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author | Chris Loer <chris.loer@gmail.com> | 2018-02-14 10:11:45 -0800 |
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committer | Chris Loer <chris.loer@mapbox.com> | 2018-02-14 10:55:16 -0800 |
commit | a11b277bc19bdf142dcc85927f4e7d7acaeb3ff1 (patch) | |
tree | 5e925e08c516725fd630d4d548c37f863765364d /src/mbgl/annotation | |
parent | f7217799631dc3e49c59836540f7de5f951f605a (diff) | |
download | qtlocation-mapboxgl-a11b277bc19bdf142dcc85927f4e7d7acaeb3ff1.tar.gz |
[core] Rename "onLowMemory" to "reduceMemoryUse".
Android still calls "reduceMemoryUse" only while handling a low memory event.
iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
Diffstat (limited to 'src/mbgl/annotation')
-rw-r--r-- | src/mbgl/annotation/render_annotation_source.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/annotation/render_annotation_source.hpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mbgl/annotation/render_annotation_source.cpp b/src/mbgl/annotation/render_annotation_source.cpp index 38ca5ccd0b..a237100d13 100644 --- a/src/mbgl/annotation/render_annotation_source.cpp +++ b/src/mbgl/annotation/render_annotation_source.cpp @@ -73,8 +73,8 @@ std::vector<Feature> RenderAnnotationSource::querySourceFeatures(const SourceQue return {}; } -void RenderAnnotationSource::onLowMemory() { - tilePyramid.onLowMemory(); +void RenderAnnotationSource::reduceMemoryUse() { + tilePyramid.reduceMemoryUse(); } void RenderAnnotationSource::dumpDebugLogs() const { diff --git a/src/mbgl/annotation/render_annotation_source.hpp b/src/mbgl/annotation/render_annotation_source.hpp index aa2578d4e3..e812ec2883 100644 --- a/src/mbgl/annotation/render_annotation_source.hpp +++ b/src/mbgl/annotation/render_annotation_source.hpp @@ -33,7 +33,7 @@ public: std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const final; - void onLowMemory() final; + void reduceMemoryUse() final; void dumpDebugLogs() const final; private: |