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authorKonstantin Käfer <mail@kkaefer.com>2016-09-27 13:00:27 +0200
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-09-27 11:03:29 -0700
commitce42d22984d19fa020e6fba77e2585c0fd9dacf4 (patch)
tree76e1a33a58bfb023987de1cc7aca59e649624db3 /src/mbgl/gl/gl_config.hpp
parent21386b31465302d63cae5d93680442555c8560f1 (diff)
downloadqtlocation-mapboxgl-ce42d22984d19fa020e6fba77e2585c0fd9dacf4.tar.gz
[core] rename gl::Config to gl::Context
Diffstat (limited to 'src/mbgl/gl/gl_config.hpp')
-rw-r--r--src/mbgl/gl/gl_config.hpp108
1 files changed, 0 insertions, 108 deletions
diff --git a/src/mbgl/gl/gl_config.hpp b/src/mbgl/gl/gl_config.hpp
deleted file mode 100644
index fed79594e4..0000000000
--- a/src/mbgl/gl/gl_config.hpp
+++ /dev/null
@@ -1,108 +0,0 @@
-#pragma once
-
-#include <mbgl/gl/state.hpp>
-#include <mbgl/gl/value.hpp>
-
-namespace mbgl {
-namespace gl {
-
-class Config {
-public:
- void resetState() {
- stencilFunc.reset();
- stencilMask.reset();
- stencilTest.reset();
- stencilOp.reset();
- depthRange.reset();
- depthMask.reset();
- depthTest.reset();
- depthFunc.reset();
- blend.reset();
- blendFunc.reset();
- blendColor.reset();
- colorMask.reset();
- clearDepth.reset();
- clearColor.reset();
- clearStencil.reset();
- program.reset();
- lineWidth.reset();
- activeTexture.reset();
- bindFramebuffer.reset();
- viewport.reset();
-#ifndef GL_ES_VERSION_2_0
- pixelZoom.reset();
- rasterPos.reset();
-#endif // GL_ES_VERSION_2_0
- for (auto& tex : texture) {
- tex.reset();
- }
- vertexBuffer.reset();
- elementBuffer.reset();
- vertexArrayObject.reset();
- }
-
- void setDirtyState() {
- stencilFunc.setDirty();
- stencilMask.setDirty();
- stencilTest.setDirty();
- stencilOp.setDirty();
- depthRange.setDirty();
- depthMask.setDirty();
- depthTest.setDirty();
- depthFunc.setDirty();
- blend.setDirty();
- blendFunc.setDirty();
- blendColor.setDirty();
- colorMask.setDirty();
- clearDepth.setDirty();
- clearColor.setDirty();
- clearStencil.setDirty();
- program.setDirty();
- lineWidth.setDirty();
- activeTexture.setDirty();
- bindFramebuffer.setDirty();
- viewport.setDirty();
-#ifndef GL_ES_VERSION_2_0
- pixelZoom.setDirty();
- rasterPos.setDirty();
-#endif // GL_ES_VERSION_2_0
- for (auto& tex : texture) {
- tex.setDirty();
- }
- vertexBuffer.setDirty();
- elementBuffer.setDirty();
- vertexArrayObject.setDirty();
- }
-
- State<value::StencilFunc> stencilFunc;
- State<value::StencilMask> stencilMask;
- State<value::StencilTest> stencilTest;
- State<value::StencilOp> stencilOp;
- State<value::DepthRange> depthRange;
- State<value::DepthMask> depthMask;
- State<value::DepthTest> depthTest;
- State<value::DepthFunc> depthFunc;
- State<value::Blend> blend;
- State<value::BlendFunc> blendFunc;
- State<value::BlendColor> blendColor;
- State<value::ColorMask> colorMask;
- State<value::ClearDepth> clearDepth;
- State<value::ClearColor> clearColor;
- State<value::ClearStencil> clearStencil;
- State<value::Program> program;
- State<value::LineWidth> lineWidth;
- State<value::ActiveTexture> activeTexture;
- State<value::BindFramebuffer> bindFramebuffer;
- State<value::Viewport> viewport;
-#ifndef GL_ES_VERSION_2_0
- State<value::PixelZoom> pixelZoom;
- State<value::RasterPos> rasterPos;
-#endif // GL_ES_VERSION_2_0
- std::array<State<value::BindTexture>, 2> texture;
- State<value::BindBuffer<GL_ARRAY_BUFFER>> vertexBuffer;
- State<value::BindBuffer<GL_ELEMENT_ARRAY_BUFFER>> elementBuffer;
- State<value::BindVAO> vertexArrayObject;
-};
-
-} // namespace gl
-} // namespace mbgl