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author | Alexander Shalamov <alexander.shalamov@mapbox.com> | 2019-06-17 15:04:10 +0300 |
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committer | Alexander Shalamov <alexander.shalamov@mapbox.com> | 2019-07-09 11:43:46 +0300 |
commit | 57402314e1be3180ce6f67d8ba29c17aceba6b60 (patch) | |
tree | efe5a01b6a2ced775726c0407528230166365a71 /src/mbgl/annotation | |
parent | d6c1c838eb0c612aa971740fc58cc2a2e1086f77 (diff) | |
download | qtlocation-mapboxgl-57402314e1be3180ce6f67d8ba29c17aceba6b60.tar.gz |
[core] Improve performance for query rendered features
- query rendered symbols only from layers that support it
- remove unnecessary iterations over vectors
Diffstat (limited to 'src/mbgl/annotation')
-rw-r--r-- | src/mbgl/annotation/render_annotation_source.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/annotation/render_annotation_source.hpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/annotation/render_annotation_source.cpp b/src/mbgl/annotation/render_annotation_source.cpp index 123a776754..903825d5f5 100644 --- a/src/mbgl/annotation/render_annotation_source.cpp +++ b/src/mbgl/annotation/render_annotation_source.cpp @@ -46,7 +46,7 @@ void RenderAnnotationSource::update(Immutable<style::Source::Impl> baseImpl_, std::unordered_map<std::string, std::vector<Feature>> RenderAnnotationSource::queryRenderedFeatures(const ScreenLineString& geometry, const TransformState& transformState, - const std::vector<const RenderLayer*>& layers, + const std::unordered_map<std::string, const RenderLayer*>& layers, const RenderedQueryOptions& options, const mat4& projMatrix) const { return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, projMatrix); diff --git a/src/mbgl/annotation/render_annotation_source.hpp b/src/mbgl/annotation/render_annotation_source.hpp index 948a0b0d8d..c920d760c2 100644 --- a/src/mbgl/annotation/render_annotation_source.hpp +++ b/src/mbgl/annotation/render_annotation_source.hpp @@ -18,7 +18,7 @@ public: std::unordered_map<std::string, std::vector<Feature>> queryRenderedFeatures(const ScreenLineString& geometry, const TransformState& transformState, - const std::vector<const RenderLayer*>& layers, + const std::unordered_map<std::string, const RenderLayer*>& layers, const RenderedQueryOptions& options, const mat4& projMatrix) const final; |