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author | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2015-09-10 15:16:19 +0300 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2015-09-15 12:50:20 +0200 |
commit | 1f1b3fbbc213d5725d4bdbe5271de8fca617a05b (patch) | |
tree | 05e045808f1c0ce11a77106ad302e206c6d99dab /scripts/build-shaders.py | |
parent | 7943b1b71cd76612a0e9f33a256b2f8a1afecf37 (diff) | |
download | qtlocation-mapboxgl-1f1b3fbbc213d5725d4bdbe5271de8fca617a05b.tar.gz |
[shader] Shaders vertex and fragments are now GLchar*
Diffstat (limited to 'scripts/build-shaders.py')
-rwxr-xr-x | scripts/build-shaders.py | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/scripts/build-shaders.py b/scripts/build-shaders.py index c1d7f7f28d..3f3b776710 100755 --- a/scripts/build-shaders.py +++ b/scripts/build-shaders.py @@ -34,11 +34,13 @@ def write_header(): #ifndef MBGL_SHADER_SHADERS #define MBGL_SHADER_SHADERS +#include <mbgl/platform/gl.hpp> + namespace mbgl { struct shader_source { - const char *vertex; - const char *fragment; + const GLchar *vertex; + const GLchar *fragment; }; enum { |