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authorKonstantin Käfer <mail@kkaefer.com>2019-02-27 14:03:07 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-03-01 09:33:37 +0100
commit3f1d754369fe0a12f924c3dd47ad028c98b8e3b7 (patch)
treeafaf6bdc08b3926afbac64322830611bc427c224 /src/mbgl/gl/attribute.hpp
parentcd06b550dd95d6690daf0a34cd9733ae581ed5b9 (diff)
downloadqtlocation-mapboxgl-3f1d754369fe0a12f924c3dd47ad028c98b8e3b7.tar.gz
[core] rename gl::AttributeType to gl::Attribute to free up the name
Diffstat (limited to 'src/mbgl/gl/attribute.hpp')
-rw-r--r--src/mbgl/gl/attribute.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mbgl/gl/attribute.hpp b/src/mbgl/gl/attribute.hpp
index c572ef7d47..a1c35f3746 100644
--- a/src/mbgl/gl/attribute.hpp
+++ b/src/mbgl/gl/attribute.hpp
@@ -46,12 +46,12 @@ public:
using AttributeBindingArray = std::vector<optional<AttributeBinding>>;
/*
- gl::AttributeType<T,N> manages the binding of a vertex buffer to a GL program attribute.
+ gl::Attribute<T,N> manages the binding of a vertex buffer to a GL program attribute.
- T is the underlying primitive type (exposed as Attribute<T,N>::ValueType)
- N is the number of components in the attribute declared in the shader (exposed as Attribute<T,N>::Dimensions)
*/
template <class T, std::size_t N>
-class AttributeType {
+class Attribute {
public:
using ValueType = T;
static constexpr size_t Dimensions = N;
@@ -96,7 +96,7 @@ public:
#define MBGL_DEFINE_ATTRIBUTE(type_, n_, name_) \
struct name_ { \
static auto name() { return #name_; } \
- using Type = ::mbgl::gl::AttributeType<type_, n_>; \
+ using Type = ::mbgl::gl::Attribute<type_, n_>; \
}
namespace detail {