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authorKonstantin Käfer <mail@kkaefer.com>2017-02-27 18:33:16 +0100
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-03-23 14:50:11 -0700
commite67abfbe67d7c08e90fdbd8727c4e9ed17dfa1ed (patch)
tree8bf1a6ae813afdfe44bd8d6210337141acd53bae /src/mbgl/gl/context.hpp
parent234384ece9c70f2a803ed2b1d1eb55b248ec43d1 (diff)
downloadqtlocation-mapboxgl-e67abfbe67d7c08e90fdbd8727c4e9ed17dfa1ed.tar.gz
[core] Refactor OpenGL extension loading mechanism
Previously, we initialized global variables that held pointers to the extension functions. While this seemed to work, the spec doesn't guarantee that the function pointers are identical for different OpenGL contexts. Therefore, we are now making them a member variable of the Context object.
Diffstat (limited to 'src/mbgl/gl/context.hpp')
-rw-r--r--src/mbgl/gl/context.hpp30
1 files changed, 29 insertions, 1 deletions
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index 10ff4360d3..14af299baa 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -30,11 +30,23 @@ class View;
namespace gl {
constexpr size_t TextureMax = 64;
+using ProcAddress = void (*)();
+
+namespace extension {
+class VertexArray;
+class Debugging;
+class ProgramBinary;
+} // namespace extension
class Context : private util::noncopyable {
public:
+ Context();
~Context();
+ void initializeExtensions(const std::function<gl::ProcAddress(const char*)>&);
+
+ void enableDebugging();
+
UniqueShader createShader(ShaderType type, const std::string& source);
UniqueProgram createProgram(ShaderID vertexShader, ShaderID fragmentShader);
UniqueProgram createProgram(BinaryProgramFormat binaryFormat, const std::string& binaryProgram);
@@ -164,11 +176,27 @@ public:
void setDirtyState();
+ extension::Debugging* getDebuggingExtension() const {
+ return debugging.get();
+ }
+
+ extension::VertexArray* getVertexArrayExtension() const {
+ return vertexArray.get();
+ }
+
+private:
+ std::unique_ptr<extension::Debugging> debugging;
+ std::unique_ptr<extension::VertexArray> vertexArray;
+#if MBGL_HAS_BINARY_PROGRAMS
+ std::unique_ptr<extension::ProgramBinary> programBinary;
+#endif
+
+public:
State<value::ActiveTexture> activeTexture;
State<value::BindFramebuffer> bindFramebuffer;
State<value::Viewport> viewport;
std::array<State<value::BindTexture>, 2> texture;
- State<value::BindVertexArray> vertexArrayObject;
+ State<value::BindVertexArray, const Context&> vertexArrayObject { *this };
State<value::Program> program;
State<value::BindVertexBuffer> vertexBuffer;
State<value::BindElementBuffer> elementBuffer;