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authorKonstantin Käfer <mail@kkaefer.com>2018-04-11 13:27:21 +0200
committerKonstantin Käfer <mail@kkaefer.com>2018-04-13 18:27:14 +0200
commitec12bab1acce951976a152e2fd9f2110a327285e (patch)
tree20edb5dc546af978a377d38377c808142229154c /src/mbgl/gl/program.hpp
parent8543ae6e11c21b477c42bc10e73aedba190df592 (diff)
downloadqtlocation-mapboxgl-upstream/attribute-binding-crash.tar.gz
[core] warn about using too many data driven properties instead of crashingupstream/attribute-binding-crash
Instead, we're printing a warning message and won't bind the attributes beyond the limit. This will cause rendering errors, but it's still better than crashing.
Diffstat (limited to 'src/mbgl/gl/program.hpp')
-rw-r--r--src/mbgl/gl/program.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/gl/program.hpp b/src/mbgl/gl/program.hpp
index af02ad3d54..f33501cd11 100644
--- a/src/mbgl/gl/program.hpp
+++ b/src/mbgl/gl/program.hpp
@@ -35,7 +35,7 @@ public:
context.createProgram(context.createShader(ShaderType::Vertex, vertexSource),
context.createShader(ShaderType::Fragment, fragmentSource))),
uniformsState((context.linkProgram(program), Uniforms::bindLocations(program))),
- attributeLocations(Attributes::bindLocations(program)) {
+ attributeLocations(Attributes::bindLocations(context, program)) {
// Re-link program after manually binding only active attributes in Attributes::bindLocations
context.linkProgram(program);