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author | Fabian Guerra <fabian.guerra@mapbox.com> | 2018-05-17 11:47:31 -0400 |
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committer | Fabian Guerra <fabian.guerra@mapbox.com> | 2018-05-17 11:47:31 -0400 |
commit | 30376f3ce1d17522d9e64901b1bbc52906ee5267 (patch) | |
tree | 1f00d04a223a76a86e16ddebc77f56d2cff88b5b /src/mbgl/gl/attribute.cpp | |
parent | 7d1e52a3255d4eecdcd37e4fb600eb76fa9333f8 (diff) | |
parent | 146057adf90e85e3edc80446f02d20e5f6cab378 (diff) | |
download | qtlocation-mapboxgl-30376f3ce1d17522d9e64901b1bbc52906ee5267.tar.gz |
Merge branch 'release-boba' into masterupstream/fabian-merge-release-4.0.1-master
# Conflicts:
# mapbox-gl-js
# platform/android/CHANGELOG.md
# platform/android/MapboxGLAndroidSDK/gradle.properties
# platform/android/gradle/dependencies.gradle
# platform/darwin/src/MGLVectorTileSource.mm
# platform/darwin/src/MGLVectorTileSource_Private.h
# platform/ios/CHANGELOG.md
# src/mbgl/style/expression/compound_expression.cpp
Diffstat (limited to 'src/mbgl/gl/attribute.cpp')
-rw-r--r-- | src/mbgl/gl/attribute.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/mbgl/gl/attribute.cpp b/src/mbgl/gl/attribute.cpp index bb5b2ddc34..b2d05fe665 100644 --- a/src/mbgl/gl/attribute.cpp +++ b/src/mbgl/gl/attribute.cpp @@ -1,14 +1,20 @@ #include <mbgl/gl/attribute.hpp> +#include <mbgl/gl/context.hpp> #include <mbgl/gl/gl.hpp> namespace mbgl { namespace gl { -void bindAttributeLocation(ProgramID id, AttributeLocation location, const char* name) { - if (location >= MAX_ATTRIBUTES) { - throw gl::Error("too many vertex attributes"); +void bindAttributeLocation(Context& context, ProgramID id, AttributeLocation location, const char* name) { + // We're using sequentially numberered attribute locations starting with 0. Therefore we can use + // the location as a proxy for the number of attributes. + if (location >= context.maximumVertexBindingCount) { + // Don't bind the location on this hardware since it exceeds the limit (otherwise we'd get + // an OpenGL error). This means we'll see rendering errors, and possibly slow rendering due + // to unbound attributes. + } else { + MBGL_CHECK_ERROR(glBindAttribLocation(id, location, name)); } - MBGL_CHECK_ERROR(glBindAttribLocation(id, location, name)); } std::set<std::string> getActiveAttributes(ProgramID id) { |