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author | Langston Smith <langston.smith@mapbox.com> | 2018-01-04 11:15:50 -0800 |
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committer | GitHub <noreply@github.com> | 2018-01-04 11:15:50 -0800 |
commit | 2ea955d2751ba6459f99a0695e53505c0a11702b (patch) | |
tree | f54450918b634a2eea1bd2c4ebc671bf1bb06106 /src/mbgl/gl/attribute.cpp | |
parent | f2ec6ae326bad79fea2b06a21151a2835522572a (diff) | |
parent | c62b0af24fc76b4bb2eb34100611dd3ee9ee5536 (diff) | |
download | qtlocation-mapboxgl-upstream/ls-android-readme-tweaks.tar.gz |
Merge branch 'master' into ls-android-readme-tweaksupstream/ls-android-readme-tweaks
Diffstat (limited to 'src/mbgl/gl/attribute.cpp')
-rw-r--r-- | src/mbgl/gl/attribute.cpp | 71 |
1 files changed, 25 insertions, 46 deletions
diff --git a/src/mbgl/gl/attribute.cpp b/src/mbgl/gl/attribute.cpp index e05ca75866..bb5b2ddc34 100644 --- a/src/mbgl/gl/attribute.cpp +++ b/src/mbgl/gl/attribute.cpp @@ -1,60 +1,39 @@ #include <mbgl/gl/attribute.hpp> -#include <mbgl/gl/context.hpp> #include <mbgl/gl/gl.hpp> namespace mbgl { namespace gl { -AttributeLocation bindAttributeLocation(ProgramID id, AttributeLocation location, const char* name) { +void bindAttributeLocation(ProgramID id, AttributeLocation location, const char* name) { + if (location >= MAX_ATTRIBUTES) { + throw gl::Error("too many vertex attributes"); + } MBGL_CHECK_ERROR(glBindAttribLocation(id, location, name)); - return location; } -void DisabledAttribute::bind(Context&, AttributeLocation location, std::size_t) const { - MBGL_CHECK_ERROR(glDisableVertexAttribArray(location)); -} +std::set<std::string> getActiveAttributes(ProgramID id) { + std::set<std::string> activeAttributes; -template <class T> DataType DataTypeOf = static_cast<DataType>(0); -template <> DataType DataTypeOf< int8_t> = DataType::Byte; -template <> DataType DataTypeOf<uint8_t> = DataType::UnsignedByte; -template <> DataType DataTypeOf< int16_t> = DataType::Short; -template <> DataType DataTypeOf<uint16_t> = DataType::UnsignedShort; -template <> DataType DataTypeOf< int32_t> = DataType::Integer; -template <> DataType DataTypeOf<uint32_t> = DataType::UnsignedInteger; -template <> DataType DataTypeOf<float> = DataType::Float; - -template <class T, std::size_t N> -void AttributeBinding<T, N>::bind(Context& context, AttributeLocation location, std::size_t vertexOffset) const { - context.vertexBuffer = vertexBuffer; - MBGL_CHECK_ERROR(glEnableVertexAttribArray(location)); - MBGL_CHECK_ERROR(glVertexAttribPointer( - location, - static_cast<GLint>(attributeSize), - static_cast<GLenum>(DataTypeOf<T>), - static_cast<GLboolean>(false), - static_cast<GLsizei>(vertexSize), - reinterpret_cast<GLvoid*>(attributeOffset + (vertexSize * vertexOffset)))); -} + GLint attributeCount; + MBGL_CHECK_ERROR(glGetProgramiv(id, GL_ACTIVE_ATTRIBUTES, &attributeCount)); + + GLint maxAttributeLength; + MBGL_CHECK_ERROR(glGetProgramiv(id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxAttributeLength)); + + std::string attributeName; + attributeName.resize(maxAttributeLength); -template class AttributeBinding<uint8_t, 1>; -template class AttributeBinding<uint8_t, 2>; -template class AttributeBinding<uint8_t, 3>; -template class AttributeBinding<uint8_t, 4>; - -template class AttributeBinding<uint16_t, 1>; -template class AttributeBinding<uint16_t, 2>; -template class AttributeBinding<uint16_t, 3>; -template class AttributeBinding<uint16_t, 4>; - -template class AttributeBinding<int16_t, 1>; -template class AttributeBinding<int16_t, 2>; -template class AttributeBinding<int16_t, 3>; -template class AttributeBinding<int16_t, 4>; - -template class AttributeBinding<float, 1>; -template class AttributeBinding<float, 2>; -template class AttributeBinding<float, 3>; -template class AttributeBinding<float, 4>; + GLsizei actualLength; + GLint size; + GLenum type; + + for (int32_t i = 0; i < attributeCount; i++) { + MBGL_CHECK_ERROR(glGetActiveAttrib(id, i, maxAttributeLength, &actualLength, &size, &type, &attributeName[0])); + activeAttributes.emplace(std::string(attributeName, 0, actualLength)); + } + + return activeAttributes; +} } // namespace gl } // namespace mbgl |