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authorBruno de Oliveira Abinader <bruno@mapbox.com>2016-05-27 18:33:32 +0300
committerBruno de Oliveira Abinader <bruno@mapbox.com>2016-06-01 13:53:39 +0300
commit1b0683b94c070d14bc9f2cf357e551cdbbf3043a (patch)
treeef8557e284a9a0edb860a49ce3565b7bf622de2d /src/mbgl/gl
parent2038a21cb5d67890acafbd34bc55e365ed0043fe (diff)
downloadqtlocation-mapboxgl-1b0683b94c070d14bc9f2cf357e551cdbbf3043a.tar.gz
[core] Use unique_resource for GL objects
Source: https://github.com/okdshin/unique_resource These replace the complexity of manually handling moveable-RAII objects with a type specific for that purpose. As suggested in https://github.com/mapbox/mapbox-gl-native/pull/5141#issuecomment-221719872.
Diffstat (limited to 'src/mbgl/gl')
-rw-r--r--src/mbgl/gl/object_store.cpp84
-rw-r--r--src/mbgl/gl/object_store.hpp177
-rw-r--r--src/mbgl/gl/texture_pool.cpp6
-rw-r--r--src/mbgl/gl/texture_pool.hpp7
4 files changed, 105 insertions, 169 deletions
diff --git a/src/mbgl/gl/object_store.cpp b/src/mbgl/gl/object_store.cpp
index f52cc26f85..3072296a1e 100644
--- a/src/mbgl/gl/object_store.cpp
+++ b/src/mbgl/gl/object_store.cpp
@@ -5,79 +5,39 @@
namespace mbgl {
namespace gl {
-void ProgramHolder::create(ObjectStore& objectStore_) {
- if (created()) return;
- objectStore = &objectStore_;
- id = MBGL_CHECK_ERROR(glCreateProgram());
+void ProgramDeleter::operator()(GLuint id) const {
+ assert(store);
+ store->abandonedPrograms.push_back(id);
}
-void ProgramHolder::reset() {
- if (!created()) return;
- objectStore->abandonedPrograms.push_back(id);
- id = 0;
+void ShaderDeleter::operator()(GLuint id) const {
+ assert(store);
+ store->abandonedShaders.push_back(id);
}
-void ShaderHolder::create(ObjectStore& objectStore_) {
- if (created()) return;
- objectStore = &objectStore_;
- id = MBGL_CHECK_ERROR(glCreateShader(type));
+void BufferDeleter::operator()(GLuint id) const {
+ assert(store);
+ store->abandonedBuffers.push_back(id);
}
-void ShaderHolder::reset() {
- if (!created()) return;
- objectStore->abandonedShaders.push_back(id);
- id = 0;
+void TextureDeleter::operator()(GLuint id) const {
+ assert(store);
+ store->abandonedTextures.push_back(id);
}
-void BufferHolder::create(ObjectStore& objectStore_) {
- if (created()) return;
- objectStore = &objectStore_;
- MBGL_CHECK_ERROR(glGenBuffers(1, &id));
+void VAODeleter::operator()(GLuint id) const {
+ assert(store);
+ store->abandonedVAOs.push_back(id);
}
-void BufferHolder::reset() {
- if (!created()) return;
- objectStore->abandonedBuffers.push_back(id);
- id = 0;
-}
-
-void TextureHolder::create(ObjectStore& objectStore_) {
- if (created()) return;
- objectStore = &objectStore_;
- MBGL_CHECK_ERROR(glGenTextures(1, &id));
-}
-
-void TextureHolder::reset() {
- if (!created()) return;
- objectStore->abandonedTextures.push_back(id);
- id = 0;
-}
-
-void TexturePoolHolder::create(ObjectStore& objectStore_) {
- if (created()) return;
- objectStore = &objectStore_;
- MBGL_CHECK_ERROR(glGenTextures(TextureMax, ids.data()));
-}
-
-void TexturePoolHolder::reset() {
- if (!created()) return;
+void TexturePoolDeleter::operator()(ObjectPool ids) const {
+ assert(store);
for (GLuint& id : ids) {
- if (id == 0) continue;
- objectStore->abandonedTextures.push_back(id);
- id = 0;
- };
-}
-
-void VAOHolder::create(ObjectStore& objectStore_) {
- if (created()) return;
- objectStore = &objectStore_;
- MBGL_CHECK_ERROR(gl::GenVertexArrays(1, &id));
-}
-
-void VAOHolder::reset() {
- if (!created()) return;
- objectStore->abandonedVAOs.push_back(id);
- id = 0;
+ if (id) {
+ store->abandonedTextures.push_back(id);
+ id = 0;
+ };
+ }
}
ObjectStore::~ObjectStore() {
diff --git a/src/mbgl/gl/object_store.hpp b/src/mbgl/gl/object_store.hpp
index a92f082b76..8c798f1688 100644
--- a/src/mbgl/gl/object_store.hpp
+++ b/src/mbgl/gl/object_store.hpp
@@ -3,6 +3,8 @@
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/noncopyable.hpp>
+#include <unique_resource.hpp>
+
#include <array>
#include <algorithm>
#include <memory>
@@ -11,127 +13,102 @@
namespace mbgl {
namespace gl {
-class ObjectStore : private util::noncopyable {
-public:
- ~ObjectStore();
-
- // Actually remove the objects we marked as abandoned with the above methods.
- // Only call this while the OpenGL context is exclusive to this thread.
- void performCleanup();
+constexpr GLsizei TextureMax = 64;
-private:
- friend class ProgramHolder;
- friend class ShaderHolder;
- friend class BufferHolder;
- friend class TextureHolder;
- friend class TexturePoolHolder;
- friend class VAOHolder;
+class ObjectStore;
- std::vector<GLuint> abandonedPrograms;
- std::vector<GLuint> abandonedShaders;
- std::vector<GLuint> abandonedBuffers;
- std::vector<GLuint> abandonedTextures;
- std::vector<GLuint> abandonedVAOs;
+struct ProgramDeleter {
+ ObjectStore* store;
+ void operator()(GLuint id) const;
};
-class GLHolder : private util::noncopyable {
-public:
- GLHolder() {}
-
- GLHolder(GLHolder&& o) noexcept : id(o.id), objectStore(o.objectStore) { o.id = 0; }
- GLHolder& operator=(GLHolder&& o) noexcept { id = o.id; objectStore = o.objectStore; o.id = 0; return *this; }
-
- bool created() const { return id; }
- GLuint getID() const { return id; }
-
-protected:
- GLuint id = 0;
- ObjectStore* objectStore = nullptr;
+struct ShaderDeleter {
+ ObjectStore* store;
+ void operator()(GLuint id) const;
};
-class ProgramHolder : public GLHolder {
-public:
- ProgramHolder() = default;
- ~ProgramHolder() { reset(); }
-
- ProgramHolder(ProgramHolder&& o) noexcept : GLHolder(std::move(o)) {}
- ProgramHolder& operator=(ProgramHolder&& o) noexcept { GLHolder::operator=(std::move(o)); return *this; }
-
- void create(ObjectStore&);
- void reset();
+struct BufferDeleter {
+ ObjectStore* store;
+ void operator()(GLuint id) const;
};
-class ShaderHolder : public GLHolder {
-public:
- ShaderHolder(GLenum type_) : type(type_) {}
- ~ShaderHolder() { reset(); }
-
- ShaderHolder(ShaderHolder&& o) noexcept : GLHolder(std::move(o)), type(o.type) {}
- ShaderHolder& operator=(ShaderHolder&& o) noexcept { GLHolder::operator=(std::move(o)); type = o.type; return *this; }
-
- void create(ObjectStore&);
- void reset();
-
-private:
- GLenum type = 0;
+struct TextureDeleter {
+ ObjectStore* store;
+ void operator()(GLuint id) const;
};
-class BufferHolder : public GLHolder {
-public:
- BufferHolder() = default;
- ~BufferHolder() { reset(); }
-
- BufferHolder(BufferHolder&& o) noexcept : GLHolder(std::move(o)) {}
- BufferHolder& operator=(BufferHolder&& o) noexcept { GLHolder::operator=(std::move(o)); return *this; }
-
- void create(ObjectStore&);
- void reset();
+struct VAODeleter {
+ ObjectStore* store;
+ void operator()(GLuint id) const;
};
-class TextureHolder : public GLHolder {
-public:
- TextureHolder() = default;
- ~TextureHolder() { reset(); }
-
- TextureHolder(TextureHolder&& o) noexcept : GLHolder(std::move(o)) {}
- TextureHolder& operator=(TextureHolder&& o) noexcept { GLHolder::operator=(std::move(o)); return *this; }
+using ObjectPool = std::array<GLuint, TextureMax>;
- void create(ObjectStore&);
- void reset();
+struct TexturePoolDeleter {
+ ObjectStore* store;
+ void operator()(ObjectPool ids) const;
};
-class TexturePoolHolder : private util::noncopyable {
-public:
- static const GLsizei TextureMax = 64;
-
- TexturePoolHolder() { ids.fill(0); }
- ~TexturePoolHolder() { reset(); }
+using UniqueProgram = std_experimental::unique_resource<GLuint, ProgramDeleter>;
+using UniqueShader = std_experimental::unique_resource<GLuint, ShaderDeleter>;
+using UniqueBuffer = std_experimental::unique_resource<GLuint, BufferDeleter>;
+using UniqueTexture = std_experimental::unique_resource<GLuint, TextureDeleter>;
+using UniqueVAO = std_experimental::unique_resource<GLuint, VAODeleter>;
+using UniqueTexturePool = std_experimental::unique_resource<ObjectPool, TexturePoolDeleter>;
- TexturePoolHolder(TexturePoolHolder&& o) noexcept : ids(std::move(o.ids)), objectStore(o.objectStore) { o.ids.fill(0); }
- TexturePoolHolder& operator=(TexturePoolHolder&& o) noexcept { ids = std::move(o.ids); objectStore = o.objectStore; o.ids.fill(0); return *this; }
+class ObjectStore : private util::noncopyable {
+public:
+ ~ObjectStore();
- bool created() const { return std::any_of(ids.begin(), ids.end(), [](int id) { return id; }); }
- const std::array<GLuint, TextureMax>& getIDs() const { return ids; }
- const GLuint& operator[](size_t pos) { return ids[pos]; }
+ UniqueProgram createProgram() {
+ return UniqueProgram(MBGL_CHECK_ERROR(glCreateProgram()), { this });
+ }
+
+ UniqueShader createShader(GLenum type) {
+ return UniqueShader(MBGL_CHECK_ERROR(glCreateShader(type)), { this });
+ }
+
+ UniqueBuffer createBuffer() {
+ GLuint id = 0;
+ MBGL_CHECK_ERROR(glGenBuffers(1, &id));
+ return UniqueBuffer(std::move(id), { this });
+ }
+
+ UniqueTexture createTexture() {
+ GLuint id = 0;
+ MBGL_CHECK_ERROR(glGenTextures(1, &id));
+ return UniqueTexture(std::move(id), { this });
+ }
+
+ UniqueVAO createVAO() {
+ GLuint id = 0;
+ MBGL_CHECK_ERROR(gl::GenVertexArrays(1, &id));
+ return UniqueVAO(std::move(id), { this });
+ }
+
+ UniqueTexturePool createTexturePool() {
+ ObjectPool ids;
+ MBGL_CHECK_ERROR(glGenTextures(TextureMax, ids.data()));
+ return UniqueTexturePool(std::move(ids), { this });
+ }
- void create(ObjectStore&);
- void reset();
+ // Actually remove the objects we marked as abandoned with the above methods.
+ // Only call this while the OpenGL context is exclusive to this thread.
+ void performCleanup();
private:
- std::array<GLuint, TextureMax> ids;
- ObjectStore* objectStore = nullptr;
-};
-
-class VAOHolder : public GLHolder {
-public:
- VAOHolder() = default;
- ~VAOHolder() { reset(); }
+ friend ProgramDeleter;
+ friend ShaderDeleter;
+ friend BufferDeleter;
+ friend TextureDeleter;
+ friend VAODeleter;
+ friend TexturePoolDeleter;
- VAOHolder(VAOHolder&& o) noexcept : GLHolder(std::move(o)) {}
- VAOHolder& operator=(VAOHolder&& o) noexcept { GLHolder::operator=(std::move(o)); return *this; }
-
- void create(ObjectStore&);
- void reset();
+ std::vector<GLuint> abandonedPrograms;
+ std::vector<GLuint> abandonedShaders;
+ std::vector<GLuint> abandonedBuffers;
+ std::vector<GLuint> abandonedTextures;
+ std::vector<GLuint> abandonedVAOs;
};
} // namespace gl
diff --git a/src/mbgl/gl/texture_pool.cpp b/src/mbgl/gl/texture_pool.cpp
index c04f781daa..915e73f82a 100644
--- a/src/mbgl/gl/texture_pool.cpp
+++ b/src/mbgl/gl/texture_pool.cpp
@@ -25,10 +25,10 @@ GLuint TexturePool::getTextureID(gl::ObjectStore& store) {
void TexturePool::releaseTextureID(GLuint id) {
for (auto it = pools.begin(); it != pools.end(); ++it) {
- for (GLsizei i = 0; i < gl::TexturePoolHolder::TextureMax; ++i) {
- if (it->pool[i] == id) {
+ for (GLsizei i = 0; i < gl::TextureMax; ++i) {
+ if (it->pool.get()[i] == id) {
it->ids.push_back(id);
- if (GLsizei(it->ids.size()) == gl::TexturePoolHolder::TextureMax) {
+ if (GLsizei(it->ids.size()) == gl::TextureMax) {
pools.erase(it);
}
return;
diff --git a/src/mbgl/gl/texture_pool.hpp b/src/mbgl/gl/texture_pool.hpp
index 2c5610cf4a..549b5ce144 100644
--- a/src/mbgl/gl/texture_pool.hpp
+++ b/src/mbgl/gl/texture_pool.hpp
@@ -19,15 +19,14 @@ public:
private:
class Impl : private util::noncopyable {
public:
- Impl(gl::ObjectStore& store) : ids(gl::TexturePoolHolder::TextureMax) {
- pool.create(store);
- std::copy(pool.getIDs().begin(), pool.getIDs().end(), ids.begin());
+ Impl(gl::ObjectStore& store) : pool(store.createTexturePool()), ids(gl::TextureMax) {
+ std::copy(pool.get().begin(), pool.get().end(), ids.begin());
}
Impl(Impl&& o) : pool(std::move(o.pool)), ids(std::move(o.ids)) {}
Impl& operator=(Impl&& o) { pool = std::move(o.pool); ids = std::move(o.ids); return *this; }
- gl::TexturePoolHolder pool;
+ gl::UniqueTexturePool pool;
std::vector<GLuint> ids;
};