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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2019-05-17 19:24:54 +0300
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2019-05-21 15:05:37 +0300
commitc2f974f2a57348213cc02d2472f9c54ba86e6010 (patch)
treefc5bbe006910eb755efd618900a04bf8f75b234d /src/mbgl/gl/types.hpp
parentf210bbbb6c9532c5bdcf176e191bef9a0a9858c7 (diff)
downloadqtlocation-mapboxgl-c2f974f2a57348213cc02d2472f9c54ba86e6010.tar.gz
[core] Remove binary shader support
The implementation is buggy and not worth maintaining anymore because performance benefits are not substantial or sometimes worse. Also, removing it saves about 150 ~ 180 KB in binary size. Below timings are averages of minimum 5 runs. ``` Device Init launch Average relaunch s10 1129.8 ms 700 ms s10 - binary 1346.75 ms 694 ms Pixel 1692 ms 723 ms Pixel - binary 1883 ms 1039 ms Kazam 17948 ms 1339 ms Kazam - binary 19157 ms 1564 ms Wiko 2060 ms 1278 ms Wiko - binary 3876 ms 1136 ms ``` Fixes #14294
Diffstat (limited to 'src/mbgl/gl/types.hpp')
-rw-r--r--src/mbgl/gl/types.hpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mbgl/gl/types.hpp b/src/mbgl/gl/types.hpp
index ef7054a24f..e679d7646b 100644
--- a/src/mbgl/gl/types.hpp
+++ b/src/mbgl/gl/types.hpp
@@ -38,8 +38,6 @@ constexpr bool operator!=(const PixelStorageType& a, const PixelStorageType& b)
return a.alignment != b.alignment;
}
-using BinaryProgramFormat = uint32_t;
-
enum class UniformDataType : uint32_t {
Float = 0x1406,
FloatVec2 = 0x8B50,