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authorAlexander Shalamov <alexander.shalamov@mapbox.com>2019-11-14 16:58:25 +0200
committerAlexander Shalamov <alexander.shalamov@mapbox.com>2019-12-02 17:11:49 +0200
commit26bf566f535e55c6d82830e3b0f5a2702a0fec42 (patch)
treefde3beaa430e06151b68f6c346bc7b103debd28b /scripts
parent2c49c4374cb9e3654c1d347b1071542918ce5fd2 (diff)
downloadqtlocation-mapboxgl-26bf566f535e55c6d82830e3b0f5a2702a0fec42.tar.gz
[core] Use new 'SymbolTextAndIcon' program to draw icons in text
Diffstat (limited to 'scripts')
-rwxr-xr-xscripts/generate-shaders.js13
1 files changed, 7 insertions, 6 deletions
diff --git a/scripts/generate-shaders.js b/scripts/generate-shaders.js
index cb0c945f3c..69cdb5bb28 100755
--- a/scripts/generate-shaders.js
+++ b/scripts/generate-shaders.js
@@ -108,9 +108,10 @@ namespace mbgl {
namespace programs {
namespace gl {
+// clang-format off
constexpr const uint8_t compressedShaderSource[] = {
- ${compressed}
-};
+ ${compressed}};
+// clang-format on
const char* shaderSource() {
static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressedShaderSource), sizeof(compressedShaderSource)));
@@ -132,7 +133,7 @@ namespace mbgl {
namespace programs {
namespace gl {
-constexpr const uint8_t preludeHash[8] = { ${offsets['prelude'].hash} };
+constexpr const uint8_t preludeHash[8] = {${offsets['prelude'].hash}};
constexpr const auto vertexPreludeOffset = ${offsets['prelude'].vertex};
constexpr const auto fragmentPreludeOffset = ${offsets['prelude'].fragment};
@@ -148,7 +149,7 @@ for (const key in offsets) {
const { shaderName, ShaderName, originalKey } = offsets[key];
writeIfModified(path.join(outputPath, 'gl', `${shaderName}.cpp`), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
-
+// clang-format off
#include <mbgl/programs/${shaderName}_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>
#include <mbgl/programs/gl/shader_source.hpp>
@@ -164,7 +165,7 @@ struct ShaderSource;
template <>
struct ShaderSource<${ShaderName}Program> {
static constexpr const char* name = "${shaderName}";
- static constexpr const uint8_t hash[8] = { ${offsets[key].hash} };
+ static constexpr const uint8_t hash[8] = {${offsets[key].hash}};
static constexpr const auto vertexOffset = ${offsets[key].vertex};
static constexpr const auto fragmentOffset = ${offsets[key].fragment};
};
@@ -195,6 +196,6 @@ ${shaders[originalKey].vertexSource}
/*
${shaders[originalKey].fragmentSource}
*/
-
+// clang-format on
`);
}