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authorBruno de Oliveira Abinader <bruno@mapbox.com>2015-09-10 15:16:19 +0300
committerKonstantin Käfer <mail@kkaefer.com>2015-09-15 12:50:20 +0200
commit1f1b3fbbc213d5725d4bdbe5271de8fca617a05b (patch)
tree05e045808f1c0ce11a77106ad302e206c6d99dab /scripts
parent7943b1b71cd76612a0e9f33a256b2f8a1afecf37 (diff)
downloadqtlocation-mapboxgl-1f1b3fbbc213d5725d4bdbe5271de8fca617a05b.tar.gz
[shader] Shaders vertex and fragments are now GLchar*
Diffstat (limited to 'scripts')
-rwxr-xr-xscripts/build-shaders.py6
1 files changed, 4 insertions, 2 deletions
diff --git a/scripts/build-shaders.py b/scripts/build-shaders.py
index c1d7f7f28d..3f3b776710 100755
--- a/scripts/build-shaders.py
+++ b/scripts/build-shaders.py
@@ -34,11 +34,13 @@ def write_header():
#ifndef MBGL_SHADER_SHADERS
#define MBGL_SHADER_SHADERS
+#include <mbgl/platform/gl.hpp>
+
namespace mbgl {
struct shader_source {
- const char *vertex;
- const char *fragment;
+ const GLchar *vertex;
+ const GLchar *fragment;
};
enum {