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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-09-30 12:20:29 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-10-05 10:52:19 -0700
commit73334ac8fa330af05dd91906a4e5d1bbda7d5c34 (patch)
treeaeba3681352926e5837d2d68b70a08f52d6ed026 /src/mbgl/gl/uniform.cpp
parent7a3bef091e7390fa57bf33f1a704c893768b5625 (diff)
downloadqtlocation-mapboxgl-73334ac8fa330af05dd91906a4e5d1bbda7d5c34.tar.gz
[core] Move shader and uniform to gl directory
Diffstat (limited to 'src/mbgl/gl/uniform.cpp')
-rw-r--r--src/mbgl/gl/uniform.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/mbgl/gl/uniform.cpp b/src/mbgl/gl/uniform.cpp
new file mode 100644
index 0000000000..07a27963d9
--- /dev/null
+++ b/src/mbgl/gl/uniform.cpp
@@ -0,0 +1,57 @@
+#include <mbgl/gl/uniform.hpp>
+#include <mbgl/gl/gl.hpp>
+#include <mbgl/util/color.hpp>
+
+namespace mbgl {
+namespace gl {
+
+template <>
+void Uniform<float>::bind(const float& t) {
+ MBGL_CHECK_ERROR(glUniform1f(location, t));
+}
+
+template <>
+void Uniform<int32_t>::bind(const int32_t& t) {
+ MBGL_CHECK_ERROR(glUniform1i(location, t));
+}
+
+template <>
+void Uniform<std::array<float, 2>>::bind(const std::array<float, 2>& t) {
+ MBGL_CHECK_ERROR(glUniform2fv(location, 1, t.data()));
+}
+
+template <>
+void Uniform<std::array<float, 3>>::bind(const std::array<float, 3>& t) {
+ MBGL_CHECK_ERROR(glUniform3fv(location, 1, t.data()));
+}
+
+template <>
+void Uniform<std::array<float, 4>>::bind(const std::array<float, 4>& t) {
+ MBGL_CHECK_ERROR(glUniform4fv(location, 1, t.data()));
+}
+
+template <>
+void Uniform<Color>::bind(const Color& t) {
+ std::array<float, 4> a = {{ t.r, t.g, t.b, t.a }};
+ MBGL_CHECK_ERROR(glUniform4fv(location, 1, a.data()));
+}
+
+template <>
+void UniformMatrix<2>::bind(const std::array<float, 4>& t) {
+ MBGL_CHECK_ERROR(glUniformMatrix2fv(location, 1, GL_FALSE, t.data()));
+}
+
+template <>
+void UniformMatrix<3>::bind(const std::array<float, 9>& t) {
+ MBGL_CHECK_ERROR(glUniformMatrix3fv(location, 1, GL_FALSE, t.data()));
+}
+
+template <>
+void UniformMatrix<4>::bind(const std::array<float, 16>& t) {
+ MBGL_CHECK_ERROR(glUniformMatrix4fv(location, 1, GL_FALSE, t.data()));
+}
+
+// Add more as needed.
+
+} // namespace gl
+} // namespace mbgl