value.t);
+ }
+ }
- T current;
- UniformLocation location;
+ private:
+ optional<T> current;
+ UniformLocation location;
+ };
};
-template <size_t C, size_t R = C>
-class UniformMatrix {
+template <class Tag, class T>
+using UniformScalar = Uniform<Tag, T>;
+
+template <class Tag, class T, size_t N>
+using UniformVector = Uniform<Tag, std::array<T, N>>;
+
+template <class Tag, class T, size_t N>
+using UniformMatrix = Uniform<Tag, std::array<T, N*N>>;
+
+#define MBGL_DEFINE_UNIFORM_SCALAR(type_, name_) \
+ struct name_ : ::mbgl::gl::UniformScalar<name_, type_> { static constexpr auto name = #name_; }
+
+#define MBGL_DEFINE_UNIFORM_VECTOR(type_, n_, name_) \
+ struct name_ : ::mbgl::gl::UniformVector<name_, type_, n_> { static constexpr auto name = #name_; }
+
+#define MBGL_DEFINE_UNIFORM_MATRIX(type_, n_, name_) \
+ struct name_ : ::mbgl::gl::UniformMatrix<name_, type_, n_> { static constexpr auto name = #name_; }
+
+template <class... Us>
+class Uniforms {
public:
- typedef std::array<float, C*R> T;
+ using State = std::tuple<typename Us::State...>;
+ using Values = std::tuple<typename Us::Value...>;
- UniformMatrix(const char* name, const Shader& shader)
- : current(), location(shader.getUniformLocation(name)) {
+ static State state(const Shader& shader) {
+ return State { { Us::name, shader }... };
}
- void operator=(const std::array<double, C*R>& t) {
- bool dirty = false;
- for (unsigned int i = 0; i < C*R; i++) {
- if (current[i] != t[i]) {
- current[i] = t[i];
- dirty = true;
- }
- }
- if (dirty) {
- bind(current);
- }
+ template <class... Args>
+ static Values values(Args&&... args) {
+ return Values { std::forward<Args>(args)... };
}
-private:
- void bind(const T&);
+ static std::function<void ()> binder(State& state, Values&& values_) {
+ return [&state, values = std::move(values_)] () mutable {
+ noop((std::get<typename Us::State>(state) = std::get<typename Us::Value>(values), 0)...);
+ };
+ }
- T current;
- UniformLocation location;
+private:
+ // This exists only to provide a varags context for unpacking the assignments in `binder`.
+ template <int...> static void noop(int...) {}
};
} // namespace gl
diff --git a/src/mbgl/gl/value.cpp b/src/mbgl/gl/value.cpp
index b308dc9de5..f25008854d 100644
--- a/src/mbgl/gl/value.cpp
+++ b/src/mbgl/gl/value.cpp
@@ -94,7 +94,7 @@ StencilFunc::Type StencilFunc::Get() {
MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_FUNC, &func));
MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_REF, &ref));
MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_VALUE_MASK, &mask));
- return { static_cast<StencilTestFunction>(func), ref, static_cast<StencilMaskValue>(mask) };
+ return { static_cast<uint32_t>(func), ref, static_cast<uint32_t>(mask) };
}
const constexpr StencilTest::Type StencilTest::Default;
@@ -122,17 +122,17 @@ StencilOp::Type StencilOp::Get() {
MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_FAIL, &sfail));
MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &dpfail));
MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &dppass));
- return { static_cast<StencilTestOperation>(sfail), static_cast<StencilTestOperation>(dpfail),
- static_cast<StencilTestOperation>(dppass) };
+ return { static_cast<StencilMode::Op>(sfail), static_cast<StencilMode::Op>(dpfail),
+ static_cast<StencilMode::Op>(dppass) };
}
const constexpr DepthRange::Type DepthRange::Default;
void DepthRange::Set(const Type& value) {
#if MBGL_USE_GLES2
- MBGL_CHECK_ERROR(glDepthRangef(value.near, value.far));
+ MBGL_CHECK_ERROR(glDepthRangef(value.min, value.max));
#else
- MBGL_CHECK_ERROR(glDepthRange(value.near, value.far));
+ MBGL_CHECK_ERROR(glDepthRange(value.min, value.max));
#endif
}
@@ -178,6 +178,18 @@ Blend::Type Blend::Get() {
return blend;
}
+const constexpr BlendEquation::Type BlendEquation::Default;
+
+void BlendEquation::Set(const Type& value) {
+ MBGL_CHECK_ERROR(glBlendEquation(static_cast<GLenum>(value)));
+}
+
+BlendEquation::Type BlendEquation::Get() {
+ GLint blend;
+ MBGL_CHECK_ERROR(glGetIntegerv(GL_BLEND_EQUATION_RGB, &blend));
+ return static_cast<Type>(blend);
+}
+
const constexpr BlendFunc::Type BlendFunc::Default;
void BlendFunc::Set(const Type& value) {
@@ -189,8 +201,8 @@ BlendFunc::Type BlendFunc::Get() {
GLint sfactor, dfactor;
MBGL_CHECK_ERROR(glGetIntegerv(GL_BLEND_SRC_ALPHA, &sfactor));
MBGL_CHECK_ERROR(glGetIntegerv(GL_BLEND_DST_ALPHA, &dfactor));
- return { static_cast<BlendSourceFactor>(sfactor),
- static_cast<BlendDestinationFactor>(dfactor) };
+ return { static_cast<ColorMode::BlendFactor>(sfactor),
+ static_cast<ColorMode::BlendFactor>(dfactor) };
}
const constexpr BlendColor::Type BlendColor::Default;
@@ -340,6 +352,18 @@ BindVertexArray::Type BindVertexArray::Get() {
#if not MBGL_USE_GLES2
+const constexpr PointSize::Type PointSize::Default;
+
+void PointSize::Set(const Type& value) {
+ MBGL_CHECK_ERROR(glPointSize(value));
+}
+
+PointSize::Type PointSize::Get() {
+ GLfloat pointSize;
+ MBGL_CHECK_ERROR(glGetFloatv(GL_POINT_SIZE, &pointSize));
+ return pointSize;
+}
+
const constexpr PixelZoom::Type PixelZoom::Default;
void PixelZoom::Set(const Type& value) {
diff --git a/src/mbgl/gl/value.hpp b/src/mbgl/gl/value.hpp
index becf2e63f4..6296d64416 100644
--- a/src/mbgl/gl/value.hpp
+++ b/src/mbgl/gl/value.hpp
@@ -1,8 +1,12 @@
#pragma once
#include <mbgl/gl/types.hpp>
+#include <mbgl/gl/depth_mode.hpp>
+#include <mbgl/gl/stencil_mode.hpp>
+#include <mbgl/gl/color_mode.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/size.hpp>
+#include <mbgl/util/range.hpp>
namespace mbgl {
namespace gl {
@@ -23,14 +27,14 @@ struct ClearColor {
};
struct ClearStencil {
- using Type = StencilValue;
+ using Type = int32_t;
static const constexpr Type Default = 0;
static void Set(const Type&);
static Type Get();
};
struct StencilMask {
- using Type = StencilMaskValue;
+ using Type = uint32_t;
static const constexpr Type Default = ~0u;
static void Set(const Type&);
static Type Get();
@@ -44,28 +48,19 @@ struct DepthMask {
};
struct ColorMask {
- struct Type {
- bool r;
- bool g;
- bool b;
- bool a;
- };
+ using Type = ColorMode::Mask;
static const constexpr Type Default = { true, true, true, true };
static void Set(const Type&);
static Type Get();
};
-constexpr bool operator!=(const ColorMask::Type& a, const ColorMask::Type& b) {
- return a.r != b.r || a.g != b.g || a.b != b.b || a.a != b.a;
-}
-
struct StencilFunc {
struct Type {
- StencilTestFunction func;
- StencilValue ref;
- StencilMaskValue mask;
+ uint32_t func;
+ int32_t ref;
+ uint32_t mask;
};
- static const constexpr Type Default = { StencilTestFunction::Always, 0, ~0u };
+ static const constexpr Type Default = { StencilMode::Always::func, 0, ~0u };
static void Set(const Type&);
static Type Get();
};
@@ -83,12 +78,11 @@ struct StencilTest {
struct StencilOp {
struct Type {
- StencilTestOperation sfail;
- StencilTestOperation dpfail;
- StencilTestOperation dppass;
+ StencilMode::Op sfail;
+ StencilMode::Op dpfail;
+ StencilMode::Op dppass;
};
- static const constexpr Type Default = { StencilTestOperation::Keep, StencilTestOperation::Keep,
- StencilTestOperation::Keep };
+ static const constexpr Type Default = { StencilMode::Keep, StencilMode::Keep, StencilMode::Keep };
static void Set(const Type&);
static Type Get();
};
@@ -98,19 +92,12 @@ constexpr bool operator!=(const StencilOp::Type& a, const StencilOp::Type& b) {
}
struct DepthRange {
- struct Type {
- float near;
- float far;
- };
+ using Type = Range<float>;
static const constexpr Type Default = { 0, 1 };
static void Set(const Type&);
static Type Get();
};
-constexpr bool operator!=(const DepthRange::Type& a, const DepthRange::Type& b) {
- return a.near != b.near || a.far != b.far;
-}
-
struct DepthTest {
using Type = bool;
static const constexpr Type Default = false;
@@ -119,8 +106,8 @@ struct DepthTest {
};
struct DepthFunc {
- using Type = DepthTestFunction;
- static const constexpr Type Default = DepthTestFunction::Less;
+ using Type = DepthMode::Function;
+ static const constexpr Type Default = DepthMode::Less;
static void Set(const Type&);
static Type Get();
};
@@ -132,12 +119,19 @@ struct Blend {
static Type Get();
};
+struct BlendEquation {
+ using Type = ColorMode::BlendEquation;
+ static const constexpr Type Default = ColorMode::BlendEquation::Add;
+ static void Set(const Type&);
+ static Type Get();
+};
+
struct BlendFunc {
struct Type {
- BlendSourceFactor sfactor;
- BlendDestinationFactor dfactor;
+ ColorMode::BlendFactor sfactor;
+ ColorMode::BlendFactor dfactor;
};
- static const constexpr Type Default = { BlendSourceFactor::One, BlendDestinationFactor::Zero };
+ static const constexpr Type Default = { ColorMode::One, ColorMode::Zero };
static void Set(const Type&);
static Type Get();
};
@@ -233,6 +227,13 @@ struct BindVertexArray {
#if not MBGL_USE_GLES2
+struct PointSize {
+ using Type = float;
+ static const constexpr Type Default = 1;
+ static void Set(const Type&);
+ static Type Get();
+};
+
struct PixelZoom {
struct Type {
float xfactor;
diff --git a/src/mbgl/gl/vao.cpp b/src/mbgl/gl/vao.cpp
deleted file mode 100644
index b235b0e63b..0000000000
--- a/src/mbgl/gl/vao.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-#include <mbgl/gl/vao.hpp>
-#include <mbgl/gl/vertex_array.hpp>
-#include <mbgl/platform/log.hpp>
-#include <mbgl/util/string.hpp>
-#include <mbgl/gl/gl.hpp>
-
-namespace mbgl {
-namespace gl {
-
-void VertexArrayObject::bindVertexArrayObject(Context& context) {
- if (!GenVertexArrays || !BindVertexArray) {
- static bool reported = false;
- if (!reported) {
- Log::Warning(Event::OpenGL, "Not using Vertex Array Objects");
- reported = true;
- }
- return;
- }
-
- if (!vertexArray) {
- vertexArray = context.createVertexArray();
- context.vertexBuffer.setDirty();
- context.elementBuffer.setDirty();
- }
-
- context.vertexArrayObject = *vertexArray;
-}
-
-void VertexArrayObject::verifyBinding(Shader& shader,
- BufferID vertexBuffer,
- BufferID elementsBuffer,
- int8_t* offset) {
- if (bound_shader != shader.getID()) {
- throw std::runtime_error(std::string("trying to rebind VAO to another shader from " +
- util::toString(bound_shader) + "(" + bound_shader_name + ") to " +
- util::toString(shader.getID()) + "(" + shader.name + ")" ));
- } else if (bound_offset != offset) {
- throw std::runtime_error("trying to bind VAO to another offset");
- } else if (bound_vertex_buffer != vertexBuffer) {
- throw std::runtime_error("trying to bind VAO to another vertex buffer");
- } else if (bound_elements_buffer != elementsBuffer) {
- throw std::runtime_error("trying to bind VAO to another elements buffer");
- }
-}
-
-void VertexArrayObject::storeBinding(Shader& shader,
- BufferID vertexBuffer,
- BufferID elementsBuffer,
- int8_t* offset) {
- bound_shader = shader.getID();
- bound_shader_name = shader.name;
- bound_offset = offset;
- bound_vertex_buffer = vertexBuffer;
- bound_elements_buffer = elementsBuffer;
-}
-
-} // namespace gl
-} // namespace mbgl
diff --git a/src/mbgl/gl/vao.hpp b/src/mbgl/gl/vao.hpp
deleted file mode 100644
index 826c028d32..0000000000
--- a/src/mbgl/gl/vao.hpp
+++ /dev/null
@@ -1,78 +0,0 @@
-#pragma once
-
-#include <mbgl/gl/shader.hpp>
-#include <mbgl/gl/context.hpp>
-#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/util/optional.hpp>
-
-#include <stdexcept>
-
-namespace mbgl {
-namespace gl {
-
-class VertexArrayObject {
-public:
- template <typename Shader, typename T>
- void bind(Shader& shader,
- const VertexBuffer<T>& vertexBuffer,
- int8_t* offset,
- Context& context) {
- bindVertexArrayObject(context);
- if (bound_shader == 0) {
- context.vertexBuffer = vertexBuffer.buffer;
- context.bindAttributes(shader, vertexBuffer, offset);
- if (vertexArray) {
- storeBinding(shader, vertexBuffer.buffer, 0, offset);
- }
- } else {
- verifyBinding(shader, vertexBuffer.buffer, 0, offset);
- }
- }
-
- template <typename Shader, typename T, typename P>
- void bind(Shader& shader,
- const VertexBuffer<T>& vertexBuffer,
- const IndexBuffer<P>& indexBuffer,
- int8_t* offset,
- Context& context) {
- bindVertexArrayObject(context);
- if (bound_shader == 0) {
- context.vertexBuffer = vertexBuffer.buffer;
- context.elementBuffer = indexBuffer.buffer;
- context.bindAttributes(shader, vertexBuffer, offset);
- if (vertexArray) {
- storeBinding(shader, vertexBuffer.buffer, indexBuffer.buffer, offset);
- }
- } else {
- verifyBinding(shader, vertexBuffer.buffer, indexBuffer.buffer, offset);
- }
- }
-
- VertexArrayID getID() const {
- return *vertexArray;
- }
-
-private:
- void bindVertexArrayObject(Context&);
- void storeBinding(Shader& shader,
- BufferID vertexBuffer,
- BufferID elementsBuffer,
- int8_t* offset);
- void verifyBinding(Shader& shader,
- BufferID vertexBuffer,
- BufferID elementsBuffer,
- int8_t* offset);
-
- optional<UniqueVertexArray> vertexArray;
-
- // For debug reasons, we're storing the bind information so that we can
- // detect errors and report
- ProgramID bound_shader = 0;
- const char* bound_shader_name = "";
- BufferID bound_vertex_buffer = 0;
- BufferID bound_elements_buffer = 0;
- int8_t *bound_offset = nullptr;
-};
-
-} // namespace gl
-} // namespace mbgl