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authorKonstantin Käfer <mail@kkaefer.com>2019-04-02 14:11:37 +0200
committerKonstantin Käfer <mail@kkaefer.com>2019-04-05 11:49:17 +0200
commitb0c012fdc5979c158be2203c0970ab3d8d399fa9 (patch)
tree25a60c512e3dc8f7085c38a1419a9eee9b45d5db /scripts
parent66c020034e8260e5e071481e68ab61cd264723ba (diff)
downloadqtlocation-mapboxgl-b0c012fdc5979c158be2203c0970ab3d8d399fa9.tar.gz
[build] don't add gl to outputPath
Diffstat (limited to 'scripts')
-rwxr-xr-xscripts/generate-shaders.js10
1 files changed, 5 insertions, 5 deletions
diff --git a/scripts/generate-shaders.js b/scripts/generate-shaders.js
index fc9088fd21..df01ca4743 100755
--- a/scripts/generate-shaders.js
+++ b/scripts/generate-shaders.js
@@ -3,7 +3,7 @@
require('flow-remove-types/register');
const path = require('path');
-const outputPath = 'src/mbgl/programs/gl';
+const outputPath = 'src/mbgl/programs';
const zlib = require('zlib');
const crypto = require('crypto');
@@ -79,7 +79,7 @@ const compressed = zlib.deflateSync(concatenated, {level: zlib.Z_BEST_COMPRESSIO
.join(',\n ')
.trim();
-writeIfModified(path.join(outputPath, 'shader_source.hpp'), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+writeIfModified(path.join(outputPath, 'gl', 'shader_source.hpp'), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#pragma once
@@ -97,7 +97,7 @@ struct ShaderSource;
} // namespace mbgl
`);
-writeIfModified(path.join(outputPath, 'shader_source.cpp'), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+writeIfModified(path.join(outputPath, 'gl', 'shader_source.cpp'), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/util/compression.hpp>
@@ -122,7 +122,7 @@ const char* shaderSource() {
} // namespace mbgl
`);
-writeIfModified(path.join(outputPath, 'preludes.hpp'), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+writeIfModified(path.join(outputPath, 'gl', 'preludes.hpp'), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#pragma once
@@ -147,7 +147,7 @@ for (const key in offsets) {
const { shaderName, ShaderName, originalKey } = offsets[key];
- writeIfModified(path.join(outputPath, `${shaderName}.cpp`), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+ writeIfModified(path.join(outputPath, 'gl', `${shaderName}.cpp`), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/programs/${shaderName}_program.hpp>
#include <mbgl/programs/gl/preludes.hpp>