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author | Konstantin Käfer <mail@kkaefer.com> | 2016-09-28 15:07:53 +0200 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2016-09-28 16:34:07 +0200 |
commit | a8b007daa0e85ea4b1a4898fd591d55d0117cc85 (patch) | |
tree | d4859be8fc12e7dfe5f8857baab349f8ea29e3c9 /src/mbgl/gl/gl.cpp | |
parent | aa0fc68fea8e7788d6e432ecc98395d7bdb2b540 (diff) | |
download | qtlocation-mapboxgl-a8b007daa0e85ea4b1a4898fd591d55d0117cc85.tar.gz |
[core] remove unused GL_TRACK functions
Diffstat (limited to 'src/mbgl/gl/gl.cpp')
-rw-r--r-- | src/mbgl/gl/gl.cpp | 173 |
1 files changed, 0 insertions, 173 deletions
diff --git a/src/mbgl/gl/gl.cpp b/src/mbgl/gl/gl.cpp index 54e9df53e1..2040ff0573 100644 --- a/src/mbgl/gl/gl.cpp +++ b/src/mbgl/gl/gl.cpp @@ -50,9 +50,6 @@ void InitializeExtensions(glProc (*getProcAddress)(const char *)) { for (auto fn : ExtensionFunctionBase::functions()) { for (auto probe : fn->probes) { if (extensions.find(probe.first) != std::string::npos) { -#ifdef GL_TRACK - fn->foundName = probe.second; -#endif fn->ptr = getProcAddress(probe.second); break; } @@ -124,173 +121,3 @@ void checkError(const char* cmd, const char* file, int line) { } // namespace gl } // namespace mbgl - -#ifdef GL_TRACK -#undef glBindTexture -#undef glDeleteTextures -#undef glTexImage2D -#undef glClear -#undef glShaderSource -#undef glBufferData -#undef glBindBuffer -#undef glDeleteBuffers -#undef glBufferData -static unsigned int currentUsedBytes = 0; -static GLint currentBoundTexture = 0; -static std::unordered_map<GLint, unsigned int> bindingToSizeMap; - -static GLuint currentArrayBuffer = 0; -static GLuint currentElementArrayBuffer = 0; -static std::unordered_map<GLint, GLsizeiptr> bufferBindingToSizeMap; -static unsigned int currentUsedBufferBytes = 0; -static unsigned int largestAmountUsedSoFar = 0; - -static std::unordered_map<GLuint, GLuint> vertexArrayToArrayBufferMap; -static GLuint currentVertexArray = 0; - -static std::mutex gDebugMutex; - -namespace mbgl { - namespace gl { - void mbx_trapExtension(const char *) { } - void mbx_trapExtension(const char *, GLint, const char *) { } - void mbx_trapExtension(const char *, GLsizei, GLuint *) { } - void mbx_trapExtension(const char *, GLsizei, const GLuint *) { } - void mbx_trapExtension(const char *, GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) { } - void mbx_trapExtension(const char *, GLenum, GLuint, GLsizei, const GLchar *) { } - void mbx_trapExtension(const char *, GLDEBUGPROC, const void *) { } - void mbx_trapExtension(const char *, GLuint, GLuint, GLuint, GLuint, GLint, const char *, const void*) { } - - void mbx_trapExtension(const char *name, GLuint array) { - if(strncasecmp(name, "glBindVertexArray", 17) == 0) { - currentVertexArray = array; - std::cout << name << ": " << array << std::endl; - } - } - } -} - -void mbx_glBindBuffer(GLenum target, - GLuint buffer) { - std::unique_lock<std::mutex> lock(gDebugMutex); - if (target == GL_ARRAY_BUFFER) { - currentArrayBuffer = buffer; - if (currentVertexArray != 0) { - if (vertexArrayToArrayBufferMap.find(currentVertexArray) != vertexArrayToArrayBufferMap.end()) { - if (vertexArrayToArrayBufferMap[currentVertexArray] != currentArrayBuffer) { - std::cout << "glBindBuffer: ERROR: You are re-binding a VAO to point to a new array buffer. This is almost certainly unintended." << std::endl; - } - } - std::cout << "glBindBuffer: binding VAO " << currentVertexArray << " to array buffer " << currentArrayBuffer << std::endl; - vertexArrayToArrayBufferMap[currentVertexArray] = currentArrayBuffer; - } - } else if (target == GL_ELEMENT_ARRAY_BUFFER) { - currentElementArrayBuffer = buffer; - } - lock.unlock(); - glBindBuffer(target, buffer); -} - -void mbx_glDeleteBuffers(GLsizei n, - const GLuint * buffers) { - std::unique_lock<std::mutex> lock(gDebugMutex); - for (int i = 0; i < n; ++i) { - if (bufferBindingToSizeMap.find(buffers[i]) != bufferBindingToSizeMap.end()) { - currentUsedBufferBytes -= bufferBindingToSizeMap[buffers[i]]; - std::cout << "GL glDeleteBuffers: " << buffers[i] << " freeing " << bufferBindingToSizeMap[buffers[i]] << " bytes current total " << currentUsedBufferBytes << "\n"; - bufferBindingToSizeMap.erase(buffers[i]); - } - } - lock.unlock(); - glDeleteBuffers(n, buffers); -} - -void mbx_glBufferData(GLenum target, - GLsizeiptr size, - const GLvoid * data, - GLenum usage) { - std::unique_lock<std::mutex> lock(gDebugMutex); - GLuint currentBinding = 0; - if (target == GL_ARRAY_BUFFER) { - currentBinding = currentArrayBuffer; - } else if (target == GL_ELEMENT_ARRAY_BUFFER) { - currentBinding = currentElementArrayBuffer; - } - if (bufferBindingToSizeMap.find(currentBinding) != bufferBindingToSizeMap.end()) { - currentUsedBufferBytes -= bufferBindingToSizeMap[currentBinding]; - std::cout << "GL glBufferData: " << currentBinding << " freeing " << bufferBindingToSizeMap[currentBinding] << " bytes current total " << currentUsedBufferBytes << "\n"; - } - bufferBindingToSizeMap[currentBinding] = size; - currentUsedBufferBytes += size; - if (currentUsedBufferBytes > largestAmountUsedSoFar) { - largestAmountUsedSoFar = currentUsedBufferBytes; - } - std::cout << "GL glBufferData: " << currentBinding << " using " << bufferBindingToSizeMap[currentBinding] << " bytes current total " << currentUsedBufferBytes << " high water mark " << largestAmountUsedSoFar << "\n"; - lock.unlock(); - - glBufferData(target, size, data, usage); -} - - -void mbx_glShaderSource(GLuint shader, - GLsizei count, - const GLchar * const *string, - const GLint *length) { - //std::cout << "Calling glShaderSource: " << *string << std::endl; - glShaderSource(shader, count, const_cast<const GLchar **>(string), length); -} - -void mbx_glClear(GLbitfield mask) { - //std::cout << "Calling glClear" << std::endl; - glClear(mask); -} - -void mbx_glBindTexture( GLenum target, - GLuint texture) { - std::unique_lock<std::mutex> lock(gDebugMutex); - if (target == GL_TEXTURE_2D) { - currentBoundTexture = texture; - } - lock.unlock(); - glBindTexture(target, texture); -} - -void mbx_glDeleteTextures(GLsizei n, - const GLuint * textures) { - std::unique_lock<std::mutex> lock(gDebugMutex); - for (int i = 0; i < n; ++i) { - if (bindingToSizeMap.find(textures[i]) != bindingToSizeMap.end()) { - std::cout << "GL deleteTexture:" << textures[i] << "freeing " << bindingToSizeMap[textures[i]] << " bytes current total " << currentUsedBytes << "\n"; - currentUsedBytes -= bindingToSizeMap[textures[i]]; - bindingToSizeMap.erase(textures[i]); - } - } - lock.unlock(); - glDeleteTextures(n, textures); -} - -void mbx_glTexImage2D(GLenum target, - GLint level, - GLint internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLenum format, - GLenum type, - const GLvoid * data) { - std::unique_lock<std::mutex> lock(gDebugMutex); - if (internalformat == GL_RGBA && - type == GL_UNSIGNED_BYTE) { - if (bindingToSizeMap.find(currentBoundTexture) != bindingToSizeMap.end()) { - currentUsedBytes -= bindingToSizeMap[currentBoundTexture]; - std::cout << "GL glTexImage2D: " << currentBoundTexture << " freeing " << bindingToSizeMap[currentBoundTexture] << " bytes current total " << currentUsedBytes << "\n"; - } - bindingToSizeMap[currentBoundTexture] = width * height * 4; - currentUsedBytes += bindingToSizeMap[currentBoundTexture]; - std::cout << "GL glTexImage2D: " << currentBoundTexture << " freeing " << bindingToSizeMap[currentBoundTexture] << " bytes current total " << currentUsedBytes << "\n"; - } - lock.unlock(); - glTexImage2D(target, level, internalformat, width, height, border, format, type, data); -} -#endif - |