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author | Konstantin Käfer <mail@kkaefer.com> | 2014-02-17 12:45:57 +0100 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2014-02-17 12:45:57 +0100 |
commit | b087c35c98ba31cd0e27d15a6c61d18664bc981a (patch) | |
tree | 0466a2ad436efcd6c641f0cbd64472a630129067 /src/libtess2/geom.c | |
parent | d1910f0e040e97b36f0f8b12035a63f628279595 (diff) | |
download | qtlocation-mapboxgl-b087c35c98ba31cd0e27d15a6c61d18664bc981a.tar.gz |
add tessellation library
Diffstat (limited to 'src/libtess2/geom.c')
-rwxr-xr-x | src/libtess2/geom.c | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/src/libtess2/geom.c b/src/libtess2/geom.c new file mode 100755 index 0000000000..44cf38c1df --- /dev/null +++ b/src/libtess2/geom.c @@ -0,0 +1,261 @@ +/* +** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) +** Copyright (C) [dates of first publication] Silicon Graphics, Inc. +** All Rights Reserved. +** +** Permission is hereby granted, free of charge, to any person obtaining a copy +** of this software and associated documentation files (the "Software"), to deal +** in the Software without restriction, including without limitation the rights +** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +** of the Software, and to permit persons to whom the Software is furnished to do so, +** subject to the following conditions: +** +** The above copyright notice including the dates of first publication and either this +** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be +** included in all copies or substantial portions of the Software. +** +** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A +** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC. +** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE +** OR OTHER DEALINGS IN THE SOFTWARE. +** +** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not +** be used in advertising or otherwise to promote the sale, use or other dealings in +** this Software without prior written authorization from Silicon Graphics, Inc. +*/ +/* +** Author: Eric Veach, July 1994. +*/ + +//#include "tesos.h" +#include <assert.h> +#include "mesh.h" +#include "geom.h" + +int tesvertLeq( TESSvertex *u, TESSvertex *v ) +{ + /* Returns TRUE if u is lexicographically <= v. */ + + return VertLeq( u, v ); +} + +TESSreal tesedgeEval( TESSvertex *u, TESSvertex *v, TESSvertex *w ) +{ + /* Given three vertices u,v,w such that VertLeq(u,v) && VertLeq(v,w), + * evaluates the t-coord of the edge uw at the s-coord of the vertex v. + * Returns v->t - (uw)(v->s), ie. the signed distance from uw to v. + * If uw is vertical (and thus passes thru v), the result is zero. + * + * The calculation is extremely accurate and stable, even when v + * is very close to u or w. In particular if we set v->t = 0 and + * let r be the negated result (this evaluates (uw)(v->s)), then + * r is guaranteed to satisfy MIN(u->t,w->t) <= r <= MAX(u->t,w->t). + */ + TESSreal gapL, gapR; + + assert( VertLeq( u, v ) && VertLeq( v, w )); + + gapL = v->s - u->s; + gapR = w->s - v->s; + + if( gapL + gapR > 0 ) { + if( gapL < gapR ) { + return (v->t - u->t) + (u->t - w->t) * (gapL / (gapL + gapR)); + } else { + return (v->t - w->t) + (w->t - u->t) * (gapR / (gapL + gapR)); + } + } + /* vertical line */ + return 0; +} + +TESSreal tesedgeSign( TESSvertex *u, TESSvertex *v, TESSvertex *w ) +{ + /* Returns a number whose sign matches EdgeEval(u,v,w) but which + * is cheaper to evaluate. Returns > 0, == 0 , or < 0 + * as v is above, on, or below the edge uw. + */ + TESSreal gapL, gapR; + + assert( VertLeq( u, v ) && VertLeq( v, w )); + + gapL = v->s - u->s; + gapR = w->s - v->s; + + if( gapL + gapR > 0 ) { + return (v->t - w->t) * gapL + (v->t - u->t) * gapR; + } + /* vertical line */ + return 0; +} + + +/*********************************************************************** +* Define versions of EdgeSign, EdgeEval with s and t transposed. +*/ + +TESSreal testransEval( TESSvertex *u, TESSvertex *v, TESSvertex *w ) +{ + /* Given three vertices u,v,w such that TransLeq(u,v) && TransLeq(v,w), + * evaluates the t-coord of the edge uw at the s-coord of the vertex v. + * Returns v->s - (uw)(v->t), ie. the signed distance from uw to v. + * If uw is vertical (and thus passes thru v), the result is zero. + * + * The calculation is extremely accurate and stable, even when v + * is very close to u or w. In particular if we set v->s = 0 and + * let r be the negated result (this evaluates (uw)(v->t)), then + * r is guaranteed to satisfy MIN(u->s,w->s) <= r <= MAX(u->s,w->s). + */ + TESSreal gapL, gapR; + + assert( TransLeq( u, v ) && TransLeq( v, w )); + + gapL = v->t - u->t; + gapR = w->t - v->t; + + if( gapL + gapR > 0 ) { + if( gapL < gapR ) { + return (v->s - u->s) + (u->s - w->s) * (gapL / (gapL + gapR)); + } else { + return (v->s - w->s) + (w->s - u->s) * (gapR / (gapL + gapR)); + } + } + /* vertical line */ + return 0; +} + +TESSreal testransSign( TESSvertex *u, TESSvertex *v, TESSvertex *w ) +{ + /* Returns a number whose sign matches TransEval(u,v,w) but which + * is cheaper to evaluate. Returns > 0, == 0 , or < 0 + * as v is above, on, or below the edge uw. + */ + TESSreal gapL, gapR; + + assert( TransLeq( u, v ) && TransLeq( v, w )); + + gapL = v->t - u->t; + gapR = w->t - v->t; + + if( gapL + gapR > 0 ) { + return (v->s - w->s) * gapL + (v->s - u->s) * gapR; + } + /* vertical line */ + return 0; +} + + +int tesvertCCW( TESSvertex *u, TESSvertex *v, TESSvertex *w ) +{ + /* For almost-degenerate situations, the results are not reliable. + * Unless the floating-point arithmetic can be performed without + * rounding errors, *any* implementation will give incorrect results + * on some degenerate inputs, so the client must have some way to + * handle this situation. + */ + return (u->s*(v->t - w->t) + v->s*(w->t - u->t) + w->s*(u->t - v->t)) >= 0; +} + +/* Given parameters a,x,b,y returns the value (b*x+a*y)/(a+b), +* or (x+y)/2 if a==b==0. It requires that a,b >= 0, and enforces +* this in the rare case that one argument is slightly negative. +* The implementation is extremely stable numerically. +* In particular it guarantees that the result r satisfies +* MIN(x,y) <= r <= MAX(x,y), and the results are very accurate +* even when a and b differ greatly in magnitude. +*/ +#define RealInterpolate(a,x,b,y) \ + (a = (a < 0) ? 0 : a, b = (b < 0) ? 0 : b, \ + ((a <= b) ? ((b == 0) ? ((x+y) / 2) \ + : (x + (y-x) * (a/(a+b)))) \ + : (y + (x-y) * (b/(a+b))))) + +#ifndef FOR_TRITE_TEST_PROGRAM +#define Interpolate(a,x,b,y) RealInterpolate(a,x,b,y) +#else + +/* Claim: the ONLY property the sweep algorithm relies on is that +* MIN(x,y) <= r <= MAX(x,y). This is a nasty way to test that. +*/ +#include <stdlib.h> +extern int RandomInterpolate; + +double Interpolate( double a, double x, double b, double y) +{ + printf("*********************%d\n",RandomInterpolate); + if( RandomInterpolate ) { + a = 1.2 * drand48() - 0.1; + a = (a < 0) ? 0 : ((a > 1) ? 1 : a); + b = 1.0 - a; + } + return RealInterpolate(a,x,b,y); +} + +#endif + +#define Swap(a,b) if (1) { TESSvertex *t = a; a = b; b = t; } else + +void tesedgeIntersect( TESSvertex *o1, TESSvertex *d1, + TESSvertex *o2, TESSvertex *d2, + TESSvertex *v ) + /* Given edges (o1,d1) and (o2,d2), compute their point of intersection. + * The computed point is guaranteed to lie in the intersection of the + * bounding rectangles defined by each edge. + */ +{ + TESSreal z1, z2; + + /* This is certainly not the most efficient way to find the intersection + * of two line segments, but it is very numerically stable. + * + * Strategy: find the two middle vertices in the VertLeq ordering, + * and interpolate the intersection s-value from these. Then repeat + * using the TransLeq ordering to find the intersection t-value. + */ + + if( ! VertLeq( o1, d1 )) { Swap( o1, d1 ); } + if( ! VertLeq( o2, d2 )) { Swap( o2, d2 ); } + if( ! VertLeq( o1, o2 )) { Swap( o1, o2 ); Swap( d1, d2 ); } + + if( ! VertLeq( o2, d1 )) { + /* Technically, no intersection -- do our best */ + v->s = (o2->s + d1->s) / 2; + } else if( VertLeq( d1, d2 )) { + /* Interpolate between o2 and d1 */ + z1 = EdgeEval( o1, o2, d1 ); + z2 = EdgeEval( o2, d1, d2 ); + if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; } + v->s = Interpolate( z1, o2->s, z2, d1->s ); + } else { + /* Interpolate between o2 and d2 */ + z1 = EdgeSign( o1, o2, d1 ); + z2 = -EdgeSign( o1, d2, d1 ); + if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; } + v->s = Interpolate( z1, o2->s, z2, d2->s ); + } + + /* Now repeat the process for t */ + + if( ! TransLeq( o1, d1 )) { Swap( o1, d1 ); } + if( ! TransLeq( o2, d2 )) { Swap( o2, d2 ); } + if( ! TransLeq( o1, o2 )) { Swap( o1, o2 ); Swap( d1, d2 ); } + + if( ! TransLeq( o2, d1 )) { + /* Technically, no intersection -- do our best */ + v->t = (o2->t + d1->t) / 2; + } else if( TransLeq( d1, d2 )) { + /* Interpolate between o2 and d1 */ + z1 = TransEval( o1, o2, d1 ); + z2 = TransEval( o2, d1, d2 ); + if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; } + v->t = Interpolate( z1, o2->t, z2, d1->t ); + } else { + /* Interpolate between o2 and d2 */ + z1 = TransSign( o1, o2, d1 ); + z2 = -TransSign( o1, d2, d1 ); + if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; } + v->t = Interpolate( z1, o2->t, z2, d2->t ); + } +} |