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author | Konstantin Käfer <mail@kkaefer.com> | 2019-03-15 23:32:45 +0100 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2019-03-20 15:40:47 +0100 |
commit | 0ad2375e1047353fc65fabce3ac9123dc095179e (patch) | |
tree | adfcd395cb9f38a3eff6845bb63e3ab8bcf131a3 /src/mbgl/gl/uniform.hpp | |
parent | 9ee1de575af4ef332ad8812c11d9d63edc94d76e (diff) | |
download | qtlocation-mapboxgl-0ad2375e1047353fc65fabce3ac9123dc095179e.tar.gz |
[core] remove a_/u_ prefix from attribute/uniform types
Diffstat (limited to 'src/mbgl/gl/uniform.hpp')
-rw-r--r-- | src/mbgl/gl/uniform.hpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mbgl/gl/uniform.hpp b/src/mbgl/gl/uniform.hpp index 770f3e2294..64c83cab6b 100644 --- a/src/mbgl/gl/uniform.hpp +++ b/src/mbgl/gl/uniform.hpp @@ -73,21 +73,21 @@ public: util::ignore( { // Some shader programs have uniforms declared, but not used, so they're not active. // Therefore, we'll only verify them when they are indeed active. - (active.find(Us::name()) != active.end() - ? verifyUniform<typename Us::Value>(active.at(Us::name())) + (active.find(Us::uniformName()) != active.end() + ? verifyUniform<typename Us::Value>(active.at(Us::uniformName())) : false)... }); #endif - state = State{ gl::uniformLocation(id, Us::name())... }; + state = State{ gl::uniformLocation(id, Us::uniformName())... }; } template <class BinaryProgram> void loadNamedLocations(const BinaryProgram& program) { - state = State{ UniformState<typename Us::Value>(program.uniformLocation(Us::name()))... }; + state = State{ UniformState<typename Us::Value>(program.uniformLocation(Us::uniformName()))... }; } NamedUniformLocations getNamedLocations() const { - return NamedUniformLocations{ { Us::name(), state.template get<Us>().location }... }; + return NamedUniformLocations{ { Us::uniformName(), state.template get<Us>().location }... }; } void bind(const gfx::UniformValues<TypeList<Us...>>& values) { |