diff options
author | Konstantin Käfer <mail@kkaefer.com> | 2016-09-27 13:00:27 +0200 |
---|---|---|
committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-09-27 11:03:29 -0700 |
commit | ce42d22984d19fa020e6fba77e2585c0fd9dacf4 (patch) | |
tree | 76e1a33a58bfb023987de1cc7aca59e649624db3 /src/mbgl/geometry | |
parent | 21386b31465302d63cae5d93680442555c8560f1 (diff) | |
download | qtlocation-mapboxgl-ce42d22984d19fa020e6fba77e2585c0fd9dacf4.tar.gz |
[core] rename gl::Config to gl::Context
Diffstat (limited to 'src/mbgl/geometry')
-rw-r--r-- | src/mbgl/geometry/buffer.hpp | 12 | ||||
-rw-r--r-- | src/mbgl/geometry/line_atlas.cpp | 20 | ||||
-rw-r--r-- | src/mbgl/geometry/line_atlas.hpp | 6 | ||||
-rw-r--r-- | src/mbgl/geometry/vao.cpp | 8 | ||||
-rw-r--r-- | src/mbgl/geometry/vao.hpp | 18 |
5 files changed, 32 insertions, 32 deletions
diff --git a/src/mbgl/geometry/buffer.hpp b/src/mbgl/geometry/buffer.hpp index f1b493eb41..cfa96b8fed 100644 --- a/src/mbgl/geometry/buffer.hpp +++ b/src/mbgl/geometry/buffer.hpp @@ -2,7 +2,7 @@ #include <mbgl/gl/gl.hpp> #include <mbgl/gl/object_store.hpp> -#include <mbgl/gl/gl_config.hpp> +#include <mbgl/gl/context.hpp> #include <mbgl/platform/log.hpp> #include <mbgl/util/noncopyable.hpp> #include <mbgl/util/optional.hpp> @@ -40,16 +40,16 @@ public: } // Transfers this buffer to the GPU and binds the buffer to the GL context. - void bind(gl::ObjectStore& store, gl::Config& config) { + void bind(gl::ObjectStore& store, gl::Context& context) { const bool initialized { buffer }; if (!initialized) { buffer = store.createBuffer(); } if (target == GL_ARRAY_BUFFER) { - config.vertexBuffer = *buffer; + context.vertexBuffer = *buffer; } else { - config.elementBuffer = *buffer; + context.elementBuffer = *buffer; } if (!initialized) { @@ -76,9 +76,9 @@ public: } // Uploads the buffer to the GPU to be available when we need it. - void upload(gl::ObjectStore& store, gl::Config& config) { + void upload(gl::ObjectStore& store, gl::Context& context) { if (!buffer) { - bind(store, config); + bind(store, context); } } diff --git a/src/mbgl/geometry/line_atlas.cpp b/src/mbgl/geometry/line_atlas.cpp index bc81c38f53..2f4616f6e6 100644 --- a/src/mbgl/geometry/line_atlas.cpp +++ b/src/mbgl/geometry/line_atlas.cpp @@ -1,7 +1,7 @@ #include <mbgl/geometry/line_atlas.hpp> #include <mbgl/gl/gl.hpp> #include <mbgl/gl/object_store.hpp> -#include <mbgl/gl/gl_config.hpp> +#include <mbgl/gl/context.hpp> #include <mbgl/platform/log.hpp> #include <mbgl/platform/platform.hpp> @@ -121,30 +121,30 @@ LinePatternPos LineAtlas::addDash(const std::vector<float>& dasharray, LinePatte return position; } -void LineAtlas::upload(gl::ObjectStore& store, gl::Config& config, uint32_t unit) { +void LineAtlas::upload(gl::ObjectStore& store, gl::Context& context, uint32_t unit) { if (dirty) { - bind(store, config, unit); + bind(store, context, unit); } } -void LineAtlas::bind(gl::ObjectStore& store, gl::Config& config, uint32_t unit) { +void LineAtlas::bind(gl::ObjectStore& store, gl::Context& context, uint32_t unit) { bool first = false; if (!texture) { texture = store.createTexture(); - config.activeTexture = unit; - config.texture[unit] = *texture; + context.activeTexture = unit; + context.texture[unit] = *texture; MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)); MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); first = true; - } else if (config.texture[unit] != *texture) { - config.activeTexture = unit; - config.texture[unit] = *texture; + } else if (context.texture[unit] != *texture) { + context.activeTexture = unit; + context.texture[unit] = *texture; } if (dirty) { - config.activeTexture = unit; + context.activeTexture = unit; if (first) { MBGL_CHECK_ERROR(glTexImage2D( GL_TEXTURE_2D, // GLenum target diff --git a/src/mbgl/geometry/line_atlas.hpp b/src/mbgl/geometry/line_atlas.hpp index 7658ed33c1..701c12c1ce 100644 --- a/src/mbgl/geometry/line_atlas.hpp +++ b/src/mbgl/geometry/line_atlas.hpp @@ -10,7 +10,7 @@ namespace mbgl { namespace gl { -class Config; +class Context; } // namespace gl typedef struct { @@ -30,11 +30,11 @@ public: ~LineAtlas(); // Binds the atlas texture to the GPU, and uploads data if it is out of date. - void bind(gl::ObjectStore&, gl::Config&, uint32_t unit); + void bind(gl::ObjectStore&, gl::Context&, uint32_t unit); // Uploads the texture to the GPU to be available when we need it. This is a lazy operation; // the texture is only bound when the data is out of date (=dirty). - void upload(gl::ObjectStore&, gl::Config&, uint32_t unit); + void upload(gl::ObjectStore&, gl::Context&, uint32_t unit); LinePatternPos getDashPosition(const std::vector<float>&, LinePatternCap); LinePatternPos addDash(const std::vector<float>& dasharray, LinePatternCap); diff --git a/src/mbgl/geometry/vao.cpp b/src/mbgl/geometry/vao.cpp index e475f43273..283c45289e 100644 --- a/src/mbgl/geometry/vao.cpp +++ b/src/mbgl/geometry/vao.cpp @@ -10,7 +10,7 @@ VertexArrayObject::VertexArrayObject() { VertexArrayObject::~VertexArrayObject() = default; -void VertexArrayObject::bindVertexArrayObject(gl::ObjectStore& store, gl::Config& config) { +void VertexArrayObject::bindVertexArrayObject(gl::ObjectStore& store, gl::Context& context) { if (!gl::GenVertexArrays || !gl::BindVertexArray) { static bool reported = false; if (!reported) { @@ -22,11 +22,11 @@ void VertexArrayObject::bindVertexArrayObject(gl::ObjectStore& store, gl::Config if (!vao) { vao = store.createVAO(); - config.vertexBuffer.setDirty(); - config.elementBuffer.setDirty(); + context.vertexBuffer.setDirty(); + context.elementBuffer.setDirty(); } - config.vertexArrayObject = *vao; + context.vertexArrayObject = *vao; } void VertexArrayObject::verifyBinding(Shader& shader, GLuint vertexBuffer, GLuint elementsBuffer, diff --git a/src/mbgl/geometry/vao.hpp b/src/mbgl/geometry/vao.hpp index 5a2486fae1..98ce3527cc 100644 --- a/src/mbgl/geometry/vao.hpp +++ b/src/mbgl/geometry/vao.hpp @@ -3,7 +3,7 @@ #include <mbgl/shader/shader.hpp> #include <mbgl/gl/gl.hpp> #include <mbgl/gl/object_store.hpp> -#include <mbgl/gl/gl_config.hpp> +#include <mbgl/gl/context.hpp> #include <mbgl/util/noncopyable.hpp> #include <mbgl/util/optional.hpp> @@ -21,10 +21,10 @@ public: VertexBuffer& vertexBuffer, GLbyte* offset, gl::ObjectStore& store, - gl::Config& config) { - bindVertexArrayObject(store, config); + gl::Context& context) { + bindVertexArrayObject(store, context); if (bound_shader == 0) { - vertexBuffer.bind(store, config); + vertexBuffer.bind(store, context); shader.bind(offset); if (vao) { storeBinding(shader, vertexBuffer.getID(), 0, offset); @@ -40,11 +40,11 @@ public: ElementsBuffer& elementsBuffer, GLbyte* offset, gl::ObjectStore& store, - gl::Config& config) { - bindVertexArrayObject(store, config); + gl::Context& context) { + bindVertexArrayObject(store, context); if (bound_shader == 0) { - vertexBuffer.bind(store, config); - elementsBuffer.bind(store, config); + vertexBuffer.bind(store, context); + elementsBuffer.bind(store, context); shader.bind(offset); if (vao) { storeBinding(shader, vertexBuffer.getID(), elementsBuffer.getID(), offset); @@ -59,7 +59,7 @@ public: } private: - void bindVertexArrayObject(gl::ObjectStore&, gl::Config&); + void bindVertexArrayObject(gl::ObjectStore&, gl::Context&); void storeBinding(Shader &shader, GLuint vertexBuffer, GLuint elementsBuffer, GLbyte *offset); void verifyBinding(Shader &shader, GLuint vertexBuffer, GLuint elementsBuffer, GLbyte *offset); |