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author | Konstantin Käfer <mail@kkaefer.com> | 2016-09-27 13:00:27 +0200 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-09-27 11:03:29 -0700 |
commit | ce42d22984d19fa020e6fba77e2585c0fd9dacf4 (patch) | |
tree | 76e1a33a58bfb023987de1cc7aca59e649624db3 /src/mbgl/gl/gl_config.hpp | |
parent | 21386b31465302d63cae5d93680442555c8560f1 (diff) | |
download | qtlocation-mapboxgl-ce42d22984d19fa020e6fba77e2585c0fd9dacf4.tar.gz |
[core] rename gl::Config to gl::Context
Diffstat (limited to 'src/mbgl/gl/gl_config.hpp')
-rw-r--r-- | src/mbgl/gl/gl_config.hpp | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/src/mbgl/gl/gl_config.hpp b/src/mbgl/gl/gl_config.hpp deleted file mode 100644 index fed79594e4..0000000000 --- a/src/mbgl/gl/gl_config.hpp +++ /dev/null @@ -1,108 +0,0 @@ -#pragma once - -#include <mbgl/gl/state.hpp> -#include <mbgl/gl/value.hpp> - -namespace mbgl { -namespace gl { - -class Config { -public: - void resetState() { - stencilFunc.reset(); - stencilMask.reset(); - stencilTest.reset(); - stencilOp.reset(); - depthRange.reset(); - depthMask.reset(); - depthTest.reset(); - depthFunc.reset(); - blend.reset(); - blendFunc.reset(); - blendColor.reset(); - colorMask.reset(); - clearDepth.reset(); - clearColor.reset(); - clearStencil.reset(); - program.reset(); - lineWidth.reset(); - activeTexture.reset(); - bindFramebuffer.reset(); - viewport.reset(); -#ifndef GL_ES_VERSION_2_0 - pixelZoom.reset(); - rasterPos.reset(); -#endif // GL_ES_VERSION_2_0 - for (auto& tex : texture) { - tex.reset(); - } - vertexBuffer.reset(); - elementBuffer.reset(); - vertexArrayObject.reset(); - } - - void setDirtyState() { - stencilFunc.setDirty(); - stencilMask.setDirty(); - stencilTest.setDirty(); - stencilOp.setDirty(); - depthRange.setDirty(); - depthMask.setDirty(); - depthTest.setDirty(); - depthFunc.setDirty(); - blend.setDirty(); - blendFunc.setDirty(); - blendColor.setDirty(); - colorMask.setDirty(); - clearDepth.setDirty(); - clearColor.setDirty(); - clearStencil.setDirty(); - program.setDirty(); - lineWidth.setDirty(); - activeTexture.setDirty(); - bindFramebuffer.setDirty(); - viewport.setDirty(); -#ifndef GL_ES_VERSION_2_0 - pixelZoom.setDirty(); - rasterPos.setDirty(); -#endif // GL_ES_VERSION_2_0 - for (auto& tex : texture) { - tex.setDirty(); - } - vertexBuffer.setDirty(); - elementBuffer.setDirty(); - vertexArrayObject.setDirty(); - } - - State<value::StencilFunc> stencilFunc; - State<value::StencilMask> stencilMask; - State<value::StencilTest> stencilTest; - State<value::StencilOp> stencilOp; - State<value::DepthRange> depthRange; - State<value::DepthMask> depthMask; - State<value::DepthTest> depthTest; - State<value::DepthFunc> depthFunc; - State<value::Blend> blend; - State<value::BlendFunc> blendFunc; - State<value::BlendColor> blendColor; - State<value::ColorMask> colorMask; - State<value::ClearDepth> clearDepth; - State<value::ClearColor> clearColor; - State<value::ClearStencil> clearStencil; - State<value::Program> program; - State<value::LineWidth> lineWidth; - State<value::ActiveTexture> activeTexture; - State<value::BindFramebuffer> bindFramebuffer; - State<value::Viewport> viewport; -#ifndef GL_ES_VERSION_2_0 - State<value::PixelZoom> pixelZoom; - State<value::RasterPos> rasterPos; -#endif // GL_ES_VERSION_2_0 - std::array<State<value::BindTexture>, 2> texture; - State<value::BindBuffer<GL_ARRAY_BUFFER>> vertexBuffer; - State<value::BindBuffer<GL_ELEMENT_ARRAY_BUFFER>> elementBuffer; - State<value::BindVAO> vertexArrayObject; -}; - -} // namespace gl -} // namespace mbgl |